X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffocus-manager%2Fkeyinput-focus-manager-impl.cpp;h=2549e52c9d5c7128755575b43aa3dd56d40dcb8f;hp=71bc3528668849301713089d3179247a82bddaa4;hb=29540fc153880d6949c85786b78b8583ae8f1d37;hpb=d7cef550d3627f3a161913ab1805a7faf0a15f36 diff --git a/dali-toolkit/internal/focus-manager/keyinput-focus-manager-impl.cpp b/dali-toolkit/internal/focus-manager/keyinput-focus-manager-impl.cpp index 71bc352..2549e52 100644 --- a/dali-toolkit/internal/focus-manager/keyinput-focus-manager-impl.cpp +++ b/dali-toolkit/internal/focus-manager/keyinput-focus-manager-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -21,14 +21,10 @@ // EXTERNAL INCLUDES #include // for strcmp #include -#include -#include -#include -#include - -// INTERNAL INCLUDES #include #include +#include +#include namespace Dali { @@ -53,23 +49,23 @@ KeyInputFocusManager::KeyInputFocusManager() mCurrentFocusControl() { // Retrieve all the existing widnows - Dali::WindowContainer windows = Adaptor::Get().GetWindows(); - for ( auto iter = windows.begin(); iter != windows.end(); ++iter ) + Dali::SceneHolderList sceneHolders = Adaptor::Get().GetSceneHolders(); + for( auto iter = sceneHolders.begin(); iter != sceneHolders.end(); ++iter ) { - DevelWindow::KeyEventGeneratedSignal( *iter ).Connect( mSlotDelegate, &KeyInputFocusManager::OnKeyEvent); + ( *iter ).KeyEventGeneratedSignal().Connect( mSlotDelegate, &KeyInputFocusManager::OnKeyEvent ); } - // Get notified when any new window is created afterwards - Adaptor::Get().WindowCreatedSignal().Connect( mSlotDelegate, &KeyInputFocusManager::OnWindowCreated); + // Get notified when any new scene holder is created afterwards + Adaptor::Get().WindowCreatedSignal().Connect( mSlotDelegate, &KeyInputFocusManager::OnSceneHolderCreated ); } KeyInputFocusManager::~KeyInputFocusManager() { } -void KeyInputFocusManager::OnWindowCreated( Dali::Window& window ) +void KeyInputFocusManager::OnSceneHolderCreated( Dali::Integration::SceneHolder& sceneHolder ) { - DevelWindow::KeyEventGeneratedSignal( window ).Connect( mSlotDelegate, &KeyInputFocusManager::OnKeyEvent); + sceneHolder.KeyEventGeneratedSignal().Connect( mSlotDelegate, &KeyInputFocusManager::OnKeyEvent ); } void KeyInputFocusManager::SetFocus( Toolkit::Control control ) @@ -86,7 +82,7 @@ void KeyInputFocusManager::SetFocus( Toolkit::Control control ) return; } - control.OffStageSignal().Connect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlStageDisconnection ); + control.OffSceneSignal().Connect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlSceneDisconnection ); Dali::Toolkit::Control previousFocusControl = GetCurrentFocusControl(); if( previousFocusControl ) @@ -112,7 +108,7 @@ void KeyInputFocusManager::RemoveFocus( Toolkit::Control control ) { if( control == mCurrentFocusControl ) { - control.OffStageSignal().Disconnect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlStageDisconnection ); + control.OffSceneSignal().Disconnect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlSceneDisconnection ); // Notify the control that it has lost key input focus GetImplementation( control ).OnKeyInputFocusLost(); @@ -168,7 +164,7 @@ bool KeyInputFocusManager::EmitKeyEventSignal( Toolkit::Control control, const K return consumed; } -void KeyInputFocusManager::OnFocusControlStageDisconnection( Dali::Actor actor ) +void KeyInputFocusManager::OnFocusControlSceneDisconnection( Dali::Actor actor ) { RemoveFocus( Dali::Toolkit::Control::DownCast( actor ) ); }