X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffocus-manager%2Fkeyboard-focus-manager-impl.h;h=be69ce0c1993c9e261f85ae5c6ce22bf76233e15;hp=7283b1ef0b76f2d19c13a02f0227c80b66cf8221;hb=a0fc44fa6773b88b94433466c33124164ece8c86;hpb=8a9116228d9892ebe944340321a8b6fcd9828bcc diff --git a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h index 7283b1e..be69ce0 100644 --- a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h +++ b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h @@ -20,7 +20,8 @@ // EXTERNAL INCLUDES #include -#include +#include +#include // INTERNAL INCLUDES #include @@ -119,6 +120,16 @@ public: */ void SetCustomAlgorithm(CustomAlgorithmInterface& interface); + /** + * @copydoc Toolkit::DevelKeyboardFocusManager::UseFocusIndicator + */ + void EnableFocusIndicator(bool enable); + + /** + * @copydoc Toolkit::DevelKeyboardFocusManager::UseFocusIndicator + */ + bool IsFocusIndicatorEnabled() const; + public: /** @@ -161,8 +172,8 @@ protected: private: - typedef Dali::Vector< Dali::BaseObject* > FocusStack; ///< Define Dali::Vector< Dali::BaseObject* > as FocusStack to contain focus history - typedef FocusStack::Iterator FocusStackIterator; ///< Define FocusStack::Iterator as FocusStackIterator to navigate FocusStack + typedef std::vector< WeakHandle< Actor > > FocusStack; ///< Define Dali::Vector< Dali::BaseObject* > as FocusStack to contain focus history + typedef FocusStack::iterator FocusStackIterator; ///< Define FocusStack::Iterator as FocusStackIterator to navigate FocusStack /** * Get configuration from StyleManager. @@ -264,6 +275,10 @@ private: bool mIsWaitingKeyboardFocusChangeCommit:1; /// A flag to indicate PreFocusChangeSignal emitted but the proposed focus actor is not commited by the application yet. + bool mClearFocusOnTouch:1; ///< Whether clear focus on touch. + + bool mEnableFocusIndicator; ///< Whether use focus indicator + FocusStack mFocusHistory; ///< Stack to contain pre-focused actor's BaseObject* SlotDelegate< KeyboardFocusManager > mSlotDelegate;