X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffocus-manager%2Fkeyboard-focus-manager-impl.h;h=4ab0ea35a81b081e785d1c30de06c6a54dfaed36;hp=f61573125332dc870f583b366e3ec8baf2fcca54;hb=ef15505c94dffeb0639c91d9d3cd374918c21c4f;hpb=9e1352be921e56e5913bfee3780e0dfb7a3439e5 diff --git a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h index f615731..4ab0ea3 100644 --- a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h +++ b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h @@ -1,8 +1,8 @@ -#ifndef __DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H__ -#define __DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H__ +#ifndef DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H +#define DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,16 +19,25 @@ */ // EXTERNAL INCLUDES -#include -#include #include +#include +#include // INTERNAL INCLUDES #include +#include +#include namespace Dali { +namespace Integration +{ + +class SceneHolder; + +} // namespace Integration + namespace Toolkit { @@ -38,10 +47,31 @@ namespace Internal /** * @copydoc Toolkit::KeyboardFocusManager */ -class KeyboardFocusManager : public Dali::BaseObject +class KeyboardFocusManager : public Dali::BaseObject, public ConnectionTracker { public: + typedef Toolkit::DevelKeyboardFocusManager::CustomAlgorithmInterface CustomAlgorithmInterface; + + enum FocusIndicatorState + { + UNKNOWN = -1, ///< Unknown state + HIDE = 0, ///< FocusIndicator is hidden + SHOW = 1, ///< FocusIndicator is shown + }; + + enum EnableFocusedIndicatorState + { + DISABLE = 0, ///< FocusIndicator is disable + ENABLE = 1, ///< FocusIndicator is enable + }; + + enum FocusedIndicatorModeState + { + NONE = 0, ///< Set nothing + ALWAYS_SHOW = 1, ///< FocusIndicator is always shown + }; + /** * @copydoc Toolkit::KeyboardFocusManager::Get */ @@ -107,6 +137,26 @@ public: */ Actor GetFocusIndicatorActor(); + /** + * Move current focus to backward + */ + void MoveFocusBackward(); + + /** + * @copydoc Toolkit::DevelKeyboardFocusManager::SetCustomAlgorithm + */ + void SetCustomAlgorithm(CustomAlgorithmInterface& interface); + + /** + * @copydoc Toolkit::DevelKeyboardFocusManager::UseFocusIndicator + */ + void EnableFocusIndicator(bool enable); + + /** + * @copydoc Toolkit::DevelKeyboardFocusManager::UseFocusIndicator + */ + bool IsFocusIndicatorEnabled() const; + public: /** @@ -149,6 +199,25 @@ protected: private: + typedef std::vector< WeakHandle< Actor > > FocusStack; ///< Define Dali::Vector< Dali::BaseObject* > as FocusStack to contain focus history + typedef FocusStack::iterator FocusStackIterator; ///< Define FocusStack::Iterator as FocusStackIterator to navigate FocusStack + + /** + * This will be called when the adaptor is initialized + */ + void OnAdaptorInit(); + + /** + * This will be called when a new scene holder is created + * @param sceneHolder The new scene holder + */ + void OnSceneHolderCreated( Dali::Integration::SceneHolder& sceneHolder ); + + /** + * Get configuration from StyleManager. + */ + void GetConfigurationFromStyleManger(); + /** * Get the focus group of current focused actor. * @pre The FocusManager has been initialized. @@ -159,10 +228,10 @@ private: /** * Move the focus to the specified actor and send notification for the focus change. - * @param actorID The ID of the actor to be queried + * @param actor The actor to be queried * @return Whether the focus is successful or not */ - bool DoSetCurrentFocusActor(const unsigned int actorID); + bool DoSetCurrentFocusActor(Actor actor); /** * Move the focus to the next actor towards the specified direction within the layout control @@ -190,11 +259,6 @@ private: void DoKeyboardEnter( Actor actor ); /** - * Create the default indicator actor to highlight the focused actor. - */ - void CreateDefaultFocusIndicatorActor(); - - /** * Check whether the actor is a layout control that supports two dimensional keyboard navigation. * The layout control needs to internally set the focus order for the child actor and be able to * tell KeyboardFocusmanager the next focusable actor in the given direction. @@ -216,20 +280,26 @@ private: * Callback for the key event when no actor in the stage has gained the key input focus * @param[in] event The KeyEvent event. */ - void OnKeyEvent(const KeyEvent& event); + void OnKeyEvent( const KeyEvent& event ); /** * Callback for the touch event when the screen is touched and when the touch ends * (i.e. the down & up touch events only). * @param[in] touch The touch information */ - void OnTouch( const TouchData& touch ); + void OnTouch( const TouchEvent& touch ); + + /** + * Called when the window focus is changed. + * @param[in] window The window whose focus is changed + * @param[in] focusIn Whether the focus is in/out + */ + void OnWindowFocusChanged( Window window, bool focusIn ); /** - * Change the keyboard focus status when keyboard focus feature turned on or off. - * @return Whether the status is changed or not. + * Get the focus Actor from current window */ - void OnPhysicalKeyboardStatusChanged(PhysicalKeyboard keyboard); + Actor GetFocusActorFromCurrentWindow(); private: @@ -245,19 +315,33 @@ private: Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType mFocusGroupChangedSignal; ///< The signal to notify the focus group change Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignalType mFocusedActorEnterKeySignal; ///< The signal to notify that enter has been pressed on the focused actor - unsigned int mCurrentFocusActor; ///< The actor ID of current focused actor + WeakHandle< Actor > mCurrentFocusActor; ///< A weak handle to the current focused actor Actor mFocusIndicatorActor; ///< The focus indicator actor shared by all the keyboard focusable actors for highlight - bool mFocusGroupLoopEnabled:1; ///< Whether the focus movement is looped within the same focus group + FocusStack mFocusHistory; ///< Stack to contain pre-focused actor's BaseObject* + + SlotDelegate< KeyboardFocusManager > mSlotDelegate; + + CustomAlgorithmInterface* mCustomAlgorithmInterface; ///< The user's (application / toolkit) implementation of CustomAlgorithmInterface + + typedef std::vector< std::pair< WeakHandle< Layer >, WeakHandle< Actor > > > FocusActorContainer; + + FocusActorContainer mCurrentFocusActors; ///< A container of focused actors - bool mIsKeyboardFocusEnabled:1; ///< Whether keyboard focus feature turned on/off + WeakHandle< Layer > mCurrentFocusedWindow; ///< A weak handle to the current focused window's root layer - bool mIsFocusIndicatorEnabled:1; ///< Whether indicator should be shown / hidden. It could be enabled when keyboard focus feature enabled and navigation keys or 'Tab' key pressed. + FocusIndicatorState mIsFocusIndicatorShown; ///< Whether indicator should be shown / hidden when getting focus. It could be enabled when keyboard focus feature is enabled and navigation keys or 'Tab' key are pressed. + + EnableFocusedIndicatorState mEnableFocusIndicator; ///< Whether use focus indicator + + FocusedIndicatorModeState mAlwaysShowIndicator; ///< Whether always show indicator. If true, the indicator would be directly shown when focused + + bool mFocusGroupLoopEnabled:1; ///< Whether the focus movement is looped within the same focus group bool mIsWaitingKeyboardFocusChangeCommit:1; /// A flag to indicate PreFocusChangeSignal emitted but the proposed focus actor is not commited by the application yet. - SlotDelegate< KeyboardFocusManager > mSlotDelegate; + bool mClearFocusOnTouch:1; ///< Whether clear focus on touch. }; } // namespace Internal @@ -284,4 +368,4 @@ inline const Internal::KeyboardFocusManager& GetImpl(const Dali::Toolkit::Keyboa } // namespace Dali -#endif // __DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H__ +#endif // DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H