X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffocus-manager%2Fkeyboard-focus-manager-impl.cpp;h=d5036382699d6e8c42ed84bc10406b729776954f;hp=1e55ba0f2c12d31edf274d634bcd50898fef1922;hb=acbf7e2c17c1578c7125fa07c7eaabe1fe214406;hpb=8d522afed46c436b653f991b7e383fae80eee7df diff --git a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp index 1e55ba0..d503638 100644 --- a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp +++ b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp @@ -26,8 +26,9 @@ #include #include #include +#include #include -#include +#include #include #include @@ -78,9 +79,9 @@ BaseHandle Create() DALI_TYPE_REGISTRATION_BEGIN_CREATE( Toolkit::KeyboardFocusManager, Dali::BaseHandle, Create, true ) -DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboardPreFocusChange", SIGNAL_PRE_FOCUS_CHANGE ) -DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboardFocusChanged", SIGNAL_FOCUS_CHANGED ) -DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboardFocusGroupChanged", SIGNAL_FOCUS_GROUP_CHANGED ) +DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboardPreFocusChange", SIGNAL_PRE_FOCUS_CHANGE ) +DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboardFocusChanged", SIGNAL_FOCUS_CHANGED ) +DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboardFocusGroupChanged", SIGNAL_FOCUS_GROUP_CHANGED ) DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboardFocusedActorEnterKey", SIGNAL_FOCUSED_ACTOR_ENTER_KEY ) DALI_TYPE_REGISTRATION_END() @@ -120,7 +121,7 @@ KeyboardFocusManager::KeyboardFocusManager() OnPhysicalKeyboardStatusChanged(PhysicalKeyboard::Get()); Toolkit::KeyInputFocusManager::Get().UnhandledKeyEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnKeyEvent); - Stage::GetCurrent().TouchedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnTouched); + Stage::GetCurrent().TouchSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch ); PhysicalKeyboard::Get().StatusChangedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnPhysicalKeyboardStatusChanged); } @@ -128,7 +129,7 @@ KeyboardFocusManager::~KeyboardFocusManager() { } -bool KeyboardFocusManager::SetCurrentFocusActor(Actor actor) +bool KeyboardFocusManager::SetCurrentFocusActor( Actor actor ) { DALI_ASSERT_DEBUG( !mIsWaitingKeyboardFocusChangeCommit && "Calling this function in the PreFocusChangeSignal callback?" ); @@ -140,41 +141,42 @@ bool KeyboardFocusManager::SetCurrentFocusActor(Actor actor) return false; } -bool KeyboardFocusManager::DoSetCurrentFocusActor(const unsigned int actorID) +bool KeyboardFocusManager::DoSetCurrentFocusActor( const unsigned int actorID ) { Actor rootActor = Stage::GetCurrent().GetRootLayer(); - Actor actor = rootActor.FindChildById(actorID); + Actor actor = rootActor.FindChildById( actorID ); + bool success = false; - // Check whether the actor is in the stage - if(actor) + // Check whether the actor is in the stage and is keyboard focusable. + if( actor && actor.IsKeyboardFocusable() ) { - // Set the focus only when the actor is keyboard focusable - if(actor.IsKeyboardFocusable()) + mIsFocusIndicatorEnabled = true; + // Draw the focus indicator upon the focused actor + if( mFocusIndicatorActor ) { - // Draw the focus indicator upon the focused actor - if(mIsFocusIndicatorEnabled && mFocusIndicatorActor) - { - actor.Add(mFocusIndicatorActor); - } + actor.Add( mFocusIndicatorActor ); + } - // Send notification for the change of focus actor - if( !mFocusChangedSignal.Empty() ) - { - mFocusChangedSignal.Emit(GetCurrentFocusActor(), actor); - } + // Send notification for the change of focus actor + if( !mFocusChangedSignal.Empty() ) + { + mFocusChangedSignal.Emit(GetCurrentFocusActor(), actor); + } - DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] Focus Changed\n", __FUNCTION__, __LINE__); + DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] Focus Changed\n", __FUNCTION__, __LINE__); - // Save the current focused actor - mCurrentFocusActor = actorID; + // Save the current focused actor + mCurrentFocusActor = actorID; - DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] SUCCEED\n", __FUNCTION__, __LINE__); - return true; - } + DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] SUCCEED\n", __FUNCTION__, __LINE__); + success = true; + } + else + { + DALI_LOG_WARNING("[%s:%d] FAILED\n", __FUNCTION__, __LINE__); } - DALI_LOG_WARNING("[%s:%d] FAILED\n", __FUNCTION__, __LINE__); - return false; + return success; } Actor KeyboardFocusManager::GetCurrentFocusActor() @@ -458,8 +460,7 @@ void KeyboardFocusManager::CreateDefaultFocusIndicatorActor() { // Create a focus indicator actor shared by all the keyboard focusable actors Toolkit::ImageView focusIndicator = Toolkit::ImageView::New(FOCUS_BORDER_IMAGE_PATH); - focusIndicator.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION_PLUS_LOCAL_POSITION ); - focusIndicator.SetPosition(Vector3(0.0f, 0.0f, 1.0f)); + focusIndicator.SetParentOrigin( ParentOrigin::CENTER ); // Apply size constraint to the focus indicator focusIndicator.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); @@ -681,11 +682,11 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) } } -void KeyboardFocusManager::OnTouched(const TouchEvent& touchEvent) +void KeyboardFocusManager::OnTouch(const TouchData& touch) { // Clear the focus when user touch the screen. // We only do this on a Down event, otherwise the clear action may override a manually focused actor. - if( ( touchEvent.GetPointCount() < 1 ) || ( touchEvent.GetPoint( 0 ).state == TouchPoint::Down ) ) + if( ( touch.GetPointCount() < 1 ) || ( touch.GetState( 0 ) == PointState::DOWN ) ) { ClearFocus(); }