X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffocus-manager%2Fkeyboard-focus-manager-impl.cpp;h=d0daa9f8c0be0aab658a729ee7d4a52481016400;hp=bdfdded1d2b0f5bcd0d893249bef7332e6907be6;hb=7027b808143d4f086636c21597336d37678ccb2b;hpb=a2c1293114a5e1ab31bf6bcea8d6574ccaf1fcfb diff --git a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp index bdfdded..d0daa9f 100644 --- a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp +++ b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp @@ -205,53 +205,44 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor) { bool success = false; - // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false, it cannot have focus. - if(actor) + // Check whether the actor is in the stage and is keyboard focusable. + if(actor && + actor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE) && + actor.GetProperty(DevelActor::Property::USER_INTERACTION_ENABLED) && + actor.GetProperty(Actor::Property::CONNECTED_TO_SCENE) && + actor.GetProperty(Actor::Property::VISIBLE)) { + // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false or VISIBLE is false, it cannot have focus. Actor parent = actor.GetParent(); while(parent) { - if(!parent.GetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN)) + if(!parent.GetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) || !parent.GetProperty(Actor::Property::VISIBLE)) { - DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false,\n", __FUNCTION__, __LINE__); + DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false or VISIBLE false,\n", __FUNCTION__, __LINE__); return false; } parent = parent.GetParent(); } - } - if(actor && actor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE) && actor.GetProperty(Actor::Property::CONNECTED_TO_SCENE)) - { - Integration::SceneHolder currentWindow = Integration::SceneHolder::Get(actor); + // If developer set focus on same actor, doing nothing + Actor currentFocusedActor = GetCurrentFocusActor(); + if(actor == currentFocusedActor) + { + return true; + } + Integration::SceneHolder currentWindow = Integration::SceneHolder::Get(actor); if(currentWindow.GetRootLayer() != mCurrentFocusedWindow.GetHandle()) { Layer rootLayer = currentWindow.GetRootLayer(); mCurrentFocusedWindow = rootLayer; } - } - - Actor currentFocusedActor = GetCurrentFocusActor(); - - // If developer set focus on same actor, doing nothing - if(actor == currentFocusedActor) - { - if(!actor) - { - return false; - } - return true; - } - // Check whether the actor is in the stage and is keyboard focusable. - if(actor && actor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE) && actor.GetProperty(Actor::Property::CONNECTED_TO_SCENE)) - { if((mIsFocusIndicatorShown == SHOW) && (mEnableFocusIndicator == ENABLE)) { actor.Add(GetFocusIndicatorActor()); } - Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast(currentFocusedActor); if(currentlyFocusedControl) { @@ -552,7 +543,7 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction } } - if(nextFocusableActor && nextFocusableActor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE)) + if(nextFocusableActor && nextFocusableActor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE) && nextFocusableActor.GetProperty(DevelActor::Property::USER_INTERACTION_ENABLED)) { // Whether the next focusable actor is a layout control if(IsLayoutControl(nextFocusableActor)) @@ -578,7 +569,7 @@ bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control contr Actor nextFocusableActor = GetImplementation(control).GetNextKeyboardFocusableActor(actor, direction, mFocusGroupLoopEnabled); if(nextFocusableActor) { - if(!nextFocusableActor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE)) + if(!(nextFocusableActor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE) || nextFocusableActor.GetProperty(DevelActor::Property::USER_INTERACTION_ENABLED))) { // If the actor is not focusable, ask the same layout control for the next actor to focus return DoMoveFocusWithinLayoutControl(control, nextFocusableActor, direction); @@ -597,7 +588,7 @@ bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control contr mIsWaitingKeyboardFocusChangeCommit = false; } - if(committedFocusActor && committedFocusActor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE)) + if(committedFocusActor && committedFocusActor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE) && committedFocusActor.GetProperty(DevelActor::Property::USER_INTERACTION_ENABLED)) { // Whether the commited focusable actor is a layout control if(IsLayoutControl(committedFocusActor))