X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffocus-manager%2Fkeyboard-focus-manager-impl.cpp;h=bdfdded1d2b0f5bcd0d893249bef7332e6907be6;hp=d492a29c6a231d1f878deae247b4539d99590d7e;hb=c8fc0c045a0d0d7103ec586f764f1c45b260b984;hpb=e7066ac660369db5c7592a03e2f19dbf30e59db5 diff --git a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp index d492a29..bdfdded 100644 --- a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp +++ b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp @@ -679,14 +679,10 @@ void KeyboardFocusManager::DoKeyboardEnter(Actor actor) void KeyboardFocusManager::ClearFocus() { + ClearFocusIndicator(); Actor actor = GetCurrentFocusActor(); if(actor) { - if(mFocusIndicatorActor) - { - actor.Remove(mFocusIndicatorActor); - } - // Send notification for the change of focus actor if(!mFocusChangedSignal.Empty()) { @@ -700,8 +696,19 @@ void KeyboardFocusManager::ClearFocus() currentlyFocusedControl.ClearKeyInputFocus(); } } - mCurrentFocusActor.Reset(); +} + +void KeyboardFocusManager::ClearFocusIndicator() +{ + Actor actor = GetCurrentFocusActor(); + if(actor) + { + if(mFocusIndicatorActor) + { + actor.Remove(mFocusIndicatorActor); + } + } mIsFocusIndicatorShown = (mAlwaysShowIndicator == ALWAYS_SHOW) ? SHOW : HIDE; } @@ -1003,18 +1010,30 @@ void KeyboardFocusManager::OnTouch(const TouchEvent& touch) // We only do this on a Down event, otherwise the clear action may override a manually focused actor. if(((touch.GetPointCount() < 1) || (touch.GetState(0) == PointState::DOWN))) { - // If mClearFocusOnTouch is false, do not clear the focus even if user touch the screen. - if(mClearFocusOnTouch) + // If you touch the currently focused actor again, you don't need to do SetCurrentFocusActor again. + Actor hitActor = touch.GetHitActor(0); + if(hitActor && hitActor == GetCurrentFocusActor()) { - ClearFocus(); + return; } - // If KEYBOARD_FOCUSABLE and TOUCH_FOCUSABLE is true, set focus actor - Actor hitActor = touch.GetHitActor(0); if(hitActor && hitActor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE) && hitActor.GetProperty(DevelActor::Property::TOUCH_FOCUSABLE)) { + // If mClearFocusOnTouch is false, do not clear the focus + if(mClearFocusOnTouch) + { + ClearFocus(); + } SetCurrentFocusActor(hitActor); } + else + { + // If mClearFocusOnTouch is false, do not clear the focus indicator even if user touch the screen. + if(mClearFocusOnTouch) + { + ClearFocusIndicator(); + } + } } }