X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffocus-manager%2Fkeyboard-focus-manager-impl.cpp;h=b8b8a6d8b9c0f21861676558de6ef31a893f6417;hp=0d7bbfd72657bf71b4ddee07dbd8a9ff6da343eb;hb=33bc04a7c562965f88974e91f21bb74595f0aeaa;hpb=f2039d47f9bed8104575da80a2ecf0bb6e37ff8d diff --git a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp index 0d7bbfd..b8b8a6d 100644 --- a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp +++ b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp @@ -19,6 +19,7 @@ #include "keyboard-focus-manager-impl.h" // EXTERNAL INCLUDES +#include #include #include #include @@ -36,6 +37,7 @@ // INTERNAL INCLUDES #include #include +#include #include #include #include @@ -125,7 +127,8 @@ KeyboardFocusManager::KeyboardFocusManager() mAlwaysShowIndicator(ALWAYS_SHOW), mFocusGroupLoopEnabled(false), mIsWaitingKeyboardFocusChangeCommit(false), - mClearFocusOnTouch(true) + mClearFocusOnTouch(true), + mEnableDefaultAlgorithm(false) { // TODO: Get FocusIndicatorEnable constant from stylesheet to set mIsFocusIndicatorShown. @@ -196,6 +199,22 @@ bool KeyboardFocusManager::SetCurrentFocusActor(Actor actor) bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor) { bool success = false; + + // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false, it cannot have focus. + if(actor) + { + Actor parent = actor.GetParent(); + while(parent) + { + if(!parent.GetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN)) + { + DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false,\n", __FUNCTION__, __LINE__); + return false; + } + parent = parent.GetParent(); + } + } + if(actor && actor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE) && actor.GetProperty(Actor::Property::CONNECTED_TO_SCENE)) { Integration::SceneHolder currentWindow = Integration::SceneHolder::Get(actor); @@ -495,6 +514,15 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction nextFocusableActor = mPreFocusChangeSignal.Emit(currentFocusActor, Actor(), direction); mIsWaitingKeyboardFocusChangeCommit = false; } + else if(mEnableDefaultAlgorithm && currentFocusActor) + { + // We should find it among the actors nearby. + Integration::SceneHolder window = Integration::SceneHolder::Get(currentFocusActor); + if(window) + { + nextFocusableActor = Toolkit::FocusFinder::GetNearestFocusableActor(window.GetRootLayer(), currentFocusActor, direction); + } + } } if(nextFocusableActor && nextFocusableActor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE)) @@ -871,7 +899,15 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) { // "Tab" key changes the focus group in the forward direction and // "Shift-Tab" key changes it in the backward direction. - DoMoveFocusToNextFocusGroup(!event.IsShiftModifier()); + if(!DoMoveFocusToNextFocusGroup(!event.IsShiftModifier())) + { + // If the focus group is not changed, Move the focus towards right, "Shift-Tap" key moves the focus towards left. + if(!MoveFocus(event.IsShiftModifier() ? Toolkit::Control::KeyboardFocus::LEFT : Toolkit::Control::KeyboardFocus::RIGHT)) + { + // If the focus is not moved, Move the focus towards down, "Shift-Tap" key moves the focus towards up. + MoveFocus(event.IsShiftModifier() ? Toolkit::Control::KeyboardFocus::UP : Toolkit::Control::KeyboardFocus::DOWN); + } + } } isFocusStartableKey = true; @@ -959,10 +995,20 @@ void KeyboardFocusManager::OnTouch(const TouchEvent& touch) // Clear the focus when user touch the screen. // We only do this on a Down event, otherwise the clear action may override a manually focused actor. - // If mClearFocusOnTouch is false, do not clear the focus even if user touch the screen. - if(((touch.GetPointCount() < 1) || (touch.GetState(0) == PointState::DOWN)) && mClearFocusOnTouch) + if(((touch.GetPointCount() < 1) || (touch.GetState(0) == PointState::DOWN))) { - ClearFocus(); + // If mClearFocusOnTouch is false, do not clear the focus even if user touch the screen. + if(mClearFocusOnTouch) + { + ClearFocus(); + } + + // If KEYBOARD_FOCUSABLE and TOUCH_FOCUSABLE is true, set focus actor + Actor hitActor = touch.GetHitActor(0); + if(hitActor && hitActor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE) && hitActor.GetProperty(DevelActor::Property::TOUCH_FOCUSABLE)) + { + SetCurrentFocusActor(hitActor); + } } } @@ -1059,6 +1105,16 @@ bool KeyboardFocusManager::IsFocusIndicatorEnabled() const return (mEnableFocusIndicator == ENABLE); } +void KeyboardFocusManager::EnableDefaultAlgorithm(bool enable) +{ + mEnableDefaultAlgorithm = enable; +} + +bool KeyboardFocusManager::IsDefaultAlgorithmEnabled() const +{ + return mEnableDefaultAlgorithm; +} + } // namespace Internal } // namespace Toolkit