X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffocus-manager%2Fkeyboard-focus-manager-impl.cpp;h=a9822e7dc2ddcc3e8b4da590b1b71bf4a4ce7afd;hp=2a52cff2b0a5f2b487f3d927264d954b4c866f0c;hb=0427f0733297887a3402377de6a083de0e32ce71;hpb=69e82a1bf2e1e4528efbdc6f87b502263cdfb150 diff --git a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp index 2a52cff..a9822e7 100644 --- a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp +++ b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -26,6 +26,7 @@ #include #include #include +#include #include #include #include @@ -85,6 +86,8 @@ DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboardFocusedActorEn DALI_TYPE_REGISTRATION_END() +const unsigned int MAX_HISTORY_AMOUNT = 30; ///< Max length of focus history stack + } // unnamed namespace Toolkit::KeyboardFocusManager KeyboardFocusManager::Get() @@ -107,20 +110,23 @@ Toolkit::KeyboardFocusManager KeyboardFocusManager::Get() } KeyboardFocusManager::KeyboardFocusManager() -: mCurrentFocusActor(0), - mFocusIndicatorActor(Actor()), - mFocusGroupLoopEnabled(false), - mIsKeyboardFocusEnabled(false), - mIsFocusIndicatorEnabled(false), - mIsWaitingKeyboardFocusChangeCommit(false), - mSlotDelegate(this) +: mPreFocusChangeSignal(), + mFocusChangedSignal(), + mFocusGroupChangedSignal(), + mFocusedActorEnterKeySignal(), + mCurrentFocusActor( 0 ), + mFocusIndicatorActor(), + mFocusGroupLoopEnabled( false ), + mIsKeyboardFocusEnabled( false ), + mIsFocusIndicatorEnabled( false ), + mIsWaitingKeyboardFocusChangeCommit( false ), + mFocusHistory(), + mSlotDelegate( this ) { - CreateDefaultFocusIndicatorActor(); - OnPhysicalKeyboardStatusChanged(PhysicalKeyboard::Get()); Toolkit::KeyInputFocusManager::Get().UnhandledKeyEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnKeyEvent); - Stage::GetCurrent().TouchedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnTouched); + Stage::GetCurrent().TouchSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch ); PhysicalKeyboard::Get().StatusChangedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnPhysicalKeyboardStatusChanged); } @@ -150,12 +156,11 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor( const unsigned int actorID ) if( actor && actor.IsKeyboardFocusable() ) { mIsFocusIndicatorEnabled = true; - // Draw the focus indicator upon the focused actor - if( mFocusIndicatorActor ) + // Draw the focus indicator upon the focused actor when PhysicalKeyboard is attached + if( mIsKeyboardFocusEnabled ) { - actor.Add( mFocusIndicatorActor ); + actor.Add( GetFocusIndicatorActor() ); } - // Send notification for the change of focus actor if( !mFocusChangedSignal.Empty() ) { @@ -167,6 +172,16 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor( const unsigned int actorID ) // Save the current focused actor mCurrentFocusActor = actorID; + // Push Current Focused Actor to FocusHistory + mFocusHistory.PushBack( &actor.GetBaseObject() ); + + // Delete first element before add new element when Stack is full. + if( mFocusHistory.Count() > MAX_HISTORY_AMOUNT ) + { + FocusStackIterator beginPos = mFocusHistory.Begin(); + mFocusHistory.Erase( beginPos ); + } + DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] SUCCEED\n", __FUNCTION__, __LINE__); success = true; } @@ -189,6 +204,33 @@ Actor KeyboardFocusManager::GetCurrentFocusGroup() return GetFocusGroup(GetCurrentFocusActor()); } +void KeyboardFocusManager::MoveFocusBackward() +{ + // Find Pre Focused Actor when the list size is more than 1 + if( mFocusHistory.Count() > 1 ) + { + // Delete current focused actor in history + FocusStackIterator endPos = mFocusHistory.End(); + endPos = mFocusHistory.Erase( --endPos ); + + // If pre-focused actors are not on stage, remove them in stack + while( !Dali::Actor::DownCast(BaseHandle(mFocusHistory[ mFocusHistory.Count() - 1 ])).OnStage() ) + { + endPos = mFocusHistory.Erase( --endPos ); + } + + // Get pre focused actor + BaseObject* object = mFocusHistory[ mFocusHistory.Count() - 1 ]; + BaseHandle handle( object ); + Actor preFocusedActor = Dali::Actor::DownCast( handle ); + + // Delete pre focused actor in history because it will pushed again by SetCurrentFocusActor() + mFocusHistory.Erase( --endPos ); + + SetCurrentFocusActor( preFocusedActor ); + } +} + bool KeyboardFocusManager::IsLayoutControl(Actor actor) const { Toolkit::Control control = Toolkit::Control::DownCast(actor); @@ -452,19 +494,17 @@ void KeyboardFocusManager::SetFocusIndicatorActor(Actor indicator) Actor KeyboardFocusManager::GetFocusIndicatorActor() { - return mFocusIndicatorActor; -} - -void KeyboardFocusManager::CreateDefaultFocusIndicatorActor() -{ - // Create a focus indicator actor shared by all the keyboard focusable actors - Toolkit::ImageView focusIndicator = Toolkit::ImageView::New(FOCUS_BORDER_IMAGE_PATH); - focusIndicator.SetParentOrigin( ParentOrigin::CENTER ); + if( ! mFocusIndicatorActor ) + { + // Create the default if it hasn't been set and one that's shared by all the keyboard focusable actors + mFocusIndicatorActor = Toolkit::ImageView::New( FOCUS_BORDER_IMAGE_PATH ); + mFocusIndicatorActor.SetParentOrigin( ParentOrigin::CENTER ); - // Apply size constraint to the focus indicator - focusIndicator.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); + // Apply size constraint to the focus indicator + mFocusIndicatorActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); + } - SetFocusIndicatorActor(focusIndicator); + return mFocusIndicatorActor; } void KeyboardFocusManager::OnPhysicalKeyboardStatusChanged(PhysicalKeyboard keyboard) @@ -477,10 +517,7 @@ void KeyboardFocusManager::OnPhysicalKeyboardStatusChanged(PhysicalKeyboard keyb Actor actor = GetCurrentFocusActor(); if(actor) { - if(mFocusIndicatorActor) - { - actor.Add(mFocusIndicatorActor); - } + actor.Add( GetFocusIndicatorActor() ); } mIsFocusIndicatorEnabled = true; } @@ -488,9 +525,9 @@ void KeyboardFocusManager::OnPhysicalKeyboardStatusChanged(PhysicalKeyboard keyb { // Hide indicator when keyboard focus turned off Actor actor = GetCurrentFocusActor(); - if(actor) + if( actor && mFocusIndicatorActor ) { - actor.Remove(mFocusIndicatorActor); + actor.Remove( mFocusIndicatorActor ); } mIsFocusIndicatorEnabled = false; } @@ -631,6 +668,9 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) { // Emit signal to go back to the previous view??? } + else if (keyName == "Escape" && !isAccessibilityEnabled) + { + } } else if(event.state == KeyEvent::Up) { @@ -667,25 +707,25 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) if(isFocusStartableKey && mIsFocusIndicatorEnabled && !isAccessibilityEnabled) { Actor actor = GetCurrentFocusActor(); - if( !actor ) + if( actor ) + { + // Make sure the focused actor is highlighted + actor.Add( GetFocusIndicatorActor() ); + } + else { // No actor is focused but keyboard focus is activated by the key press // Let's try to move the initial focus MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT); } - else if(mFocusIndicatorActor) - { - // Make sure the focused actor is highlighted - actor.Add(mFocusIndicatorActor); - } } } -void KeyboardFocusManager::OnTouched(const TouchEvent& touchEvent) +void KeyboardFocusManager::OnTouch(const TouchData& touch) { // Clear the focus when user touch the screen. // We only do this on a Down event, otherwise the clear action may override a manually focused actor. - if( ( touchEvent.GetPointCount() < 1 ) || ( touchEvent.GetPoint( 0 ).state == TouchPoint::Down ) ) + if( ( touch.GetPointCount() < 1 ) || ( touch.GetState( 0 ) == PointState::DOWN ) ) { ClearFocus(); } @@ -716,17 +756,17 @@ bool KeyboardFocusManager::DoConnectSignal( BaseObject* object, ConnectionTracke Dali::BaseHandle handle( object ); bool connected( true ); - KeyboardFocusManager* manager = dynamic_cast( object ); + KeyboardFocusManager* manager = static_cast< KeyboardFocusManager* >( object ); // TypeRegistry guarantees that this is the correct type. if( 0 == strcmp( signalName.c_str(), SIGNAL_PRE_FOCUS_CHANGE ) ) { manager->PreFocusChangeSignal().Connect( tracker, functor ); } - if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_CHANGED ) ) + else if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_CHANGED ) ) { manager->FocusChangedSignal().Connect( tracker, functor ); } - if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_GROUP_CHANGED ) ) + else if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_GROUP_CHANGED ) ) { manager->FocusGroupChangedSignal().Connect( tracker, functor ); }