X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffilters%2Fspread-filter.cpp;h=2e3729d5aeb6c9d9f5d7190616ee98e999fead81;hp=6ea9221733a4d51c926a6afeebd00585d5cb4192;hb=a827febe27e8131e681c24c255472bbbf097905f;hpb=11ed6421771d05113ae1a6510167d8c2557ac20e diff --git a/dali-toolkit/internal/filters/spread-filter.cpp b/dali-toolkit/internal/filters/spread-filter.cpp index 6ea9221..2e3729d 100644 --- a/dali-toolkit/internal/filters/spread-filter.cpp +++ b/dali-toolkit/internal/filters/spread-filter.cpp @@ -25,7 +25,7 @@ #include // INTERNAL INCLUDES -#include +#include namespace Dali { @@ -91,7 +91,7 @@ void SpreadFilter::Enable() mActorForInput.RegisterProperty( TEX_SCALE_UNIFORM_NAME, Vector2( 1.0f / mTargetSize.width, 0.0f ) ); // create internal offscreen for result of horizontal pass - mImageForHorz = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED ); + mImageForHorz = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat ); // create an actor to render mImageForHorz for vertical blur pass mActorForHorz = Toolkit::ImageView::New( mImageForHorz ); mActorForHorz.SetParentOrigin( ParentOrigin::CENTER ); @@ -103,7 +103,7 @@ void SpreadFilter::Enable() Property::Map customShader; customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = SPREAD_FRAGMENT_SOURCE; Property::Map visualMap; - visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader ); + visualMap.Insert( Toolkit::DevelVisual::Property::SHADER, customShader ); // set SPREAD custom shader mActorForInput.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );