X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffilters%2Femboss-filter.cpp;h=b1bd177f72bd98221b3b196e1757c061742519b3;hp=c96d1bc15eccc92a51e9aa0fb4885055521a45fa;hb=0e1683ef848d1d877e26633609fa95e0d2ab36b5;hpb=4d4724513d345467aad5d6ff0ff103b191c32a3f diff --git a/dali-toolkit/internal/filters/emboss-filter.cpp b/dali-toolkit/internal/filters/emboss-filter.cpp index c96d1bc..b1bd177 100644 --- a/dali-toolkit/internal/filters/emboss-filter.cpp +++ b/dali-toolkit/internal/filters/emboss-filter.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -21,11 +21,13 @@ // EXTERNAL INCLUDES #include #include -#include +#include #include #include -#include -#include +#include + +// INTERNAL INCLUDES +#include namespace Dali { @@ -85,57 +87,54 @@ EmbossFilter::~EmbossFilter() void EmbossFilter::Enable() { - mImageForEmboss1 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED ); - mImageForEmboss2 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED ); + mFrameBufferForEmboss1 = FrameBuffer::New( mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE ); + Texture texture1 = Texture::New( TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height) ); + mFrameBufferForEmboss1.AttachColorTexture( texture1 ); - Property::Map customShader; - customShader[ "fragmentShader" ] = EMBOSS_FRAGMENT_SOURCE; - Property::Map rendererMap; - rendererMap.Insert( "shader", customShader ); + mFrameBufferForEmboss2 = FrameBuffer::New( mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE ); + Texture texture2 = Texture::New( TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height) ); + mFrameBufferForEmboss2.AttachColorTexture( texture2 ); // create actor to render input with applied emboss effect - mActorForInput1 = Toolkit::ImageView::New(mInputImage); - mActorForInput1.SetParentOrigin( ParentOrigin::CENTER ); - mActorForInput1.SetSize(mTargetSize); + mActorForInput1 = Actor::New(); + mActorForInput1.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + mActorForInput1.SetProperty( Actor::Property::SIZE, mTargetSize); Vector2 textureScale( 1.5f/mTargetSize.width, 1.5f/mTargetSize.height); mActorForInput1.RegisterProperty( TEX_SCALE_UNIFORM_NAME, textureScale ); mActorForInput1.RegisterProperty( COEFFICIENT_UNIFORM_NAME, Vector3( 2.f, -1.f, -1.f ) ); // set EMBOSS custom shader - mActorForInput1.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap ); + Renderer renderer1 = CreateRenderer( BASIC_VERTEX_SOURCE, EMBOSS_FRAGMENT_SOURCE ); + SetRendererTexture( renderer1, mInputTexture ); + mActorForInput1.AddRenderer( renderer1 ); mRootActor.Add( mActorForInput1 ); - mActorForInput2 = Toolkit::ImageView::New(mInputImage); - mActorForInput2.SetParentOrigin( ParentOrigin::CENTER ); - mActorForInput2.SetSize(mTargetSize); + mActorForInput2 = Actor::New(); + mActorForInput2.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + mActorForInput2.SetProperty( Actor::Property::SIZE, mTargetSize); mActorForInput2.RegisterProperty( TEX_SCALE_UNIFORM_NAME, textureScale ); mActorForInput2.RegisterProperty( COEFFICIENT_UNIFORM_NAME, Vector3( -1.f, -1.f, 2.f ) ); // set EMBOSS custom shader - mActorForInput2.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap ); + Renderer renderer2 = CreateRenderer( BASIC_VERTEX_SOURCE, EMBOSS_FRAGMENT_SOURCE ); + SetRendererTexture( renderer2, mInputTexture ); + mActorForInput2.AddRenderer( renderer2 ); mRootActor.Add( mActorForInput2 ); mActorForComposite = Actor::New(); - mActorForComposite.SetParentOrigin( ParentOrigin::CENTER ); - mActorForComposite.SetSize(mTargetSize); - mActorForComposite.SetColor( Color::BLACK ); - - customShader[ "fragmentShader" ] = COMPOSITE_FRAGMENT_SOURCE; - rendererMap[ "shader"] = customShader; - rendererMap[ "rendererType"] = "image"; + mActorForComposite.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + mActorForComposite.SetProperty( Actor::Property::SIZE, mTargetSize); + mActorForComposite.SetProperty( Actor::Property::COLOR, Color::BLACK ); mRootActor.Add( mActorForComposite ); - InitializeControlRenderer( mActorForComposite, mRendererForEmboss1, rendererMap ); - InitializeControlRenderer( mActorForComposite, mRendererForEmboss2, rendererMap ); + mRendererForEmboss1 = CreateRenderer( BASIC_VERTEX_SOURCE, COMPOSITE_FRAGMENT_SOURCE ); + SetRendererTexture( mRendererForEmboss1, mFrameBufferForEmboss1 ); + mRendererForEmboss1.RegisterProperty( COLOR_UNIFORM_NAME, Color::BLACK ); + mActorForComposite.AddRenderer( mRendererForEmboss1 ); - TextureSet textureSet1 = TextureSet::New(); - textureSet1.SetImage( 0, mImageForEmboss1 ); - mActorForComposite.GetRendererAt(0).SetTextures( textureSet1 ); - mActorForComposite.GetRendererAt(0).RegisterProperty( COLOR_UNIFORM_NAME, Color::BLACK ); - - TextureSet textureSet2 = TextureSet::New(); - textureSet2.SetImage( 0, mImageForEmboss2 ); - mActorForComposite.GetRendererAt(1).SetTextures( textureSet2 ); - mActorForComposite.GetRendererAt(1).RegisterProperty( COLOR_UNIFORM_NAME, Color::WHITE ); + mRendererForEmboss2 = CreateRenderer( BASIC_VERTEX_SOURCE, COMPOSITE_FRAGMENT_SOURCE ); + SetRendererTexture( mRendererForEmboss2, mFrameBufferForEmboss2 ); + mRendererForEmboss2.RegisterProperty( COLOR_UNIFORM_NAME, Color::WHITE ); + mActorForComposite.AddRenderer( mRendererForEmboss2 ); SetupCamera(); CreateRenderTasks(); @@ -165,10 +164,12 @@ void EmbossFilter::Disable() if( mActorForComposite ) { - mRendererForEmboss1.SetOffStage( mActorForComposite ); - mRendererForEmboss2.SetOffStage( mActorForComposite ); + mActorForComposite.RemoveRenderer( mRendererForEmboss1 ); mRendererForEmboss1.Reset(); + + mActorForComposite.RemoveRenderer( mRendererForEmboss2 ); mRendererForEmboss2.Reset(); + mRootActor.Remove( mActorForComposite ); mActorForComposite.Reset(); } @@ -184,6 +185,11 @@ void EmbossFilter::Disable() taskList.RemoveTask(mRenderTaskForEmboss2); } + if( mRenderTaskForOutput ) + { + taskList.RemoveTask( mRenderTaskForOutput ); + } + mRootActor.Reset(); } } @@ -205,15 +211,15 @@ void EmbossFilter::SetSize( const Vector2& size ) mTargetSize = size; if( mActorForInput1 ) { - mActorForInput1.SetSize(mTargetSize); + mActorForInput1.SetProperty( Actor::Property::SIZE, mTargetSize); } if( mActorForInput2 ) { - mActorForInput2.SetSize(mTargetSize); + mActorForInput2.SetProperty( Actor::Property::SIZE, mTargetSize); } if( mActorForComposite ) { - mActorForComposite.SetSize(mTargetSize); + mActorForComposite.SetProperty( Actor::Property::SIZE, mTargetSize); } } @@ -228,7 +234,7 @@ void EmbossFilter::CreateRenderTasks() mRenderTaskForEmboss1.SetInputEnabled( false ); mRenderTaskForEmboss1.SetClearColor( Vector4( 0.0f, 0.0f, 0.0f, 0.0f ) ); mRenderTaskForEmboss1.SetClearEnabled( true ); - mRenderTaskForEmboss1.SetTargetFrameBuffer( mImageForEmboss1 ); + mRenderTaskForEmboss1.SetFrameBuffer( mFrameBufferForEmboss1 ); mRenderTaskForEmboss1.SetCameraActor( mCameraActor ); mRenderTaskForEmboss2 = taskList.CreateTask(); @@ -238,7 +244,7 @@ void EmbossFilter::CreateRenderTasks() mRenderTaskForEmboss2.SetInputEnabled( false ); mRenderTaskForEmboss2.SetClearColor( Vector4( 1.0f, 1.0f, 1.0f, 0.0f ) ); mRenderTaskForEmboss2.SetClearEnabled( true ); - mRenderTaskForEmboss2.SetTargetFrameBuffer( mImageForEmboss2 ); + mRenderTaskForEmboss2.SetFrameBuffer( mFrameBufferForEmboss2 ); mRenderTaskForEmboss2.SetCameraActor( mCameraActor ); mRenderTaskForOutput = taskList.CreateTask(); @@ -248,7 +254,7 @@ void EmbossFilter::CreateRenderTasks() mRenderTaskForOutput.SetInputEnabled( false ); mRenderTaskForOutput.SetClearColor( Vector4( 0.5f, 0.5f, 0.5f, 0.0f ) ); mRenderTaskForOutput.SetClearEnabled( true ); - mRenderTaskForOutput.SetTargetFrameBuffer( mOutputImage ); + mRenderTaskForOutput.SetFrameBuffer( mOutputFrameBuffer ); mRenderTaskForOutput.SetCameraActor( mCameraActor ); }