X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffilters%2Femboss-filter.cpp;h=92095dc20fa07d7df86eabfdf407dd06ac377191;hp=c10d1225a93a6388db1b0d4bcaed0862a55f93e5;hb=50f57942b550284ab30d72eb974c2c5e1458f61e;hpb=11ed6421771d05113ae1a6510167d8c2557ac20e diff --git a/dali-toolkit/internal/filters/emboss-filter.cpp b/dali-toolkit/internal/filters/emboss-filter.cpp index c10d122..92095dc 100644 --- a/dali-toolkit/internal/filters/emboss-filter.cpp +++ b/dali-toolkit/internal/filters/emboss-filter.cpp @@ -28,8 +28,10 @@ #include // INTERNAL INCLUDES -#include #include +#include +#include +#include namespace Dali { @@ -89,13 +91,13 @@ EmbossFilter::~EmbossFilter() void EmbossFilter::Enable() { - mImageForEmboss1 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED ); - mImageForEmboss2 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED ); + mImageForEmboss1 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat ); + mImageForEmboss2 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat ); Property::Map customShader; customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = EMBOSS_FRAGMENT_SOURCE; Property::Map visualMap; - visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader ); + visualMap.Insert( Toolkit::VisualProperty::SHADER, customShader ); // create actor to render input with applied emboss effect mActorForInput1 = Toolkit::ImageView::New(mInputImage); @@ -123,22 +125,14 @@ void EmbossFilter::Enable() mActorForComposite.SetColor( Color::BLACK ); customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = COMPOSITE_FRAGMENT_SOURCE; - visualMap[ Toolkit::Visual::Property::SHADER ] = customShader; - visualMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE; mRootActor.Add( mActorForComposite ); - InitializeVisual( mActorForComposite, mVisualForEmboss1, visualMap ); - InitializeVisual( mActorForComposite, mVisualForEmboss2, visualMap ); - - TextureSet textureSet1 = TextureSet::New(); - TextureSetImage( textureSet1, 0, mImageForEmboss1 ); - mActorForComposite.GetRendererAt(0).SetTextures( textureSet1 ); + Internal::InitializeVisual( mActorForComposite, mVisualForEmboss1, mImageForEmboss1 ); + Toolkit::GetImplementation( mVisualForEmboss1 ).SetCustomShader( customShader ); mActorForComposite.GetRendererAt(0).RegisterProperty( COLOR_UNIFORM_NAME, Color::BLACK ); - - TextureSet textureSet2 = TextureSet::New(); - TextureSetImage( textureSet2, 0, mImageForEmboss2 ); - mActorForComposite.GetRendererAt(1).SetTextures( textureSet2 ); + Internal::InitializeVisual( mActorForComposite, mVisualForEmboss2, mImageForEmboss2 ); + Toolkit::GetImplementation( mVisualForEmboss2 ).SetCustomShader( customShader ); mActorForComposite.GetRendererAt(1).RegisterProperty( COLOR_UNIFORM_NAME, Color::WHITE ); SetupCamera(); @@ -188,6 +182,11 @@ void EmbossFilter::Disable() taskList.RemoveTask(mRenderTaskForEmboss2); } + if( mRenderTaskForOutput ) + { + taskList.RemoveTask( mRenderTaskForOutput ); + } + mRootActor.Reset(); } }