X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffilters%2Femboss-filter.cpp;h=6fe082dadb707856a78dedff89d2ee8470a3e9ff;hp=4bb7c3036c3441e23c5522b858cf32de32a550d4;hb=f52e1560139d8b38f846be2125b0125a726ed979;hpb=88b1c02f51c1f66e8c6f331006b55f7e6942a1a8 diff --git a/dali-toolkit/internal/filters/emboss-filter.cpp b/dali-toolkit/internal/filters/emboss-filter.cpp index 4bb7c30..6fe082d 100644 --- a/dali-toolkit/internal/filters/emboss-filter.cpp +++ b/dali-toolkit/internal/filters/emboss-filter.cpp @@ -28,8 +28,8 @@ #include // INTERNAL INCLUDES -#include #include +#include #include namespace Dali @@ -90,13 +90,13 @@ EmbossFilter::~EmbossFilter() void EmbossFilter::Enable() { - mImageForEmboss1 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED ); - mImageForEmboss2 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED ); + mImageForEmboss1 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat ); + mImageForEmboss2 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat ); Property::Map customShader; customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = EMBOSS_FRAGMENT_SOURCE; Property::Map visualMap; - visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader ); + visualMap.Insert( Toolkit::VisualProperty::SHADER, customShader ); // create actor to render input with applied emboss effect mActorForInput1 = Toolkit::ImageView::New(mInputImage); @@ -127,22 +127,11 @@ void EmbossFilter::Enable() mRootActor.Add( mActorForComposite ); - Image dummyImage; // Dummy image, force creation of an image visual - - InitializeVisual( mActorForComposite, mVisualForEmboss1, dummyImage ); + InitializeVisual( mActorForComposite, mVisualForEmboss1, mImageForEmboss1 ); Toolkit::GetImplementation( mVisualForEmboss1 ).SetCustomShader( customShader ); - - InitializeVisual( mActorForComposite, mVisualForEmboss2, dummyImage ); - Toolkit::GetImplementation( mVisualForEmboss2 ).SetCustomShader( customShader ); - - TextureSet textureSet1 = TextureSet::New(); - TextureSetImage( textureSet1, 0, mImageForEmboss1 ); - mActorForComposite.GetRendererAt(0).SetTextures( textureSet1 ); mActorForComposite.GetRendererAt(0).RegisterProperty( COLOR_UNIFORM_NAME, Color::BLACK ); - - TextureSet textureSet2 = TextureSet::New(); - TextureSetImage( textureSet2, 0, mImageForEmboss2 ); - mActorForComposite.GetRendererAt(1).SetTextures( textureSet2 ); + InitializeVisual( mActorForComposite, mVisualForEmboss2, mImageForEmboss2 ); + Toolkit::GetImplementation( mVisualForEmboss2 ).SetCustomShader( customShader ); mActorForComposite.GetRendererAt(1).RegisterProperty( COLOR_UNIFORM_NAME, Color::WHITE ); SetupCamera(); @@ -192,6 +181,11 @@ void EmbossFilter::Disable() taskList.RemoveTask(mRenderTaskForEmboss2); } + if( mRenderTaskForOutput ) + { + taskList.RemoveTask( mRenderTaskForOutput ); + } + mRootActor.Reset(); } }