X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffilters%2Femboss-filter.cpp;h=2a0c81d656c5f2c17943fd0501bae4c660ba1aa8;hp=4bb7c3036c3441e23c5522b858cf32de32a550d4;hb=243e57768d13ec8152fb2b2f6c3b1eae1b91b338;hpb=a78f40873514ba1b4da3dc9737ca1152d1c779ba diff --git a/dali-toolkit/internal/filters/emboss-filter.cpp b/dali-toolkit/internal/filters/emboss-filter.cpp index 4bb7c30..2a0c81d 100644 --- a/dali-toolkit/internal/filters/emboss-filter.cpp +++ b/dali-toolkit/internal/filters/emboss-filter.cpp @@ -28,8 +28,8 @@ #include // INTERNAL INCLUDES -#include #include +#include #include namespace Dali @@ -90,13 +90,13 @@ EmbossFilter::~EmbossFilter() void EmbossFilter::Enable() { - mImageForEmboss1 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED ); - mImageForEmboss2 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED ); + mImageForEmboss1 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat ); + mImageForEmboss2 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat ); Property::Map customShader; customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = EMBOSS_FRAGMENT_SOURCE; Property::Map visualMap; - visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader ); + visualMap.Insert( Toolkit::VisualProperty::SHADER, customShader ); // create actor to render input with applied emboss effect mActorForInput1 = Toolkit::ImageView::New(mInputImage);