X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffilters%2Fblur-two-pass-filter.cpp;h=d34589325c0b9aa99e72ecedbd636ed3dcc01dbf;hp=8d7fc12f3583e74fd12a2b7dfb0030f2b7182e03;hb=f4c1e7f52d49c3ce033b9ee4c3c7414b06a22d45;hpb=debc1fd9a7d6033c14e469d0812b4baccb57c7de diff --git a/dali-toolkit/internal/filters/blur-two-pass-filter.cpp b/dali-toolkit/internal/filters/blur-two-pass-filter.cpp index 8d7fc12..d345893 100644 --- a/dali-toolkit/internal/filters/blur-two-pass-filter.cpp +++ b/dali-toolkit/internal/filters/blur-two-pass-filter.cpp @@ -24,10 +24,11 @@ #include #include #include +#include #include -#include // INTERNAL INCLUDES +#include namespace Dali { @@ -131,14 +132,14 @@ void BlurTwoPassFilter::Enable() mActorForInput.SetSize( mTargetSize ); // create internal offscreen for result of horizontal pass - mImageForHorz = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED ); + mImageForHorz = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat ); // create an actor to render mImageForHorz for vertical blur pass mActorForHorz = Toolkit::ImageView::New( mImageForHorz ); mActorForHorz.SetParentOrigin( ParentOrigin::CENTER ); mActorForHorz.SetSize( mTargetSize ); // create internal offscreen for result of the two pass blurred image - mBlurredImage = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED); + mBlurredImage = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat ); // create an actor to blend the blurred image and the input image with the given blur strength mActorForBlending.SetImage( mBlurredImage ); mActorForBlending.SetParentOrigin( ParentOrigin::CENTER ); @@ -169,16 +170,16 @@ void BlurTwoPassFilter::Enable() fragmentSource << BLUR_TWO_PASS_FRAGMENT_SOURCE; Property::Map customShader; - customShader[ "fragmentShader" ] = fragmentSource.str(); - Property::Map rendererMap; - rendererMap.Insert( "shader", customShader ); - mActorForInput.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap ); - mActorForHorz.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap ); + customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentSource.str(); + Property::Map visualMap; + visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader ); + mActorForInput.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap ); + mActorForHorz.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap ); // Set up blend-two-image custom shader - customShader[ "fragmentShader" ] = BLEND_TWO_IMAGES_FRAGMENT_SOURCE; - rendererMap[ "shader"] = customShader; - mActorForBlending.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap ); + customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = BLEND_TWO_IMAGES_FRAGMENT_SOURCE; + visualMap[ Toolkit::Visual::Property::SHADER ] = customShader; + mActorForBlending.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap ); mRootActor.Add( mActorForInput ); mRootActor.Add( mActorForHorz );