X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffilters%2Fblur-two-pass-filter.cpp;h=a9b3c9e268cb82aff3340ce0a0912bfc6a3ffb58;hp=8f9de98f5bfbde09d736512ae2ce8abc4dbf4f41;hb=843352ddfe65e9a2f6fa1fb73197b46960efb40c;hpb=e2eda444afbe82e9591fe198eef339227f90a616 diff --git a/dali-toolkit/internal/filters/blur-two-pass-filter.cpp b/dali-toolkit/internal/filters/blur-two-pass-filter.cpp index 8f9de98..a9b3c9e 100644 --- a/dali-toolkit/internal/filters/blur-two-pass-filter.cpp +++ b/dali-toolkit/internal/filters/blur-two-pass-filter.cpp @@ -1,24 +1,28 @@ -// -// Copyright (c) 2014 Samsung Electronics Co., Ltd. -// -// Licensed under the Flora License, Version 1.0 (the License); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://floralicense.org/license/ -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an AS IS BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// +/* + * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ // CLASS HEADER #include "blur-two-pass-filter.h" // EXTERNAL INCLUDES #include +#include +#include +#include // INTERNAL INCLUDES @@ -56,6 +60,7 @@ const float ARBITRARY_FIELD_OF_VIEW = Math::PI / 4.0f; const char* BLUR_TWO_PASS_FRAGMENT_SOURCE = { + "precision highp float;\n" "uniform vec2 uSampleOffsets[NUM_SAMPLES];\n" "uniform float uSampleWeights[NUM_SAMPLES];\n" "void main()\n" @@ -137,25 +142,25 @@ void BlurTwoPassFilter::Enable() // create actor to render input with applied emboss effect mActorForInput = ImageActor::New( mInputImage ); mActorForInput.SetParentOrigin( ParentOrigin::CENTER ); - mActorForInput.ApplyConstraint( Constraint::New( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) ); + mActorForInput.SetSize(mTargetSize); mActorForInput.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // create internal offscreen for result of horizontal pass - mImageForHorz = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::Unused ); + mImageForHorz = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED ); // create an actor to render mImageForHorz for vertical blur pass mActorForHorz = ImageActor::New( mImageForHorz ); mActorForHorz.SetParentOrigin( ParentOrigin::CENTER ); - mActorForHorz.ApplyConstraint( Constraint::New( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) ); + mActorForHorz.SetSize(mTargetSize); mActorForHorz.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // create internal offscreen for result of the two pass blurred image - mBlurredImage = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::Unused ); + mBlurredImage = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED); // create an actor to blend the blurred image and the input image with the given blur strength mActorForBlending = ImageActor::New( mBlurredImage ); mActorForBlending.SetParentOrigin( ParentOrigin::CENTER ); - mActorForBlending.ApplyConstraint( Constraint::New( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) ); + mActorForBlending.SetSize(mTargetSize); mActorForBlending.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); mRootActor.Add( mActorForInput ); @@ -266,7 +271,24 @@ void BlurTwoPassFilter::Refresh() } } -Constrainable BlurTwoPassFilter::GetHandleForAnimateBlurStrength() +void BlurTwoPassFilter::SetSize( const Vector2& size ) +{ + mTargetSize = size; + if( mActorForInput ) + { + mActorForInput.SetSize(mTargetSize); + } + if( mActorForHorz ) + { + mActorForHorz.SetSize(mTargetSize); + } + if( mActorForBlending ) + { + mActorForBlending.SetSize(mTargetSize); + } +} + +Handle BlurTwoPassFilter::GetHandleForAnimateBlurStrength() { return mShaderForBlending; }