X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Ftext-controls%2Ftext-label-impl.cpp;h=5eece2595f0ce1360575407fe15371c928857287;hp=3f420b5c3a0b2c3238f4ed6af46863b03b85ecbc;hb=f6d6e9bb02a6d7b0d8b16c9af2eb5de32b383065;hpb=d319327a918acb5e8e662ec13e70777f3d4e7396;ds=sidebyside diff --git a/dali-toolkit/internal/controls/text-controls/text-label-impl.cpp b/dali-toolkit/internal/controls/text-controls/text-label-impl.cpp index 3f420b5..5eece25 100644 --- a/dali-toolkit/internal/controls/text-controls/text-label-impl.cpp +++ b/dali-toolkit/internal/controls/text-controls/text-label-impl.cpp @@ -60,6 +60,19 @@ namespace Internal namespace { const unsigned int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND; + + /** + * @brief How the text visual should be aligned vertically inside the control. + * + * 0.0f aligns the text to the top, 0.5f aligns the text to the center, 1.0f aligns the text to the bottom. + * The alignment depends on the alignment value of the text label (Use Text::VerticalAlignment enumerations). + */ + const float VERTICAL_ALIGNMENT_TABLE[ Text::VerticalAlignment::BOTTOM + 1 ] = + { + 0.0f, // VerticalAlignment::TOP + 0.5f, // VerticalAlignment::CENTER + 1.0f // VerticalAlignment::BOTTOM + }; } namespace @@ -940,10 +953,29 @@ void TextLabel::OnRelayout( const Vector2& size, RelayoutContainer& container ) std::swap( padding.start, padding.end ); } + // Calculate the size of the visual that can fit the text + Size layoutSize = mController->GetTextModel()->GetLayoutSize(); + layoutSize.x = contentSize.x; + + const Vector2& shadowOffset = mController->GetTextModel()->GetShadowOffset(); + if ( shadowOffset.y > Math::MACHINE_EPSILON_1 ) + { + layoutSize.y += shadowOffset.y; + } + + float outlineWidth = mController->GetTextModel()->GetOutlineWidth(); + layoutSize.y += outlineWidth * 2.0f; + layoutSize.y = std::min( layoutSize.y, contentSize.y ); + + // Calculate the offset for vertical alignment only, as the layout engine will do the horizontal alignment. + Vector2 alignmentOffset; + alignmentOffset.x = 0.0f; + alignmentOffset.y = ( contentSize.y - layoutSize.y ) * VERTICAL_ALIGNMENT_TABLE[mController->GetVerticalAlignment()]; + Property::Map visualTransform; - visualTransform.Add( Toolkit::Visual::Transform::Property::SIZE, contentSize ) + visualTransform.Add( Toolkit::Visual::Transform::Property::SIZE, layoutSize ) .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) ) - .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2( padding.start, padding.top ) ) + .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2( padding.start, padding.top ) + alignmentOffset ) .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) ) .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN ) .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::TOP_BEGIN ); @@ -1003,7 +1035,7 @@ void TextLabel::SetUpAutoScrolling() Text::TypesetterPtr typesetter = Text::Typesetter::New( mController->GetTextModel() ); - PixelData data = typesetter->Render( verifiedSize, Text::Typesetter::RENDER_TEXT_AND_STYLES, true, Pixel::RGBA8888 ); // ignore the horizontal alignment + PixelData data = typesetter->Render( verifiedSize, mController->GetTextDirection(), Text::Typesetter::RENDER_TEXT_AND_STYLES, true, Pixel::RGBA8888 ); // ignore the horizontal alignment Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, data.GetPixelFormat(), data.GetWidth(),