X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Ftext-controls%2Ftext-field-impl.h;h=eb35b4f91c3f08175ed85765b2da2b12fa48f405;hp=6fdab150fbbe4e68962df6c62d3ebc04e30910d2;hb=6a58cf6dc58bc4d8810f545ea700959d59485ae1;hpb=c6032a09ae68156bcdaef2f09fbb4617245bc75f diff --git a/dali-toolkit/internal/controls/text-controls/text-field-impl.h b/dali-toolkit/internal/controls/text-controls/text-field-impl.h index 6fdab15..eb35b4f 100644 --- a/dali-toolkit/internal/controls/text-controls/text-field-impl.h +++ b/dali-toolkit/internal/controls/text-controls/text-field-impl.h @@ -27,6 +27,9 @@ #include #include +// EXTERNAL INCLUDES +#include + namespace Dali { @@ -147,9 +150,9 @@ private: // From Control virtual bool OnKeyEvent(const KeyEvent& event); /** - * @copydoc Dali::Toolkit::Text::Controller::(ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent) + * @copydoc Text::ControlInterface::AddDecoration() */ - ImfManager::ImfCallbackData OnImfEvent( ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent ); + virtual void AddDecoration( Actor& actor, bool needsClipping ); /** * @copydoc Text::ControlInterface::RequestTextRelayout() @@ -166,6 +169,17 @@ private: // From Control */ virtual void MaxLengthReached(); + /** + * @copydoc Dali::Toolkit::Text::Controller::(ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent) + */ + ImfManager::ImfCallbackData OnImfEvent( ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent ); + + /** + * @brief Callback when Clipboard signals an item should be pasted + * @param[in] clipboard handle to Clipboard Event Notifier + */ + void OnClipboardTextSelected( ClipboardEventNotifier& clipboard ); + private: // Implementation /** @@ -223,6 +237,7 @@ private: // Data Text::RendererPtr mRenderer; Text::DecoratorPtr mDecorator; Text::ClipperPtr mClipper; ///< For EXCEED_POLICY_CLIP + std::vector mClippingDecorationActors; ///< Decoration actors which need clipping. Actor mRenderableActor;