X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Ftext-controls%2Ftext-field-impl.cpp;h=6a1f1c9d67c7af4005b519df5188ed727c6a6d2c;hp=0def1bc63699e1138c06cb6df6fad87cce7211e1;hb=41d36118a13932bcf1db39b780ac437fcda8aa08;hpb=81529cb3b54f998306def4db0ba3f5f5a65c0c30 diff --git a/dali-toolkit/internal/controls/text-controls/text-field-impl.cpp b/dali-toolkit/internal/controls/text-controls/text-field-impl.cpp index 0def1bc..6a1f1c9 100755 --- a/dali-toolkit/internal/controls/text-controls/text-field-impl.cpp +++ b/dali-toolkit/internal/controls/text-controls/text-field-impl.cpp @@ -1463,8 +1463,14 @@ void TextField::RenderText( Text::Controller::UpdateTextType updateTextType ) if( renderableActor != mRenderableActor ) { + UnparentAndReset( mBackgroundActor ); UnparentAndReset( mRenderableActor ); mRenderableActor = renderableActor; + + if ( mRenderableActor ) + { + mBackgroundActor = mController->CreateBackgroundActor(); + } } } @@ -1472,9 +1478,12 @@ void TextField::RenderText( Text::Controller::UpdateTextType updateTextType ) { const Vector2& scrollOffset = mController->GetTextModel()->GetScrollPosition(); + float renderableActorPositionX, renderableActorPositionY; + if( mStencil ) { - mRenderableActor.SetPosition( scrollOffset.x + mAlignmentOffset, scrollOffset.y ); + renderableActorPositionX = scrollOffset.x + mAlignmentOffset; + renderableActorPositionY = scrollOffset.y; } else { @@ -1488,13 +1497,17 @@ void TextField::RenderText( Text::Controller::UpdateTextType updateTextType ) std::swap( padding.start, padding.end ); } - mRenderableActor.SetPosition( scrollOffset.x + mAlignmentOffset + padding.start, scrollOffset.y + padding.top ); + renderableActorPositionX = scrollOffset.x + mAlignmentOffset + padding.start; + renderableActorPositionY = scrollOffset.y + padding.top; } + mRenderableActor.SetPosition( renderableActorPositionX, renderableActorPositionY ); // Make sure the actors are parented correctly with/without clipping Actor self = mStencil ? mStencil : Self(); + Actor highlightActor; + for( std::vector::iterator it = mClippingDecorationActors.begin(), endIt = mClippingDecorationActors.end(); it != endIt; @@ -1502,10 +1515,31 @@ void TextField::RenderText( Text::Controller::UpdateTextType updateTextType ) { self.Add( *it ); it->LowerToBottom(); + + if ( it->GetName() == "HighlightActor" ) + { + highlightActor = *it; + } } mClippingDecorationActors.clear(); self.Add( mRenderableActor ); + + if ( mBackgroundActor ) + { + if ( mDecorator && mDecorator->IsHighlightVisible() ) + { + self.Add( mBackgroundActor ); + mBackgroundActor.SetPosition( renderableActorPositionX, renderableActorPositionY); // In text field's coords. + mBackgroundActor.LowerBelow( highlightActor ); + } + else + { + mRenderableActor.Add( mBackgroundActor ); + mBackgroundActor.SetPosition( 0.0f, 0.0f ); // In renderable actor's coords. + mBackgroundActor.LowerToBottom(); + } + } } }