X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Ftext-controls%2Ftext-field-impl.cpp;h=24772bcecd0412c71e97056b015b04b408c3187b;hp=7b2440425d5603aec0859b443d4bfb3f6d6adf6e;hb=29540fc153880d6949c85786b78b8583ae8f1d37;hpb=3a2dfe800fe4ec8214f42b28b3851ea8b8ffc72b diff --git a/dali-toolkit/internal/controls/text-controls/text-field-impl.cpp b/dali-toolkit/internal/controls/text-controls/text-field-impl.cpp index 7b24404..24772bc 100644 --- a/dali-toolkit/internal/controls/text-controls/text-field-impl.cpp +++ b/dali-toolkit/internal/controls/text-controls/text-field-impl.cpp @@ -22,7 +22,7 @@ #include #include #include -#include +#include #include #include #include @@ -1359,7 +1359,7 @@ void TextField::OnInitialize() // Fill-parent area by default self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH ); self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT ); - self.OnStageSignal().Connect( this, &TextField::OnStageConnect ); + self.OnSceneSignal().Connect( this, &TextField::OnSceneConnect ); DevelControl::SetInputMethodContext( *this, mInputMethodContext ); @@ -1785,7 +1785,7 @@ void TextField::AddDecoration( Actor& actor, bool needsClipping ) } } -void TextField::OnStageConnect( Dali::Actor actor ) +void TextField::OnSceneConnect( Dali::Actor actor ) { if ( mHasBeenStaged ) { @@ -1855,20 +1855,20 @@ void TextField::KeyboardStatusChanged(bool keyboardShown) } } -void TextField::OnStageConnection( int depth ) +void TextField::OnSceneConnection( int depth ) { // Sets the depth to the visuals inside the text's decorator. mDecorator->SetTextDepth( depth ); // The depth of the text renderer is set in the RenderText() called from OnRelayout(). - // Call the Control::OnStageConnection() to set the depth of the background. - Control::OnStageConnection( depth ); + // Call the Control::OnSceneConnection() to set the depth of the background. + Control::OnSceneConnection( depth ); } bool TextField::OnTouched( Actor actor, const TouchData& touch ) { - return true; + return false; } void TextField::OnIdleSignal()