X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Ftext-controls%2Ftext-field-impl.cpp;h=1ed87bd1547ab557278f966c917ea89fe47b7d39;hp=1faa17fdc7317c270487a0c979f18fde7c2ea065;hb=a827febe27e8131e681c24c255472bbbf097905f;hpb=427f642f46df778c141cc7ab9718ce33d0ce01e1 diff --git a/dali-toolkit/internal/controls/text-controls/text-field-impl.cpp b/dali-toolkit/internal/controls/text-controls/text-field-impl.cpp index 1faa17f..1ed87bd 100644 --- a/dali-toolkit/internal/controls/text-controls/text-field-impl.cpp +++ b/dali-toolkit/internal/controls/text-controls/text-field-impl.cpp @@ -1316,14 +1316,31 @@ Vector3 TextField::GetNaturalSize() float TextField::GetHeightForWidth( float width ) { - return mController->GetHeightForWidth( width ); + Padding padding; + Self().GetPadding( padding ); + return mController->GetHeightForWidth( width ) + padding.top + padding.bottom; } void TextField::OnRelayout( const Vector2& size, RelayoutContainer& container ) { DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextField OnRelayout\n"); - const Text::Controller::UpdateTextType updateTextType = mController->Relayout( size ); + Actor self = Self(); + Padding padding; + + self.GetPadding( padding ); + Vector2 contentSize( size.x - ( padding.left + padding.right ), size.y - ( padding.top + padding.bottom ) ); + + if( mStencil ) + { + mStencil.SetPosition( padding.left , padding.top ); + } + if( mActiveLayer ) + { + mActiveLayer.SetPosition( padding.left , padding.top ); + } + + const Text::Controller::UpdateTextType updateTextType = mController->Relayout( contentSize ); if( ( Text::Controller::NONE_UPDATED != updateTextType ) || !mRenderer ) @@ -1342,6 +1359,7 @@ void TextField::OnRelayout( const Vector2& size, RelayoutContainer& container ) } RenderText( updateTextType ); + } // The text-field emits signals when the input style changes. These changes of style are @@ -1372,7 +1390,11 @@ void TextField::RenderText( Text::Controller::UpdateTextType updateTextType ) { if( mRenderer ) { + Dali::Toolkit::TextField handle = Dali::Toolkit::TextField( GetOwner() ); + renderableActor = mRenderer->Render( mController->GetView(), + handle, + Property::INVALID_INDEX, // Animatable property not supported mAlignmentOffset, DepthIndex::CONTENT ); } @@ -1388,7 +1410,17 @@ void TextField::RenderText( Text::Controller::UpdateTextType updateTextType ) { const Vector2& scrollOffset = mController->GetTextModel()->GetScrollPosition(); - mRenderableActor.SetPosition( scrollOffset.x + mAlignmentOffset, scrollOffset.y ); + if( mStencil ) + { + mRenderableActor.SetPosition( scrollOffset.x + mAlignmentOffset, scrollOffset.y ); + } + else + { + Padding padding; + Self().GetPadding( padding ); + mRenderableActor.SetPosition( scrollOffset.x + mAlignmentOffset + padding.left, scrollOffset.y + padding.top ); + } + // Make sure the actors are parented correctly with/without clipping Actor self = mStencil ? mStencil : Self(); @@ -1467,7 +1499,9 @@ void TextField::OnTap( const TapGesture& gesture ) mImfManager.Activate(); // Deliver the tap before the focus event to controller; this allows us to detect when focus is gained due to tap-gestures - mController->TapEvent( gesture.numberOfTaps, gesture.localPoint.x, gesture.localPoint.y ); + Padding padding; + Self().GetPadding( padding ); + mController->TapEvent( gesture.numberOfTaps, gesture.localPoint.x - padding.left, gesture.localPoint.y - padding.top ); SetKeyInputFocus(); } @@ -1481,7 +1515,9 @@ void TextField::OnLongPress( const LongPressGesture& gesture ) { mImfManager.Activate(); - mController->LongPressEvent( gesture.state, gesture.localPoint.x, gesture.localPoint.y ); + Padding padding; + Self().GetPadding( padding ); + mController->LongPressEvent( gesture.state, gesture.localPoint.x - padding.left, gesture.localPoint.y - padding.top ); SetKeyInputFocus(); } @@ -1581,7 +1617,10 @@ void TextField::AddDecoration( Actor& actor, bool needsClipping ) } else { + actor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); Self().Add( actor ); + mActiveLayer = actor; } } } @@ -1625,8 +1664,8 @@ void TextField::EnableClipping() { // Creates an extra control to be used as stencil buffer. mStencil = Control::New(); - mStencil.SetAnchorPoint( AnchorPoint::CENTER ); - mStencil.SetParentOrigin( ParentOrigin::CENTER ); + mStencil.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + mStencil.SetParentOrigin( ParentOrigin::TOP_LEFT ); // Creates a background visual. Even if the color is transparent it updates the stencil. mStencil.SetProperty( Toolkit::Control::Property::BACKGROUND,