X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Ftext-controls%2Ftext-editor-impl.cpp;h=efcfe2cf5f40efd2f795b1385d376a8c78283127;hp=5eaecfa0292e174252be83850c3f13437fc30d5e;hb=dea624eb348a4926d8761c8a1364f03f9f71acf5;hpb=a97787d5b7db865cea0b003db309a619877b0144 diff --git a/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp b/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp index 5eaecfa..efcfe2c 100644 --- a/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp +++ b/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp @@ -1315,7 +1315,7 @@ void TextEditor::OnInitialize() // Fill-parent area by default self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH ); self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT ); - self.OnStageSignal().Connect( this, &TextEditor::OnStageConnect ); + self.OnSceneSignal().Connect( this, &TextEditor::OnSceneConnect ); DevelControl::SetInputMethodContext( *this, mInputMethodContext ); @@ -1793,7 +1793,7 @@ void TextEditor::OnScrollIndicatorAnimationFinished( Animation& animation ) } } -void TextEditor::OnStageConnect( Dali::Actor actor ) +void TextEditor::OnSceneConnect( Dali::Actor actor ) { if ( mHasBeenStaged ) { @@ -1841,20 +1841,20 @@ void TextEditor::KeyboardStatusChanged(bool keyboardShown) } } -void TextEditor::OnStageConnection( int depth ) +void TextEditor::OnSceneConnection( int depth ) { // Sets the depth to the visuals inside the text's decorator. mDecorator->SetTextDepth( depth ); // The depth of the text renderer is set in the RenderText() called from OnRelayout(). - // Call the Control::OnStageConnection() to set the depth of the background. - Control::OnStageConnection( depth ); + // Call the Control::OnSceneConnection() to set the depth of the background. + Control::OnSceneConnection( depth ); } bool TextEditor::OnTouched( Actor actor, const TouchData& touch ) { - return true; + return false; } void TextEditor::OnIdleSignal()