X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Ftext-controls%2Ftext-editor-impl.cpp;h=beb29f58035d6480d36d6bf8a2a0cf716150fbd8;hp=3449e002873a9fd31d133a11f7f2e44808f41dcb;hb=e4a3c7b18f3a6168ec3967d4881663f7ed54f8d5;hpb=64e89646c0a787aa20eda7a464604357100d5b0e diff --git a/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp b/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp index 3449e00..beb29f5 100644 --- a/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp +++ b/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp @@ -22,6 +22,7 @@ #include #include #include +#include #include #include #include @@ -1294,7 +1295,7 @@ void TextEditor::OnInitialize() EnableGestureDetection( static_cast( Gesture::Tap | Gesture::Pan | Gesture::LongPress ) ); GetTapGestureDetector().SetMaximumTapsRequired( 2 ); - self.TouchSignal().Connect( this, &TextEditor::OnTouched ); + self.TouchedSignal().Connect( this, &TextEditor::OnTouched ); // Set BoundingBox to stage size if not already set. Rect boundingBox; @@ -1400,7 +1401,15 @@ void TextEditor::OnRelayout( const Vector2& size, RelayoutContainer& container ) Vector2 contentSize( size.x - ( padding.start + padding.end ), size.y - ( padding.top + padding.bottom ) ); // Support Right-To-Left of padding - Dali::LayoutDirection::Type layoutDirection = static_cast( self.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get() ); + Dali::LayoutDirection::Type layoutDirection; + if( mController->IsMatchSystemLanguageDirection() ) + { + layoutDirection = static_cast( DevelWindow::Get( self ).GetRootLayer().GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get() ); + } + else + { + layoutDirection = static_cast( self.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get() ); + } if( Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection ) { std::swap( padding.start, padding.end ); @@ -1567,14 +1576,15 @@ void TextEditor::OnTap( const TapGesture& gesture ) // Deliver the tap before the focus event to controller; this allows us to detect when focus is gained due to tap-gestures Extents padding; padding = Self().GetProperty( Toolkit::Control::Property::PADDING ); - mController->TapEvent( gesture.numberOfTaps, gesture.localPoint.x - padding.start, gesture.localPoint.y - padding.top ); + const Vector2& localPoint = gesture.GetLocalPoint(); + mController->TapEvent( gesture.GetNumberOfTaps(), localPoint.x - padding.start, localPoint.y - padding.top ); SetKeyInputFocus(); } void TextEditor::OnPan( const PanGesture& gesture ) { - mController->PanEvent( gesture.state, gesture.displacement ); + mController->PanEvent( gesture.GetState(), gesture.GetDisplacement() ); } void TextEditor::OnLongPress( const LongPressGesture& gesture ) @@ -1585,7 +1595,8 @@ void TextEditor::OnLongPress( const LongPressGesture& gesture ) } Extents padding; padding = Self().GetProperty( Toolkit::Control::Property::PADDING ); - mController->LongPressEvent( gesture.state, gesture.localPoint.x - padding.start, gesture.localPoint.y - padding.top ); + const Vector2& localPoint = gesture.GetLocalPoint(); + mController->LongPressEvent( gesture.GetState(), localPoint.x - padding.start, localPoint.y - padding.top ); SetKeyInputFocus(); } @@ -1597,7 +1608,7 @@ bool TextEditor::OnKeyEvent( const KeyEvent& event ) if( Dali::DALI_KEY_ESCAPE == event.GetKeyCode() && mController->ShouldClearFocusOnEscape() ) { // Make sure ClearKeyInputFocus when only key is up - if( event.GetState() == KeyEvent::Up ) + if( event.GetState() == KeyEvent::UP ) { ClearKeyInputFocus(); } @@ -1719,8 +1730,8 @@ void TextEditor::UpdateScrollBar() CustomActor self = Self(); if( !mScrollBar ) { - mScrollBar = Toolkit::ScrollBar::New( Toolkit::ScrollBar::Vertical ); - mScrollBar.SetIndicatorHeightPolicy( Toolkit::ScrollBar::Variable ); + mScrollBar = Toolkit::ScrollBar::New( Toolkit::ScrollBar::VERTICAL ); + mScrollBar.SetIndicatorHeightPolicy( Toolkit::ScrollBar::VARIABLE ); mScrollBar.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT ); mScrollBar.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT ); mScrollBar.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );