X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Ftext-controls%2Ftext-editor-impl.cpp;h=14bac16d94206c53cc77abe39d95b815835e2574;hp=48c8ff10597314de4f2383a5fc47b4cbb636225c;hb=93636543988d72ae45810bdf2347c2b0de8946f2;hpb=d37f5d8ff0d554b566dfbcdc765a681123cbf4e8 diff --git a/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp b/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp old mode 100644 new mode 100755 index 48c8ff1..14bac16 --- a/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp +++ b/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp @@ -22,8 +22,8 @@ #include #include #include -#include -#include +#include +#include #include #include #include @@ -31,12 +31,11 @@ #include // INTERNAL INCLUDES -#include #include #include +#include #include #include -#include #include #include #include @@ -64,7 +63,7 @@ namespace // unnamed namespace Debug::Filter* gLogFilter = Debug::Filter::New(Debug::Concise, true, "LOG_TEXT_CONTROLS"); #endif -const unsigned int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND; +const unsigned int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::DevelText::DEFAULT_RENDERING_BACKEND; const float DEFAULT_SCROLL_SPEED = 1200.f; ///< The default scroll speed for the text editor in pixels/second. } // unnamed namespace @@ -84,7 +83,6 @@ BaseHandle Create() // Setup properties, signals and actions using the type-registry. DALI_TYPE_REGISTRATION_BEGIN( Toolkit::TextEditor, Toolkit::Control, Create ); -DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "renderingBackend", INTEGER, RENDERING_BACKEND ) DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "text", STRING, TEXT ) DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "textColor", VECTOR4, TEXT_COLOR ) DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "fontFamily", STRING, FONT_FAMILY ) @@ -139,9 +137,12 @@ DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "placeholderTextColor", DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "enableShiftSelection", BOOLEAN, ENABLE_SHIFT_SELECTION ) DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "enableGrabHandle", BOOLEAN, ENABLE_GRAB_HANDLE ) DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "matchSystemLanguageDirection", BOOLEAN, MATCH_SYSTEM_LANGUAGE_DIRECTION ) +DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "renderingBackend", INTEGER, RENDERING_BACKEND ) +DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "maxLength", INTEGER, MAX_LENGTH ) DALI_SIGNAL_REGISTRATION( Toolkit, TextEditor, "textChanged", SIGNAL_TEXT_CHANGED ) DALI_SIGNAL_REGISTRATION( Toolkit, TextEditor, "inputStyleChanged", SIGNAL_INPUT_STYLE_CHANGED ) +DALI_SIGNAL_REGISTRATION( Toolkit, TextEditor, "maxLengthReached", SIGNAL_MAX_LENGTH_REACHED ) DALI_TYPE_REGISTRATION_END() @@ -193,7 +194,7 @@ void TextEditor::SetProperty( BaseObject* object, Property::Index index, const P switch( index ) { - case Toolkit::TextEditor::Property::RENDERING_BACKEND: + case Toolkit::DevelTextEditor::Property::RENDERING_BACKEND: { int backend = value.Get< int >(); DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor %p RENDERING_BACKEND %d\n", impl.mController.Get(), backend ); @@ -772,6 +773,17 @@ void TextEditor::SetProperty( BaseObject* object, Property::Index index, const P } break; } + case Toolkit::DevelTextEditor::Property::MAX_LENGTH: + { + if( impl.mController ) + { + const int max = value.Get< int >(); + DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p MAX_LENGTH %d\n", impl.mController.Get(), max ); + + impl.mController->SetMaximumNumberOfCharacters( max ); + } + break; + } } // switch } // texteditor } @@ -788,7 +800,7 @@ Property::Value TextEditor::GetProperty( BaseObject* object, Property::Index ind switch( index ) { - case Toolkit::TextEditor::Property::RENDERING_BACKEND: + case Toolkit::DevelTextEditor::Property::RENDERING_BACKEND: { value = impl.mRenderingBackend; break; @@ -1172,6 +1184,14 @@ Property::Value TextEditor::GetProperty( BaseObject* object, Property::Index ind } break; } + case Toolkit::DevelTextEditor::Property::MAX_LENGTH: + { + if( impl.mController ) + { + value = impl.mController->GetMaximumNumberOfCharacters(); + } + break; + } } //switch } @@ -1183,6 +1203,11 @@ InputMethodContext TextEditor::GetInputMethodContext() return mInputMethodContext; } +DevelTextEditor::MaxLengthReachedSignalType& TextEditor::MaxLengthReachedSignal() +{ + return mMaxLengthReachedSignal; +} + bool TextEditor::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor ) { Dali::BaseHandle handle( object ); @@ -1198,6 +1223,14 @@ bool TextEditor::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface { editor.InputStyleChangedSignal().Connect( tracker, functor ); } + else if( 0 == strcmp( signalName.c_str(), SIGNAL_MAX_LENGTH_REACHED ) ) + { + if( editor ) + { + Internal::TextEditor& editorImpl( GetImpl( editor ) ); + editorImpl.MaxLengthReachedSignal().Connect( tracker, functor ); + } + } else { // signalName does not match any signal @@ -1283,7 +1316,7 @@ void TextEditor::OnInitialize() // Fill-parent area by default self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH ); self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT ); - self.OnStageSignal().Connect( this, &TextEditor::OnStageConnect ); + self.OnSceneSignal().Connect( this, &TextEditor::OnSceneConnect ); DevelControl::SetInputMethodContext( *this, mInputMethodContext ); @@ -1368,7 +1401,15 @@ void TextEditor::OnRelayout( const Vector2& size, RelayoutContainer& container ) Vector2 contentSize( size.x - ( padding.start + padding.end ), size.y - ( padding.top + padding.bottom ) ); // Support Right-To-Left of padding - Dali::LayoutDirection::Type layoutDirection = static_cast( self.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get() ); + Dali::LayoutDirection::Type layoutDirection; + if( mController->IsMatchSystemLanguageDirection() ) + { + layoutDirection = static_cast( DevelWindow::Get( self ).GetRootLayer().GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get() ); + } + else + { + layoutDirection = static_cast( self.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get() ); + } if( Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection ) { std::swap( padding.start, padding.end ); @@ -1560,12 +1601,12 @@ void TextEditor::OnLongPress( const LongPressGesture& gesture ) bool TextEditor::OnKeyEvent( const KeyEvent& event ) { - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor::OnKeyEvent %p keyCode %d\n", mController.Get(), event.keyCode ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor::OnKeyEvent %p keyCode %d\n", mController.Get(), event.GetKeyCode() ); - if( Dali::DALI_KEY_ESCAPE == event.keyCode && mController->ShouldClearFocusOnEscape() ) + if( Dali::DALI_KEY_ESCAPE == event.GetKeyCode() && mController->ShouldClearFocusOnEscape() ) { // Make sure ClearKeyInputFocus when only key is up - if( event.state == KeyEvent::Up ) + if( event.GetState() == KeyEvent::UP ) { ClearKeyInputFocus(); } @@ -1589,7 +1630,8 @@ void TextEditor::TextChanged() void TextEditor::MaxLengthReached() { - // Nothing to do as TextEditor doesn't emit a max length reached signal. + Dali::Toolkit::TextEditor handle( GetOwner() ); + mMaxLengthReachedSignal.Emit( handle ); } void TextEditor::InputStyleChanged( Text::InputStyle::Mask inputStyleMask ) @@ -1760,7 +1802,7 @@ void TextEditor::OnScrollIndicatorAnimationFinished( Animation& animation ) } } -void TextEditor::OnStageConnect( Dali::Actor actor ) +void TextEditor::OnSceneConnect( Dali::Actor actor ) { if ( mHasBeenStaged ) { @@ -1808,20 +1850,20 @@ void TextEditor::KeyboardStatusChanged(bool keyboardShown) } } -void TextEditor::OnStageConnection( int depth ) +void TextEditor::OnSceneConnection( int depth ) { // Sets the depth to the visuals inside the text's decorator. mDecorator->SetTextDepth( depth ); // The depth of the text renderer is set in the RenderText() called from OnRelayout(). - // Call the Control::OnStageConnection() to set the depth of the background. - Control::OnStageConnection( depth ); + // Call the Control::OnSceneConnection() to set the depth of the background. + Control::OnSceneConnection( depth ); } -bool TextEditor::OnTouched( Actor actor, const TouchData& touch ) +bool TextEditor::OnTouched( Actor actor, const TouchEvent& touch ) { - return true; + return false; } void TextEditor::OnIdleSignal()