X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fsuper-blur-view%2Fsuper-blur-view-impl.h;h=5ab5a49307d08e565e8f5b760b1b5d55366fc57a;hp=041e7175f80a3b184a4dbc95dd0f13c0cadae58c;hb=99e2ea03e6d6059f5803d700932df1ff1c848cd3;hpb=2ec164cd618f93ccafe17b1d0b8ff16401ed4aef diff --git a/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.h b/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.h index 041e717..5ab5a49 100644 --- a/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.h +++ b/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.h @@ -20,8 +20,9 @@ // INTERNAL INCLUDES #include -#include +#include #include +#include namespace Dali { @@ -53,6 +54,12 @@ public: void SetImage(Image inputImage); /** + * Get the image for blurring. + * @return The image for blurring. + */ + Image GetImage(); + + /** * @copydoc Dali::Toolkit::SuperBlurView::GetBlurStrengthPropertyIndex */ Property::Index GetBlurStrengthPropertyIndex() const; @@ -115,14 +122,24 @@ private: // from Control virtual void OnInitialize(); /** - * @copydoc Toolkit::Control::OnControlSizeSet + * @copydoc CustomActorImpl::OnSizeSet() + */ + virtual void OnSizeSet(const Vector3& targetSize); + + /** + * @copydoc CustomActorImpl::OnStageConnection() */ - virtual void OnControlSizeSet(const Vector3& targetSize); + virtual void OnStageConnection( int depth ); /** - * @copydoc Control::OnRelayout() + * @copydoc CustomActorImpl::OnStageDisconnection() */ - virtual void OnRelayout( const Vector2& size, RelayoutContainer& container ); + virtual void OnStageDisconnection(); + + /** + * @copydoc CustomActorImpl::GetNaturalSize() + */ + virtual Vector3 GetNaturalSize(); private: @@ -144,19 +161,24 @@ private: */ void ClearBlurResource(); -private: - - unsigned int mBlurLevels; - - Property::Index mBlurStrengthPropertyIndex; + /** + * Sets shader effect on the control renderer + * @param[in,out] Sets custom shader effect on the given visual + */ + void SetShaderEffect( Toolkit::Visual::Base& visual ); +private: std::vector mGaussianBlurView; std::vector mBlurredImage; - std::vector mImageActors; - bool mResourcesCleared; - + std::vector mVisuals; + Image mInputImage; Vector2 mTargetSize; + Toolkit::SuperBlurView::SuperBlurViewSignal mBlurFinishedSignal; ///< Signal emitted when blur has completed. + + Property::Index mBlurStrengthPropertyIndex; + unsigned int mBlurLevels; + bool mResourcesCleared; }; }