X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fsuper-blur-view%2Fsuper-blur-view-impl.cpp;h=c88636fc7f294ffd786ea236c3c2dc76b7a83511;hp=aa27cb5afdb6b2f4195edfeb29b93535fc3c6bb4;hb=99e2ea03e6d6059f5803d700932df1ff1c848cd3;hpb=dc3613bb6248908c267a76e378b04962bce85664 diff --git a/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp b/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp index aa27cb5..c88636f 100644 --- a/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp +++ b/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -15,17 +15,24 @@ * */ +// CLASS HEADER +#include "super-blur-view-impl.h" + // EXTERNAL INCLUDES #include +#include #include +#include #include -#include +#include +#include +#include #include -// CLASS HEADER -#include "super-blur-view-impl.h" +// INTERNAL_INCLUDES +#include -namespace //unnamed namespace +namespace //Unnamed namespace { using namespace Dali; @@ -35,10 +42,24 @@ const unsigned int GAUSSIAN_BLUR_DEFAULT_NUM_SAMPLES = 11; const unsigned int GAUSSIAN_BLUR_NUM_SAMPLES_INCREMENTATION = 10; const float GAUSSIAN_BLUR_BELL_CURVE_WIDTH = 4.5f; const float GAUSSIAN_BLUR_BELL_CURVE_WIDTH_INCREMENTATION = 5.f; -const Pixel::Format GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT = Pixel::RGB888; +const Pixel::Format GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT = Pixel::RGBA8888; const float GAUSSIAN_BLUR_DOWNSAMPLE_WIDTH_SCALE = 0.5f; const float GAUSSIAN_BLUR_DOWNSAMPLE_HEIGHT_SCALE = 0.5f; +const char* ALPHA_UNIFORM_NAME( "uAlpha" ); +const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( + varying mediump vec2 vTexCoord;\n + uniform sampler2D sTexture;\n + uniform lowp vec4 uColor;\n + uniform lowp float uAlpha;\n + \n + void main()\n + {\n + gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n + gl_FragColor.a *= uAlpha; + }\n +); + /** * The constraint is used to blend the group of blurred images continuously with a unified blur strength property value which ranges from zero to one. */ @@ -51,20 +72,20 @@ struct ActorOpacityConstraint mRange = Vector2( index*rangeLength, (index+1.f)*rangeLength ); } - float operator()( float current, const PropertyInput& blurProperty ) + void operator()( float& current, const PropertyInputContainer& inputs ) { - float blurStrength = blurProperty.GetFloat(); - if(blurStrength <= mRange.x) + float blurStrength = inputs[0]->GetFloat(); + if(blurStrength < mRange.x) { - return 1.f; + current = 0.f; } else if(blurStrength > mRange.y) { - return 0.f; + current = 1.f; } else { - return (mRange.y - blurStrength)/(mRange.y-mRange.x); + current = ( blurStrength - mRange.x) / ( mRange.y - mRange.x ); } } @@ -79,13 +100,12 @@ namespace Dali namespace Toolkit { -const Property::Index SuperBlurView::PROPERTY_IMAGE( Internal::SuperBlurView::SUPER_BLUR_VIEW_PROPERTY_START_INDEX ); - namespace Internal { namespace { + const unsigned int DEFAULT_BLUR_LEVEL(5u); ///< The default blur level when creating SuperBlurView from the type registry BaseHandle Create() @@ -93,24 +113,26 @@ BaseHandle Create() return Toolkit::SuperBlurView::New( DEFAULT_BLUR_LEVEL ); } -// Type registration -TypeRegistration typeRegistration( typeid(Toolkit::SuperBlurView), typeid(Toolkit::Control), Create ); +// Setup properties, signals and actions using the type-registry. +DALI_TYPE_REGISTRATION_BEGIN( Toolkit::SuperBlurView, Toolkit::Control, Create ) + +DALI_PROPERTY_REGISTRATION( Toolkit, SuperBlurView, "image", MAP, IMAGE ) -PropertyRegistration property1( typeRegistration, "image", Toolkit::SuperBlurView::PROPERTY_IMAGE, Property::MAP, &SuperBlurView::SetProperty, &SuperBlurView::GetProperty ); +DALI_TYPE_REGISTRATION_END() } // unnamed namespace SuperBlurView::SuperBlurView( unsigned int blurLevels ) -: Control( CONTROL_BEHAVIOUR_NONE ), - mBlurLevels( blurLevels ), +: Control( ControlBehaviour( DISABLE_SIZE_NEGOTIATION ) ), + mTargetSize( Vector2::ZERO ), mBlurStrengthPropertyIndex(Property::INVALID_INDEX), - mResourcesCleared( true ), - mTargetSize( Vector2::ZERO ) + mBlurLevels( blurLevels ), + mResourcesCleared( true ) { DALI_ASSERT_ALWAYS( mBlurLevels > 0 && " Minimal blur level is one, otherwise no blur is needed" ); - mGaussianBlurView.assign( blurLevels, NULL ); + mGaussianBlurView.assign( blurLevels, Toolkit::GaussianBlurView() ); mBlurredImage.assign( blurLevels, FrameBufferImage() ); - mImageActors.assign( blurLevels + 1, ImageActor() ); + mVisuals.assign( blurLevels+1, Toolkit::Visual::Base() ); } SuperBlurView::~SuperBlurView() @@ -134,49 +156,42 @@ Toolkit::SuperBlurView SuperBlurView::New( unsigned int blurLevels ) void SuperBlurView::OnInitialize() { - mBlurStrengthPropertyIndex = Self().RegisterProperty( "blur-strength",0.f ); - - DALI_ASSERT_ALWAYS( mImageActors.size() == mBlurLevels+1 && "must synchronize the ImageActor group if blur levels got changed " ); - for(unsigned int i=0; i<=mBlurLevels;i++) - { - mImageActors[i] = ImageActor::New( ); - mImageActors[i].SetParentOrigin( ParentOrigin::CENTER ); - mImageActors[i].SetZ(-static_cast(i)*0.01f); - mImageActors[i].SetColorMode( USE_OWN_MULTIPLY_PARENT_ALPHA ); - Self().Add( mImageActors[i] ); - } - - for(unsigned int i=0; i < mBlurLevels; i++) - { - mImageActors[i].ApplyConstraint( Constraint::New( Actor::COLOR_ALPHA, ParentSource( mBlurStrengthPropertyIndex ), ActorOpacityConstraint(mBlurLevels, i) ) ); - } - - Self().SetSize(Stage::GetCurrent().GetSize()); + mBlurStrengthPropertyIndex = Self().RegisterProperty( "blurStrength", 0.f ); } void SuperBlurView::SetImage(Image inputImage) { - DALI_ASSERT_ALWAYS( mImageActors.size() == mBlurLevels+1 && "must synchronize the ImageActor group if blur levels got changed " ); - DALI_ASSERT_ALWAYS( mBlurredImage.size() == mBlurLevels && "must synchronize the blurred image group if blur levels got changed " ); + if( mTargetSize == Vector2::ZERO || mInputImage == inputImage) + { + return; + } ClearBlurResource(); - mImageActors[0].SetImage( inputImage ); - - for(unsigned int i=1; i<=mBlurLevels;i++) + mInputImage = inputImage; + Actor self( Self() ); + InitializeVisual( self, mVisuals[0], mInputImage ); + mVisuals[0].SetDepthIndex(0); + SetShaderEffect( mVisuals[0] ); + if( self.OnStage() ) { - mImageActors[i].SetImage( mBlurredImage[i-1] ); + mVisuals[0].SetOnStage( self ); } BlurImage( 0, inputImage); for(unsigned int i=1; i(i+1); - mBlurredImage[i] = FrameBufferImage::New( mTargetSize.width/std::pow(2.f,exponent) , mTargetSize.height/std::pow(2.f,exponent), + float exponent = static_cast(i); + mBlurredImage[i-1] = FrameBufferImage::New( mTargetSize.width/std::pow(2.f,exponent) , mTargetSize.height/std::pow(2.f,exponent), GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT, Dali::Image::NEVER ); + InitializeVisual( self, mVisuals[i], mBlurredImage[i - 1] ); + mVisuals[ i ].SetDepthIndex( i ); + SetShaderEffect( mVisuals[ i ] ); + } + + if( mInputImage ) + { + SetImage( mInputImage ); } + + if( self.OnStage() ) + { + for( unsigned int i = 1; i <= mBlurLevels; i++ ) + { + mVisuals[i].SetOnStage( self ); + } + } + } +} + +void SuperBlurView::OnStageConnection( int depth ) +{ + Control::OnStageConnection( depth ); + + if( mTargetSize == Vector2::ZERO ) + { + return; + } + + Actor self = Self(); + if( mVisuals[0] ) + { + mVisuals[0].SetOnStage( self ); + } + for(unsigned int i=1; i<=mBlurLevels;i++) + { + if( mVisuals[i] ) + { + mVisuals[i].SetOnStage( self ); + } + + Renderer renderer = self.GetRendererAt( i ); + Property::Index index = renderer.RegisterProperty( ALPHA_UNIFORM_NAME, 0.f ); + Constraint constraint = Constraint::New( renderer, index, ActorOpacityConstraint(mBlurLevels, i-1) ); + constraint.AddSource( Source( self, mBlurStrengthPropertyIndex ) ); + constraint.Apply(); + } +} + +void SuperBlurView::OnStageDisconnection( ) +{ + if( mTargetSize == Vector2::ZERO ) + { + return; + } + + Actor self = Self(); + for(unsigned int i=0; i