X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fsuper-blur-view%2Fsuper-blur-view-impl.cpp;h=80714d08236d0fd35bf05161c436ec34485624bc;hp=581b87e99393e0647663b25c31b809a78605ce21;hb=8a647e87a01c5c78451653c1264a9eea81ac9b20;hpb=7845c204ad99f3452a0afb3b2893b941eeb9feb9 diff --git a/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp b/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp index 581b87e..80714d0 100644 --- a/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp +++ b/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -21,7 +21,7 @@ // EXTERNAL INCLUDES #include #include -#include +#include #include #include #include @@ -30,9 +30,12 @@ #include // INTERNAL_INCLUDES +#include #include +#include #include #include +#include namespace //Unnamed namespace { @@ -118,7 +121,7 @@ BaseHandle Create() // Setup properties, signals and actions using the type-registry. DALI_TYPE_REGISTRATION_BEGIN( Toolkit::SuperBlurView, Toolkit::Control, Create ) -DALI_PROPERTY_REGISTRATION( Toolkit, SuperBlurView, "image", MAP, IMAGE ) +DALI_PROPERTY_REGISTRATION( Toolkit, SuperBlurView, "imageUrl", STRING, IMAGE_URL ) DALI_TYPE_REGISTRATION_END() @@ -133,8 +136,13 @@ SuperBlurView::SuperBlurView( unsigned int blurLevels ) { DALI_ASSERT_ALWAYS( mBlurLevels > 0 && " Minimal blur level is one, otherwise no blur is needed" ); mGaussianBlurView.assign( blurLevels, Toolkit::GaussianBlurView() ); - mBlurredImage.assign( blurLevels, FrameBufferImage() ); - mVisuals.assign( blurLevels+1, Toolkit::Visual::Base() ); + mBlurredImage.assign( blurLevels, FrameBuffer() ); + mRenderers.assign( blurLevels+1, Dali::Renderer() ); + + DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) { + return std::unique_ptr< Dali::Accessibility::Accessible >( + new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) ); + } ); } SuperBlurView::~SuperBlurView() @@ -158,12 +166,15 @@ Toolkit::SuperBlurView SuperBlurView::New( unsigned int blurLevels ) void SuperBlurView::OnInitialize() { - mBlurStrengthPropertyIndex = Self().RegisterProperty( "blurStrength", 0.f ); + Actor self( Self() ); + + mBlurStrengthPropertyIndex = self.RegisterProperty( "blurStrength", 0.f ); } -void SuperBlurView::SetImage(Image inputImage) +void SuperBlurView::SetTexture( Texture texture ) { - mInputImage = inputImage; + mInputTexture = texture; + if( mTargetSize == Vector2::ZERO ) { return; @@ -173,23 +184,19 @@ void SuperBlurView::SetImage(Image inputImage) Actor self( Self() ); - mVisuals[0] = Toolkit::VisualFactory::Get().CreateVisual( mInputImage ); - DevelControl::RegisterVisual( *this, 0, mVisuals[0] ); // Will clean up previously registered visuals for this index. - mVisuals[0].SetDepthIndex(0); - // custom shader is not applied on the original image. + BlurTexture( 0, mInputTexture ); + SetRendererTexture( mRenderers[0], texture ); - BlurImage( 0, inputImage); - for(unsigned int i=1; i0 && level<=mBlurLevels ); - return mBlurredImage[level-1]; + + FrameBuffer frameBuffer = mBlurredImage[level-1]; + + return frameBuffer.GetColorTexture(); } -void SuperBlurView::BlurImage( unsigned int idx, Image image ) +void SuperBlurView::BlurTexture( unsigned int idx, Texture texture ) { DALI_ASSERT_ALWAYS( mGaussianBlurView.size()>idx ); mGaussianBlurView[idx] = Toolkit::GaussianBlurView::New( GAUSSIAN_BLUR_DEFAULT_NUM_SAMPLES+GAUSSIAN_BLUR_NUM_SAMPLES_INCREMENTATION*idx, GAUSSIAN_BLUR_BELL_CURVE_WIDTH + GAUSSIAN_BLUR_BELL_CURVE_WIDTH_INCREMENTATION*static_cast(idx), GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT, GAUSSIAN_BLUR_DOWNSAMPLE_WIDTH_SCALE, GAUSSIAN_BLUR_DOWNSAMPLE_HEIGHT_SCALE, true ); - mGaussianBlurView[idx].SetParentOrigin(ParentOrigin::CENTER); - mGaussianBlurView[idx].SetSize(mTargetSize); + mGaussianBlurView[idx].SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER ); + mGaussianBlurView[idx].SetProperty( Actor::Property::SIZE, mTargetSize ); Stage::GetCurrent().Add( mGaussianBlurView[idx] ); - mGaussianBlurView[idx].SetUserImageAndOutputRenderTarget( image, mBlurredImage[idx] ); + + mGaussianBlurView[idx].SetUserImageAndOutputRenderTarget( texture, mBlurredImage[idx] ); + mGaussianBlurView[idx].ActivateOnce(); if( idx == mBlurLevels-1 ) { @@ -259,15 +271,6 @@ void SuperBlurView::ClearBlurResource() mResourcesCleared = true; } } -void SuperBlurView::SetShaderEffect( Toolkit::Visual::Base& visual ) -{ - Property::Map shaderMap; - std::stringstream verterShaderString; - shaderMap[ "fragmentShader" ] = FRAGMENT_SHADER; - - Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); - visualImpl.SetCustomShader( shaderMap ); -} void SuperBlurView::OnSizeSet( const Vector3& targetSize ) { @@ -279,58 +282,80 @@ void SuperBlurView::OnSizeSet( const Vector3& targetSize ) for( unsigned int i = 1; i <= mBlurLevels; i++ ) { float exponent = static_cast(i); - mBlurredImage[i-1] = FrameBufferImage::New( mTargetSize.width/std::pow(2.f,exponent) , mTargetSize.height/std::pow(2.f,exponent), - GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT ); - mVisuals[i] = Toolkit::VisualFactory::Get().CreateVisual( mBlurredImage[i - 1] ); - DevelControl::RegisterVisual( *this, i, mVisuals[i] ); // Will clean up existing visual with same index. - mVisuals[i].SetDepthIndex( i ); - SetShaderEffect( mVisuals[i] ); + unsigned int width = mTargetSize.width/std::pow(2.f,exponent); + unsigned int height = mTargetSize.height/std::pow(2.f,exponent); + + mBlurredImage[i-1] = FrameBuffer::New( width, height, FrameBuffer::Attachment::NONE ); + Texture texture = Texture::New( TextureType::TEXTURE_2D, GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT, unsigned(width), unsigned(height) ); + mBlurredImage[i-1].AttachColorTexture( texture ); } - if( mInputImage ) + if( mInputTexture ) { - SetImage( mInputImage ); + SetTexture( mInputTexture ); } } Control::OnSizeSet( targetSize ); } -void SuperBlurView::OnStageConnection( int depth ) +void SuperBlurView::OnSceneConnection( int depth ) { if( mTargetSize == Vector2::ZERO ) { return; } - // Exception to the rule, chaining up first ensures visuals have SetOnStage called to create their renderers - Control::OnStageConnection( depth ); + // Exception to the rule, chaining up first ensures visuals have SetOnScene called to create their renderers + Control::OnSceneConnection( depth ); Actor self = Self(); - for(unsigned int i=0; i<=mBlurLevels;i++) + + for(unsigned int i=0; i(Renderer::Property::DEPTH_INDEX); - if( depthIndex > 0 ) + mRenderers[i] = CreateRenderer( BASIC_VERTEX_SOURCE, FRAGMENT_SHADER ); + mRenderers[i].SetProperty( Dali::Renderer::Property::DEPTH_INDEX, (int)i ); + self.AddRenderer( mRenderers[i] ); + + if( i > 0 ) { + Renderer renderer = mRenderers[i]; Property::Index index = renderer.RegisterProperty( ALPHA_UNIFORM_NAME, 0.f ); - Constraint constraint = Constraint::New( renderer, index, ActorOpacityConstraint(mBlurLevels, depthIndex-1) ); + Constraint constraint = Constraint::New( renderer, index, ActorOpacityConstraint(mBlurLevels, i-1) ); constraint.AddSource( Source( self, mBlurStrengthPropertyIndex ) ); constraint.Apply(); } } + + if( mInputTexture ) + { + SetRendererTexture( mRenderers[0], mInputTexture ); + unsigned int i = 1; + for(; i