X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fsuper-blur-view%2Fsuper-blur-view-impl.cpp;h=2a4979b94dcd1d1ef7b2d8cc863ba34dd836302d;hp=2c93d419e09b73bc4776814e30551879d3c05e69;hb=c125573992c196f15ece50589ae80efed63c8870;hpb=c3f7ea6cb0c0b75c2276193aff88b5c7a679a2d5 diff --git a/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp b/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp index 2c93d41..2a4979b 100644 --- a/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp +++ b/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp @@ -23,7 +23,9 @@ #include #include #include -#include +#include +#include +#include #include #include @@ -37,10 +39,24 @@ const unsigned int GAUSSIAN_BLUR_DEFAULT_NUM_SAMPLES = 11; const unsigned int GAUSSIAN_BLUR_NUM_SAMPLES_INCREMENTATION = 10; const float GAUSSIAN_BLUR_BELL_CURVE_WIDTH = 4.5f; const float GAUSSIAN_BLUR_BELL_CURVE_WIDTH_INCREMENTATION = 5.f; -const Pixel::Format GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT = Pixel::RGB888; +const Pixel::Format GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT = Pixel::RGBA8888; const float GAUSSIAN_BLUR_DOWNSAMPLE_WIDTH_SCALE = 0.5f; const float GAUSSIAN_BLUR_DOWNSAMPLE_HEIGHT_SCALE = 0.5f; +const char* ALPHA_UNIFORM_NAME( "uAlpha" ); +const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( + varying mediump vec2 vTexCoord;\n + uniform sampler2D sTexture;\n + uniform lowp vec4 uColor;\n + uniform lowp float uAlpha;\n + \n + void main()\n + {\n + gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n + gl_FragColor.a *= uAlpha; + }\n +); + /** * The constraint is used to blend the group of blurred images continuously with a unified blur strength property value which ranges from zero to one. */ @@ -56,17 +72,17 @@ struct ActorOpacityConstraint void operator()( float& current, const PropertyInputContainer& inputs ) { float blurStrength = inputs[0]->GetFloat(); - if(blurStrength <= mRange.x) + if(blurStrength < mRange.x) { - current = 1.f; + current = 0.f; } else if(blurStrength > mRange.y) { - current = 0.f; + current = 1.f; } else { - current = ( mRange.y - blurStrength) / ( mRange.y - mRange.x ); + current = ( blurStrength - mRange.x) / ( mRange.y - mRange.x ); } } @@ -105,15 +121,15 @@ DALI_TYPE_REGISTRATION_END() SuperBlurView::SuperBlurView( unsigned int blurLevels ) : Control( ControlBehaviour( DISABLE_SIZE_NEGOTIATION ) ), - mBlurLevels( blurLevels ), + mTargetSize( Vector2::ZERO ), mBlurStrengthPropertyIndex(Property::INVALID_INDEX), - mResourcesCleared( true ), - mTargetSize( Vector2::ZERO ) + mBlurLevels( blurLevels ), + mResourcesCleared( true ) { DALI_ASSERT_ALWAYS( mBlurLevels > 0 && " Minimal blur level is one, otherwise no blur is needed" ); - mGaussianBlurView.assign( blurLevels, NULL ); + mGaussianBlurView.assign( blurLevels, Toolkit::GaussianBlurView() ); mBlurredImage.assign( blurLevels, FrameBufferImage() ); - mImageActors.assign( blurLevels + 1, ImageActor() ); + mRenderers.assign( blurLevels+1, Toolkit::ControlRenderer() ); } SuperBlurView::~SuperBlurView() @@ -137,52 +153,51 @@ Toolkit::SuperBlurView SuperBlurView::New( unsigned int blurLevels ) void SuperBlurView::OnInitialize() { - mBlurStrengthPropertyIndex = Self().RegisterProperty( "blur-strength",0.f ); + mBlurStrengthPropertyIndex = Self().RegisterProperty( "blurStrength", 0.f ); - DALI_ASSERT_ALWAYS( mImageActors.size() == mBlurLevels+1 && "must synchronize the ImageActor group if blur levels got changed " ); - for(unsigned int i=0; i<=mBlurLevels;i++) - { - mImageActors[i] = ImageActor::New( ); - mImageActors[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); - mImageActors[i].SetParentOrigin( ParentOrigin::CENTER ); - mImageActors[i].SetZ(-static_cast(i)*0.01f); - mImageActors[i].SetColorMode( USE_OWN_MULTIPLY_PARENT_ALPHA ); - Self().Add( mImageActors[i] ); - } + Property::Map rendererMap; + rendererMap.Insert( "rendererType", "image"); + + Property::Map shaderMap; + std::stringstream verterShaderString; + shaderMap[ "fragmentShader" ] = FRAGMENT_SHADER; + rendererMap.Insert( "shader", shaderMap ); - for(unsigned int i=0; i < mBlurLevels; i++) + Toolkit::RendererFactory rendererFactory = Toolkit::RendererFactory::Get(); + for(unsigned int i=0; i<=mBlurLevels; i++) { - Constraint constraint = Constraint::New( mImageActors[i], Actor::Property::COLOR_ALPHA, ActorOpacityConstraint(mBlurLevels, i) ); - constraint.AddSource( ParentSource( mBlurStrengthPropertyIndex ) ); - constraint.Apply(); + mRenderers[i] = rendererFactory.GetControlRenderer( rendererMap ); + mRenderers[i].SetDepthIndex(i); } - - Self().SetSize(Stage::GetCurrent().GetSize()); } void SuperBlurView::SetImage(Image inputImage) { - DALI_ASSERT_ALWAYS( mImageActors.size() == mBlurLevels+1 && "must synchronize the ImageActor group if blur levels got changed " ); - DALI_ASSERT_ALWAYS( mBlurredImage.size() == mBlurLevels && "must synchronize the blurred image group if blur levels got changed " ); + if( mTargetSize == Vector2::ZERO || mInputImage == inputImage) + { + return; + } ClearBlurResource(); - mImageActors[0].SetImage( inputImage ); - - for(unsigned int i=1; i<=mBlurLevels;i++) - { - mImageActors[i].SetImage( mBlurredImage[i-1] ); - } + mInputImage = inputImage; + Actor self = Self(); + Toolkit::RendererFactory::Get().ResetRenderer( mRenderers[0], self, mInputImage ); BlurImage( 0, inputImage); for(unsigned int i=1; i(i+1); - mBlurredImage[i] = FrameBufferImage::New( mTargetSize.width/std::pow(2.f,exponent) , mTargetSize.height/std::pow(2.f,exponent), + float exponent = static_cast(i); + mBlurredImage[i-1] = FrameBufferImage::New( mTargetSize.width/std::pow(2.f,exponent) , mTargetSize.height/std::pow(2.f,exponent), GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT, Dali::Image::NEVER ); + rendererFactory.ResetRenderer( mRenderers[i], self, mBlurredImage[i-1] ); + } + + if( mInputImage ) + { + SetImage( mInputImage ); + } + + if( self.OnStage() ) + { + for(unsigned int i=0; i<=mBlurLevels;i++) + { + mRenderers[i].SetOnStage( self ); + } } } } +void SuperBlurView::OnStageConnection( int depth ) +{ + Control::OnStageConnection( depth ); + + if( mTargetSize == Vector2::ZERO ) + { + return; + } + + Actor self = Self(); + mRenderers[0].SetOnStage( self ); + for(unsigned int i=1; i<=mBlurLevels;i++) + { + mRenderers[i].SetOnStage( self ); + + Renderer renderer = self.GetRendererAt( i ); + Property::Index index = renderer.RegisterProperty( ALPHA_UNIFORM_NAME, 0.f ); + Constraint constraint = Constraint::New( renderer, index, ActorOpacityConstraint(mBlurLevels, i-1) ); + constraint.AddSource( Source( self, mBlurStrengthPropertyIndex ) ); + constraint.Apply(); + } +} + +void SuperBlurView::OnStageDisconnection( ) +{ + if( mTargetSize == Vector2::ZERO ) + { + return; + } + + Actor self = Self(); + for(unsigned int i=0; i