X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fshadow-view%2Fshadow-view-impl.h;h=9f7d9d6198a3d4b1553db4634f1ce3afb74363a6;hp=e2afd04e6ccfb223382d6576266d8cf9fb39061b;hb=5253e9e87aa853a60b624b1a342a19ebca26f7a4;hpb=2ddfbb9e23a7c3fc30e604236c41e0ef6d2ed6a2 diff --git a/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h b/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h index e2afd04..9f7d9d6 100644 --- a/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h +++ b/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h @@ -25,9 +25,11 @@ #include #include #include +#include // INTERNAL INCLUDES -#include +#include +#include #include #include @@ -70,19 +72,9 @@ public: static Dali::Toolkit::ShadowView New(float downsampleWidthScale, float downsampleHeightScale); /** - * @copydoc Dali::Toolkit::ShadowView::Add(Actor child) + * @copydoc Dali::Toolkit::ShadowView::SetShadowPlaneBackground(Actor shadowPlaneBackground) */ - void Add(Actor child); - - /** - * @copydoc Dali::Toolkit::ShadowView::Remove(Actor child) - */ - void Remove(Actor child); - - /** - * @copydoc Dali::Toolkit::ShadowView::SetShadowPlane(Actor shadowPlane) - */ - void SetShadowPlane(Actor shadowPlane); + void SetShadowPlaneBackground(Actor shadowPlaneBackground); /** * @copydoc Dali::Toolkit::ShadowView::SetPointLight(Actor pointLight) @@ -124,9 +116,16 @@ public: private: virtual void OnInitialize(); - virtual void OnSizeSet(const Vector3& targetSize); - virtual void OnStageConnection(); - virtual void OnStageDisconnection(); + + /** + * @copydoc Control::OnControlChildAdd() + */ + virtual void OnControlChildAdd( Actor& child ); + + /** + * @copydoc Control::OnControlChildRemove() + */ + virtual void OnControlChildRemove( Actor& child ); /** * Constrain the camera actor to the position of the point light, pointing @@ -139,7 +138,7 @@ private: void CreateBlurFilter(); private: - ImageActor mShadowPlane; // Shadow renders into this actor + Toolkit::ImageView mShadowPlane; // Shadow renders into this actor Actor mShadowPlaneBg; // mShadowPlane renders directly in front of this actor Actor mPointLight; // Shadow is cast from this point light @@ -150,12 +149,11 @@ private: Actor mChildrenRoot; // Subtree for all user added child actors that should be rendered normally Actor mBlurRootActor; // Root actor for blur filter processing - ImageActor mShadowPlaneDrawable; // Positioned on top of mShadowPlane for drawing shadow image RenderTask mRenderSceneTask; CameraActor mCameraActor; // Constrained to same position as mPointLight and pointing at mShadowPlane - ShaderEffect mShadowRenderShader; + Property::Map mShadowRenderShader; BlurTwoPassFilter mBlurFilter; Vector4 mCachedShadowColor; ///< Cached Shadow color.