X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fshadow-view%2Fshadow-view-impl.h;h=65516c32484f39ca319a4cc7f8179a1fff382947;hp=e2afd04e6ccfb223382d6576266d8cf9fb39061b;hb=8a647e87a01c5c78451653c1264a9eea81ac9b20;hpb=2ddfbb9e23a7c3fc30e604236c41e0ef6d2ed6a2 diff --git a/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h b/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h index e2afd04..65516c3 100644 --- a/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h +++ b/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h @@ -1,8 +1,8 @@ -#ifndef __DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H__ -#define __DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H__ +#ifndef DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H +#define DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -24,10 +24,11 @@ #include #include #include -#include +#include // INTERNAL INCLUDES -#include +#include +#include #include #include @@ -70,19 +71,9 @@ public: static Dali::Toolkit::ShadowView New(float downsampleWidthScale, float downsampleHeightScale); /** - * @copydoc Dali::Toolkit::ShadowView::Add(Actor child) + * @copydoc Dali::Toolkit::ShadowView::SetShadowPlaneBackground(Actor shadowPlaneBackground) */ - void Add(Actor child); - - /** - * @copydoc Dali::Toolkit::ShadowView::Remove(Actor child) - */ - void Remove(Actor child); - - /** - * @copydoc Dali::Toolkit::ShadowView::SetShadowPlane(Actor shadowPlane) - */ - void SetShadowPlane(Actor shadowPlane); + void SetShadowPlaneBackground(Actor shadowPlaneBackground); /** * @copydoc Dali::Toolkit::ShadowView::SetPointLight(Actor pointLight) @@ -123,10 +114,17 @@ public: private: - virtual void OnInitialize(); - virtual void OnSizeSet(const Vector3& targetSize); - virtual void OnStageConnection(); - virtual void OnStageDisconnection(); + void OnInitialize() override; + + /** + * @copydoc Control::OnChildAdd() + */ + void OnChildAdd( Actor& child ) override; + + /** + * @copydoc Control::OnChildRemove() + */ + void OnChildRemove( Actor& child ) override; /** * Constrain the camera actor to the position of the point light, pointing @@ -139,23 +137,22 @@ private: void CreateBlurFilter(); private: - ImageActor mShadowPlane; // Shadow renders into this actor + Actor mShadowPlane; // Shadow renders into this actor Actor mShadowPlaneBg; // mShadowPlane renders directly in front of this actor Actor mPointLight; // Shadow is cast from this point light ///////////////////////////////////////////////////////////// - FrameBufferImage mSceneFromLightRenderTarget; // for rendering normal scene seen from light to texture instead of the screen + FrameBuffer mSceneFromLightRenderTarget; // for rendering normal scene seen from light to texture instead of the screen - FrameBufferImage mOutputImage; + FrameBuffer mOutputFrameBuffer; Actor mChildrenRoot; // Subtree for all user added child actors that should be rendered normally Actor mBlurRootActor; // Root actor for blur filter processing - ImageActor mShadowPlaneDrawable; // Positioned on top of mShadowPlane for drawing shadow image RenderTask mRenderSceneTask; CameraActor mCameraActor; // Constrained to same position as mPointLight and pointing at mShadowPlane - ShaderEffect mShadowRenderShader; + Property::Map mShadowVisualMap; BlurTwoPassFilter mBlurFilter; Vector4 mCachedShadowColor; ///< Cached Shadow color. @@ -200,4 +197,4 @@ inline const Toolkit::Internal::ShadowView& GetImpl( const Toolkit::ShadowView& } // namespace Dali -#endif // __DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H__ +#endif // DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H