X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fshadow-view%2Fshadow-view-impl.h;h=65516c32484f39ca319a4cc7f8179a1fff382947;hp=bd0b37600999b8c08554aceec1a4c752fa9ba86f;hb=8a647e87a01c5c78451653c1264a9eea81ac9b20;hpb=b694e7e2ae624e206e1548b1a863c554eb9cd4d7 diff --git a/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h b/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h index bd0b376..65516c3 100644 --- a/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h +++ b/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h @@ -114,17 +114,17 @@ public: private: - virtual void OnInitialize(); + void OnInitialize() override; /** * @copydoc Control::OnChildAdd() */ - virtual void OnChildAdd( Actor& child ); + void OnChildAdd( Actor& child ) override; /** * @copydoc Control::OnChildRemove() */ - virtual void OnChildRemove( Actor& child ); + void OnChildRemove( Actor& child ) override; /** * Constrain the camera actor to the position of the point light, pointing @@ -137,14 +137,14 @@ private: void CreateBlurFilter(); private: - Toolkit::ImageView mShadowPlane; // Shadow renders into this actor + Actor mShadowPlane; // Shadow renders into this actor Actor mShadowPlaneBg; // mShadowPlane renders directly in front of this actor Actor mPointLight; // Shadow is cast from this point light ///////////////////////////////////////////////////////////// - FrameBufferImage mSceneFromLightRenderTarget; // for rendering normal scene seen from light to texture instead of the screen + FrameBuffer mSceneFromLightRenderTarget; // for rendering normal scene seen from light to texture instead of the screen - FrameBufferImage mOutputImage; + FrameBuffer mOutputFrameBuffer; Actor mChildrenRoot; // Subtree for all user added child actors that should be rendered normally Actor mBlurRootActor; // Root actor for blur filter processing