X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fshadow-view%2Fshadow-view-impl.cpp;h=90ff3f48fb40db6fcef5e65f2491742c1d699a13;hp=283016548c00ed9789a12792ed83d8f698d19724;hb=refs%2Fchanges%2F40%2F234640%2F2;hpb=c01f2590ed7bb00d9b3600511d08dc420261ed46 diff --git a/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.cpp b/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.cpp index 2830165..90ff3f4 100644 --- a/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.cpp +++ b/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.cpp @@ -243,7 +243,7 @@ void ShadowView::OnInitialize() // Target is constrained to point at the shadow plane origin mCameraActor.SetNearClippingPlane( 1.0f ); mCameraActor.SetType( Dali::Camera::FREE_LOOK ); // Camera orientation constrained to point at shadow plane world position - mCameraActor.SetOrientation(Radian(Degree(180)), Vector3::YAXIS); + mCameraActor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Radian(Degree(180)), Vector3::YAXIS) ); mCameraActor.SetPosition(DEFAULT_LIGHT_POSITION); // Create render targets needed for rendering from light's point of view @@ -275,7 +275,7 @@ void ShadowView::OnInitialize() mBlurRootActor.SetProperty( Actor::Property::INHERIT_POSITION, false ); mBlurRootActor.SetProperty( Actor::Property::INHERIT_ORIENTATION, false ); mBlurRootActor.SetProperty( Actor::Property::INHERIT_SCALE, false ); - mBlurRootActor.SetColorMode( USE_OWN_COLOR ); + mBlurRootActor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_COLOR ); Self().Add( mBlurRootActor );