X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fscrollable%2Fscroll-view%2Fscroll-view-impl.h;h=c2b62bfe5f4574ac3f7d33baa75bf91a5cbd6bf1;hp=eb4587627b1cfc6be996ddf94e6d68ec83643abb;hb=647305c7fc201b837f0643bf7994c46c4546801f;hpb=dd846cfb29b79dcc270562a4d46de1e28f545254 diff --git a/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.h b/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.h index eb45876..c2b62bf 100644 --- a/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.h +++ b/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.h @@ -323,14 +323,14 @@ public: void SetMaxFlickSpeed(float speed); /** - * @copydoc Toolkit::ScrollView::GetMouseWheelScrollDistanceStep + * @copydoc Toolkit::ScrollView::GetWheelScrollDistanceStep */ - Vector2 GetMouseWheelScrollDistanceStep() const; + Vector2 GetWheelScrollDistanceStep() const; /** - * @copydoc Toolkit::ScrollView::SetMouseWheelScrollDistanceStep + * @copydoc Toolkit::ScrollView::SetWheelScrollDistanceStep */ - void SetMouseWheelScrollDistanceStep(Vector2 step); + void SetWheelScrollDistanceStep(Vector2 step); /** * @copydoc Toolkit::ScrollView::GetCurrentPage @@ -343,11 +343,6 @@ public: Vector2 GetCurrentScrollPosition() const; /** - * @copydoc Toolkit::ScrollView::SetScrollPosition - */ - void SetScrollPosition(const Vector2& position); - - /** * @copydoc Toolkit::Scrollable::GetDomainSize */ Vector2 GetDomainSize() const; @@ -513,9 +508,9 @@ private: // private overriden functions from CustomActorImpl and Controls virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize); /** - * @copydoc Dali::Control::OnControlSizeSet(const Vector3&) + * @copydoc CustomActorImpl::OnSizeSet(const Vector3&) */ - virtual void OnControlSizeSet( const Vector3& size ); + virtual void OnSizeSet( const Vector3& size ); /** * From CustomActorImpl; called after a child has been added to the owning actor. @@ -540,11 +535,11 @@ private: // private overriden functions from CustomActorImpl and Controls virtual bool OnTouchEvent(const TouchEvent& event); /** - * From CustomActorImpl; called after a mouse-wheel-event is received by the owning actor. - * @param[in] event The mouse wheel event. + * From CustomActorImpl; called after a wheel-event is received by the owning actor. + * @param[in] event The wheel event. * @return True if the event should be consumed. */ - virtual bool OnMouseWheelEvent(const MouseWheelEvent& event); + virtual bool OnWheelEvent(const WheelEvent& event); /** * @copydoc Toolkit::Control::OnInitialize() @@ -552,14 +547,14 @@ private: // private overriden functions from CustomActorImpl and Controls virtual void OnInitialize(); /** - * @copydoc Toolkit::Control::OnControlStageConnection() + * @copydoc CustomActorImpl::OnStageConnection() */ - virtual void OnControlStageConnection(); + virtual void OnStageConnection( int depth ); /** - * @copydoc Toolkit::Control::OnControlStageConnection() + * @copydoc CustomActorImpl::OnStageDisconnection() */ - virtual void OnControlStageDisconnection(); + virtual void OnStageDisconnection(); /** * @copydoc Toolkit::Control::OnAccessibilityPan() @@ -888,7 +883,7 @@ private: float mFlickSpeedCoefficient; ///< Flick velocity coefficient. Input touch velocity is multiplied by this. float mMaxFlickSpeed; ///< Maximum flick speed. Maximum speed of flick in stage.lengths/sec. - Vector2 mMouseWheelScrollDistanceStep; ///< The step of scroll distance in actor coordinates in X and Y axes for each mouse wheel event received. + Vector2 mWheelScrollDistanceStep; ///< The step of scroll distance in actor coordinates in X and Y axes for each wheel event received. //ScrollInternalConstraintsPtr mScrollInternalConstraints; Constraint mScrollMainInternalPrePositionConstraint; @@ -905,8 +900,7 @@ private: Toolkit::ScrollView::SnapStartedSignalType mSnapStartedSignal; - bool mInAccessibilityPan : 1; ///< With AccessibilityPan its easier to move between snap positions - bool mInitialized:1; + bool mInAccessibilityPan:1; ///< With AccessibilityPan its easier to move between snap positions bool mScrolling:1; ///< Flag indicating whether the scroll view is being scrolled (by user or animation) bool mScrollInterrupted:1; ///< Flag set for when a down event interrupts a scroll bool mPanning:1; ///< Whether scroll view is currently panning or not