X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fscrollable%2Fscroll-view%2Fscroll-view-impl.h;h=8f9abc7c695733f625734f41589d944e63476e1b;hp=0ffd7d41f4c03217f6a34d4736e3970747529f86;hb=79182b18eabe71f0ffa2779f0ad17a859f855b9a;hpb=1c3cb32385174b852b8d57b531625f733238f664 diff --git a/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.h b/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.h index 0ffd7d4..8f9abc7 100644 --- a/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.h +++ b/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.h @@ -206,11 +206,6 @@ public: void SetSnapOvershootDuration(float duration); /** - * @copydoc Toolkit::ScrollView::SetTouchesRequiredForPanning - */ - void SetTouchesRequiredForPanning(unsigned int minTouches, unsigned int maxTouches, bool endOutside); - - /** * @copydoc Toolkit::ScrollView::SetActorAutoSnap */ void SetActorAutoSnap(bool enable); @@ -737,7 +732,7 @@ private: * @param[in,out] position The position you wish to clamp * @param[out] clamped The results of the clamping. */ - void ClampPosition(Vector3& position, ClampState3 &clamped) const; + void ClampPosition(Vector3& position, ClampState3D &clamped) const; /** * Wraps position within the domain set up by X/Y Rulers @@ -860,9 +855,6 @@ private: Vector3 mMinScroll; Vector3 mMaxScroll; - unsigned int mMinTouchesForPanning; ///< Minimum number of touches for panning to be used. - unsigned int mMaxTouchesForPanning; ///< Maximum number of touches for panning to be used. - Animation mInternalXAnimation; ///< Animates mPropertyX to a snap position or application requested scroll position Animation mInternalYAnimation; ///< Animates mPropertyY to a snap position or application requested scroll position @@ -880,7 +872,6 @@ private: ScrollViewEffectContainer mEffects; ///< Container keeping track of all the applied effects. - float mOvershootDelay; ///< Time to wait for input before reducing overshoot back to 0 Vector2 mMaxOvershoot; ///< Number of scrollable pixels that will take overshoot from 0.0f to 1.0f Vector2 mUserMaxOvershoot; ///< Set by user, allows overriding of default max overshoot for the scroll indicator float mSnapOvershootDuration; ///< Duration for overshoot snapping back to Vector3::ZERO