X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fscrollable%2Fscroll-view%2Fscroll-view-impl.cpp;h=d422e6e931d397b372927a7cc8ed92166af17b9a;hp=97844154830ff92863bd850a3d4a5f2f188263ab;hb=dc1b9bcdb0aae8a6c0cea63cd57678f19e7742d4;hpb=60235b1a08bbb136246bc87939b771e19aa8c55c diff --git a/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.cpp b/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.cpp index 9784415..d422e6e 100644 --- a/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.cpp +++ b/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.cpp @@ -27,7 +27,6 @@ #include #include #include -#include #include #include @@ -1538,7 +1537,7 @@ bool ScrollView::SnapWithVelocity(Vector2 velocity) if(child) { - Vector2 position = DevelHandle::GetCurrentProperty( Self(), Toolkit::ScrollView::Property::SCROLL_POSITION ); + Vector2 position = Self().GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ); // Get center-point of the Actor. Vector3 childPosition = GetPositionOfAnchor(child, AnchorPoint::CENTER); @@ -1736,7 +1735,7 @@ bool ScrollView::AnimateTo(const Vector2& position, const Vector2& positionDurat } DALI_LOG_SCROLL_STATE("[0x%X] position-changed, mScrollTargetPosition[%.2f, %.2f], mScrollPrePosition[%.2f, %.2f], mScrollPostPosition[%.2f, %.2f]", this, mScrollTargetPosition.x, mScrollTargetPosition.y, mScrollPrePosition.x, mScrollPrePosition.y, mScrollPostPosition.x, mScrollPostPosition.y ); - DALI_LOG_SCROLL_STATE("[0x%X] SCROLL_PRE_POSITION[%.2f, %.2f], SCROLL_POSITION[%.2f, %.2f]", this, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get().x, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get().y, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_POSITION ).Get().x, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_POSITION ).Get().y ); + DALI_LOG_SCROLL_STATE("[0x%X] SCROLL_PRE_POSITION[%.2f, %.2f], SCROLL_POSITION[%.2f, %.2f]", this, self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get().x, self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get().y, self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get().x, self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get().y ); } SetScrollUpdateNotification(true); @@ -1833,14 +1832,14 @@ void ScrollView::FindAndUnbindActor(Actor child) Vector2 ScrollView::GetPropertyPrePosition() const { - Vector2 position = DevelHandle::GetCurrentProperty< Vector2 >( Self(), Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ); + Vector2 position = Self().GetCurrentProperty< Vector2 >( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ); WrapPosition(position); return position; } Vector2 ScrollView::GetPropertyPosition() const { - Vector2 position = DevelHandle::GetCurrentProperty< Vector2 >( Self(), Toolkit::ScrollView::Property::SCROLL_POSITION ); + Vector2 position = Self().GetCurrentProperty< Vector2 >( Toolkit::ScrollView::Property::SCROLL_POSITION ); WrapPosition(position); return position; @@ -2179,7 +2178,7 @@ bool ScrollView::OnWheelEvent(const WheelEvent& event) void ScrollView::ResetScrolling() { Actor self = Self(); - DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_POSITION ).Get( mScrollPostPosition ); + self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get( mScrollPostPosition ); mScrollPrePosition = mScrollPostPosition; DALI_LOG_SCROLL_STATE("[0x%X] Setting SCROLL_PRE_POSITION To[%.2f, %.2f]", this, mScrollPostPosition.x, mScrollPostPosition.y ); self.SetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION, mScrollPostPosition); @@ -2188,8 +2187,8 @@ void ScrollView::ResetScrolling() void ScrollView::UpdateLocalScrollProperties() { Actor self = Self(); - DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get( mScrollPrePosition ); - DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_POSITION ).Get( mScrollPostPosition ); + self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get( mScrollPrePosition ); + self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get( mScrollPostPosition ); } // private functions @@ -2235,7 +2234,7 @@ void ScrollView::AnimateInternalXTo( float position, float duration, AlphaFuncti if( duration > Math::MACHINE_EPSILON_10 ) { Actor self = Self(); - DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get< Vector2 >().x, position ); + DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get< Vector2 >().x, position ); mInternalXAnimation = Animation::New(duration); DALI_LOG_SCROLL_STATE("[0x%X], mInternalXAnimation[0x%X]", this, mInternalXAnimation.GetObjectPtr() ); mInternalXAnimation.FinishedSignal().Connect(this, &ScrollView::OnScrollAnimationFinished); @@ -2256,7 +2255,7 @@ void ScrollView::AnimateInternalYTo( float position, float duration, AlphaFuncti if( duration > Math::MACHINE_EPSILON_10 ) { Actor self = Self(); - DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get< Vector2 >().y, position ); + DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get< Vector2 >().y, position ); mInternalYAnimation = Animation::New(duration); DALI_LOG_SCROLL_STATE("[0x%X], mInternalYAnimation[0x%X]", this, mInternalYAnimation.GetObjectPtr() ); mInternalYAnimation.FinishedSignal().Connect(this, &ScrollView::OnScrollAnimationFinished); @@ -2283,7 +2282,7 @@ void ScrollView::OnScrollAnimationFinished( Animation& source ) if( source == mInternalXAnimation ) { - DALI_LOG_SCROLL_STATE("[0x%X] mInternalXAnimation[0x%X], expected[%.2f], actual[%.2f], post[%.2f]", this, mInternalXAnimation.GetObjectPtr(), mScrollTargetPosition.x, DevelHandle::GetCurrentProperty( Self(), SCROLL_PRE_POSITION ).Get< Vector2 >().x, mScrollPostPosition.x ); + DALI_LOG_SCROLL_STATE("[0x%X] mInternalXAnimation[0x%X], expected[%.2f], actual[%.2f], post[%.2f]", this, mInternalXAnimation.GetObjectPtr(), mScrollTargetPosition.x, Self().GetCurrentProperty( SCROLL_PRE_POSITION ).Get< Vector2 >().x, mScrollPostPosition.x ); if( !(mScrollStateFlags & AnimatingInternalY) ) {