X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fscrollable%2Fitem-view%2Fitem-view-impl.h;h=5ae01124e66680f3faf19b6655734049742a61c9;hp=3d31e1c7b55b04f1487d8efe7b0fb5fe1fca77d9;hb=0b98fd2bb35714d1b888ca2de530f8d6be8050f8;hpb=314952dcbfa53f31a250aa175bf19f0a4ade74f6 diff --git a/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h b/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h index 3d31e1c..5ae0112 100644 --- a/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h +++ b/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h @@ -216,11 +216,6 @@ public: void ReplaceItems(const ItemContainer& replacementItems, float durationSeconds); /** - * @copydoc Toolkit::Scrollable::GetDomainSize - */ - Vector2 GetDomainSize() const; - - /** * @copydoc Toolkit::Scrollable::GetCurrentScrollPosition */ Vector2 GetCurrentScrollPosition() const; @@ -392,13 +387,6 @@ private: // From CustomActorImpl virtual void OnChildAdd(Actor& child); /** - * From CustomActorImpl; called after a touch-signal is received by the owning actor. - * @param[in] event The touch event. - * @return True if the event should be consumed. - */ - virtual bool OnTouchEvent(const TouchEvent& event); - - /** * From CustomActorImpl; called after a wheel-event is received by the owning actor. * @param[in] event The wheel event. * @return True if the event should be consumed. @@ -484,14 +472,6 @@ private: // Input Handling /** - * Helper to handle pressed (Down) events. - * @param[in] x The X coordinate of the touch event. - * @param[in] y The Y coordinate of the touch event. - * @param[in] timeMs The time-stamp of the touch event. - */ - void OnPressed(float x, float y, unsigned long timeMs); - - /** * Helper to clamp the first-item position when dragging/swiping. * @param[in] targetPosition The target position of the drag etc. * @param[in] targetSize The target ItemView & layout size. @@ -502,6 +482,14 @@ private: float ClampFirstItemPosition(float targetPosition, const Vector3& targetSize, ItemLayout& layout, bool updateOvershoot = true); /** + * Called after a touch-signal is received by the owning actor. + * @param[in] actor The touched actor. + * @param[in] touch The touch information. + * @return True if the event should be consumed. + */ + bool OnTouch( Actor actor, const TouchData& touch ); + + /** * Called upon pan gesture event. * * @param[in] gesture The gesture event.