X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fscrollable%2Fitem-view%2Fitem-view-impl.h;h=2fe5e090f148ff8dcb43e7fd67a552308516b31e;hp=9fc58aa3fb31ea7f1bc297252885592c6057f2ab;hb=49756b2890a35a8875fb5d619992d99991fe15e4;hpb=bc96db3d2013dbc71df9bb97ec14159c1afddb31 diff --git a/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h b/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h index 9fc58aa..2fe5e09 100644 --- a/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h +++ b/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h @@ -561,58 +561,44 @@ private: private: - ItemFactory& mItemFactory; - typedef std::map ItemPool; typedef ItemPool::iterator ItemPoolIter; typedef ItemPool::const_iterator ConstItemPoolIter; ItemPool mItemPool; - - std::vector< ItemLayoutPtr > mLayouts; ///< Container of Dali::Toolkit::ItemLayout objects - ItemLayout* mActiveLayout; - Vector3 mActiveLayoutTargetSize; - + ItemFactory& mItemFactory; + std::vector< ItemLayoutPtr > mLayouts; ///< Container of Dali::Toolkit::ItemLayout objects + Actor mOvershootOverlay; ///< The overlay actor for overshoot effect Animation mResizeAnimation; Animation mScrollAnimation; Animation mScrollOvershootAnimation; - bool mAnimatingOvershootOn; ///< whether we are currently animating overshoot to 1.0f/-1.0f (on) or to 0.0f (off) - bool mAnimateOvershootOff; ///< whether we are currently animating overshoot to 1.0f/-1.0f (on) or to 0.0f (off) + Timer mWheelEventFinishedTimer; ///< The timer to determine whether there is no wheel event received for a certain period of time. + PropertyNotification mRefreshNotification; ///< Stores the property notification used for item view refresh + LayoutActivatedSignalType mLayoutActivatedSignal; + Vector3 mActiveLayoutTargetSize; + Vector3 mItemsParentOrigin; + Vector3 mItemsAnchorPoint; + Vector2 mTotalPanDisplacement; + ItemLayout* mActiveLayout; - bool mAnchoringEnabled; float mAnchoringDuration; - - float mRefreshIntervalLayoutPositions; ///< Refresh item view when the layout position changes by this interval in both positive and negative directions. - PropertyNotification mRefreshNotification; // stores the property notification used for item view refresh - bool mRefreshOrderHint; ///< True if scrolling towards the last item - - // Input handling - + float mRefreshIntervalLayoutPositions; ///< Refresh item view when the layout position changes by this interval in both positive and negative directions. float mMinimumSwipeSpeed; float mMinimumSwipeDistance; - float mWheelScrollDistanceStep; ///< The step of scroll distance in actor coordinates for each wheel event received. - + float mWheelScrollDistanceStep; ///< The step of scroll distance in actor coordinates for each wheel event received. float mScrollDistance; float mScrollSpeed; - Vector2 mTotalPanDisplacement; - float mScrollOvershoot; - bool mIsFlicking; - - Timer mWheelEventFinishedTimer; ///< The timer to determine whether there is no wheel event received for a certain period of time. - - Dali::Gesture::State mGestureState; - Actor mOvershootOverlay; ///< The overlay actor for overshoot effect - - bool mAddingItems; - - bool mRefreshEnabled; ///< Whether to refresh the cache automatically - - Vector3 mItemsParentOrigin; - Vector3 mItemsAnchorPoint; - - LayoutActivatedSignalType mLayoutActivatedSignal; + Dali::Gesture::State mGestureState : 3; + bool mAnimatingOvershootOn : 1; ///< Whether we are currently animating overshoot to 1.0f/-1.0f (on) or to 0.0f (off) + bool mAnimateOvershootOff : 1; ///< Whether we are currently animating overshoot to 1.0f/-1.0f (on) or to 0.0f (off) + bool mAnchoringEnabled : 1; + bool mRefreshOrderHint : 1; ///< True if scrolling towards the last item + bool mIsFlicking : 1; + bool mAddingItems : 1; + bool mRefreshEnabled : 1; ///< Whether to refresh the cache automatically + bool mInAnimation : 1; ///< Keeps track of whether an animation is controlling the overshoot property. }; } // namespace Internal