X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fscrollable%2Fitem-view%2Fitem-view-impl.cpp;h=a9f342ca7e063a44565893bfb6627dc132caee17;hp=7657f5b4587eef904de6bdd5696bd0333a0d354a;hb=df92f45e89c92ca9b2286d51116ff7b69e75c569;hpb=a6f34ab2df1f2418c037366030a4dcfbcda29847 diff --git a/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.cpp b/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.cpp index 7657f5b..a9f342c 100644 --- a/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.cpp +++ b/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.cpp @@ -461,8 +461,8 @@ void ItemView::ActivateLayout(unsigned int layoutIndex, const Vector3& targetSiz { RemoveAnimation(mScrollAnimation); mScrollAnimation = Animation::New(durationSeconds); - mScrollAnimation.AnimateTo( Property( mScrollPositionObject, ScrollConnector::SCROLL_POSITION ), firstItemScrollPosition, AlphaFunctions::EaseOut ); - mScrollAnimation.AnimateTo( Property(self, mPropertyPosition), GetScrollPosition(firstItemScrollPosition, targetSize), AlphaFunctions::EaseOut ); + mScrollAnimation.AnimateTo( Property( mScrollPositionObject, ScrollConnector::SCROLL_POSITION ), firstItemScrollPosition, AlphaFunction::EASE_OUT ); + mScrollAnimation.AnimateTo( Property(self, mPropertyPosition), GetScrollPosition(firstItemScrollPosition, targetSize), AlphaFunction::EASE_OUT ); mScrollAnimation.FinishedSignal().Connect(this, &ItemView::OnLayoutActivationScrollFinished); mScrollAnimation.Play(); } @@ -1157,9 +1157,9 @@ void ItemView::OnPan( const PanGesture& gesture ) , DEFAULT_MINIMUM_SWIPE_DURATION, DEFAULT_MAXIMUM_SWIPE_DURATION); mScrollAnimation = Animation::New(flickAnimationDuration); - mScrollAnimation.AnimateTo( Property( mScrollPositionObject, ScrollConnector::SCROLL_POSITION ), firstItemScrollPosition, AlphaFunctions::EaseOut ); - mScrollAnimation.AnimateTo( Property(self, mPropertyPosition), GetScrollPosition(firstItemScrollPosition, layoutSize), AlphaFunctions::EaseOut ); - mScrollAnimation.AnimateTo( Property(self, mPropertyScrollSpeed), 0.0f, AlphaFunctions::EaseOut ); + mScrollAnimation.AnimateTo( Property( mScrollPositionObject, ScrollConnector::SCROLL_POSITION ), firstItemScrollPosition, AlphaFunction::EASE_OUT ); + mScrollAnimation.AnimateTo( Property(self, mPropertyPosition), GetScrollPosition(firstItemScrollPosition, layoutSize), AlphaFunction::EASE_OUT ); + mScrollAnimation.AnimateTo( Property(self, mPropertyScrollSpeed), 0.0f, AlphaFunction::EASE_OUT ); mIsFlicking = true; // Check whether it has already scrolled to the end @@ -1301,9 +1301,9 @@ Animation ItemView::DoAnchoring() float anchorPosition = mActiveLayout->GetClosestAnchorPosition( GetCurrentLayoutPosition(0) ); anchoringAnimation = Animation::New(mAnchoringDuration); - anchoringAnimation.AnimateTo( Property( mScrollPositionObject, ScrollConnector::SCROLL_POSITION ), anchorPosition, AlphaFunctions::EaseOut ); - anchoringAnimation.AnimateTo( Property(self, mPropertyPosition), GetScrollPosition(anchorPosition, self.GetCurrentSize()), AlphaFunctions::EaseOut ); - anchoringAnimation.AnimateTo( Property(self, mPropertyScrollSpeed), 0.0f, AlphaFunctions::EaseOut ); + anchoringAnimation.AnimateTo( Property( mScrollPositionObject, ScrollConnector::SCROLL_POSITION ), anchorPosition, AlphaFunction::EASE_OUT ); + anchoringAnimation.AnimateTo( Property(self, mPropertyPosition), GetScrollPosition(anchorPosition, self.GetCurrentSize()), AlphaFunction::EASE_OUT ); + anchoringAnimation.AnimateTo( Property(self, mPropertyScrollSpeed), 0.0f, AlphaFunction::EASE_OUT ); if(!mIsFlicking) { AnimateScrollOvershoot(0.0f); @@ -1363,8 +1363,8 @@ void ItemView::ScrollToItem(unsigned int itemId, float durationSeconds) { RemoveAnimation(mScrollAnimation); mScrollAnimation = Animation::New(durationSeconds); - mScrollAnimation.AnimateTo( Property( mScrollPositionObject, ScrollConnector::SCROLL_POSITION ), firstItemScrollPosition, AlphaFunctions::EaseOut ); - mScrollAnimation.AnimateTo( Property(self, mPropertyPosition), GetScrollPosition(firstItemScrollPosition, layoutSize), AlphaFunctions::EaseOut ); + mScrollAnimation.AnimateTo( Property( mScrollPositionObject, ScrollConnector::SCROLL_POSITION ), firstItemScrollPosition, AlphaFunction::EASE_OUT ); + mScrollAnimation.AnimateTo( Property(self, mPropertyPosition), GetScrollPosition(firstItemScrollPosition, layoutSize), AlphaFunction::EASE_OUT ); mScrollAnimation.FinishedSignal().Connect(this, &ItemView::OnScrollFinished); mScrollAnimation.Play(); } @@ -1480,8 +1480,8 @@ void ItemView::ScrollTo(const Vector3& position, float duration) { RemoveAnimation(mScrollAnimation); mScrollAnimation = Animation::New(duration); - mScrollAnimation.AnimateTo( Property( mScrollPositionObject, ScrollConnector::SCROLL_POSITION ), firstItemScrollPosition, AlphaFunctions::EaseOut ); - mScrollAnimation.AnimateTo( Property(self, mPropertyPosition), GetScrollPosition(firstItemScrollPosition, layoutSize), AlphaFunctions::EaseOut ); + mScrollAnimation.AnimateTo( Property( mScrollPositionObject, ScrollConnector::SCROLL_POSITION ), firstItemScrollPosition, AlphaFunction::EASE_OUT ); + mScrollAnimation.AnimateTo( Property(self, mPropertyPosition), GetScrollPosition(firstItemScrollPosition, layoutSize), AlphaFunction::EASE_OUT ); mScrollAnimation.FinishedSignal().Connect(this, &ItemView::OnScrollFinished); mScrollAnimation.Play(); }