X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fscrollable%2Fbouncing-effect-actor.cpp;h=91e556fb3dd795917ed1c2bb507c109d117041c9;hp=9969f779d6f4f47ea8e2d59e456e7fda6e8f73f0;hb=a2de9cf491172cd5da9dc9ed60b17683dab6d7bc;hpb=7cb4bfa33768acfc53444871387eef07b72b2066 diff --git a/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp b/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp index 9969f77..91e556f 100644 --- a/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp +++ b/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp @@ -23,7 +23,7 @@ #include #include #include -#include +#include #include #include @@ -114,25 +114,24 @@ Actor CreateBouncingEffectActor( Property::Index& bouncePropertyIndex ) Property::Map vertexFormat; vertexFormat["aPosition1"] = Property::VECTOR3; vertexFormat["aPosition2"] = Property::VECTOR3; - PropertyBuffer vertices = PropertyBuffer::New( vertexFormat, 20u ); - vertices.SetData( vertexData ); + PropertyBuffer vertices = PropertyBuffer::New( vertexFormat ); + vertices.SetData( vertexData, 20u ); unsigned int indexData[30] = { 0,3,1,0,2,3,4,7,5,4,6,7,8,11,9,8,10,11,12,15,13,12,14,15,16,19,17,16,18,19}; Property::Map indexFormat; indexFormat["indices"] = Property::INTEGER; - PropertyBuffer indices = PropertyBuffer::New( indexFormat, 30u ); - indices.SetData( indexData ); + PropertyBuffer indices = PropertyBuffer::New( indexFormat ); + indices.SetData( indexData, 30u ); Geometry meshGeometry = Geometry::New(); meshGeometry.AddVertexBuffer( vertices ); meshGeometry.SetIndexBuffer( indices ); - // Create material + // Create the shader Shader shader = Shader::New( MESH_VERTEX_SHADER, MESH_FRAGMENT_SHADER ); - Material material = Material::New( shader ); // Create renderer - Renderer renderer = Renderer::New( meshGeometry, material ); + Renderer renderer = Renderer::New( meshGeometry, shader ); // Create actor Actor meshActor= Actor::New();