X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fscrollable%2Fbouncing-effect-actor.cpp;h=91e556fb3dd795917ed1c2bb507c109d117041c9;hp=2218ddcf070210eb73687029ce4bddd9599a7e37;hb=a2de9cf491172cd5da9dc9ed60b17683dab6d7bc;hpb=a9e64686388c10743bf66a9c5d6e0aa06e198c70 diff --git a/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp b/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp index 2218ddc..91e556f 100644 --- a/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp +++ b/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp @@ -23,7 +23,7 @@ #include #include #include -#include +#include #include #include @@ -127,12 +127,11 @@ Actor CreateBouncingEffectActor( Property::Index& bouncePropertyIndex ) meshGeometry.AddVertexBuffer( vertices ); meshGeometry.SetIndexBuffer( indices ); - // Create material + // Create the shader Shader shader = Shader::New( MESH_VERTEX_SHADER, MESH_FRAGMENT_SHADER ); - Material material = Material::New( shader ); // Create renderer - Renderer renderer = Renderer::New( meshGeometry, material ); + Renderer renderer = Renderer::New( meshGeometry, shader ); // Create actor Actor meshActor= Actor::New();