X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fscene3d-view%2Fgltf-loader.cpp;h=693944f9ca4dd46e32f0b9a6962a552eb83d7572;hp=291b95fe860c0c8e7e815335da6180a2830c4f62;hb=5e937a6322849b76d49d5b3f41cb5d91c94acd3e;hpb=cb3691d010da3297946e5b92bcd1a43c38d414fe diff --git a/dali-toolkit/internal/controls/scene3d-view/gltf-loader.cpp b/dali-toolkit/internal/controls/scene3d-view/gltf-loader.cpp index 291b95f..693944f 100644 --- a/dali-toolkit/internal/controls/scene3d-view/gltf-loader.cpp +++ b/dali-toolkit/internal/controls/scene3d-view/gltf-loader.cpp @@ -1291,8 +1291,8 @@ void Loader::LoadCamera( Scene3dView& scene3dView ) } CameraActor cameraActor = CameraActor::New(); - cameraActor.SetParentOrigin( ParentOrigin::CENTER ); - cameraActor.SetAnchorPoint( AnchorPoint::CENTER ); + cameraActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + cameraActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); if( cameraInfo.type == "orthographic" ) { @@ -1428,7 +1428,7 @@ bool Loader::LoadSceneNodes( Scene3dView& scene3dView ) for( auto nodeIter = tempNode->CBegin(), end = tempNode->CEnd(); nodeIter != end; ++nodeIter ) { Actor actor = AddNode( scene3dView, ( ( *nodeIter ).second ).GetInteger() ); - actor.SetParentOrigin( ParentOrigin::CENTER ); + actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); scene3dView.GetRoot().Add( actor ); } @@ -1581,7 +1581,7 @@ Actor Loader::AddNode( Scene3dView& scene3dView, uint32_t index ) renderer.SetTextures( textureSet ); anchorPoint = meshInfo.pivot; - actor.SetAnchorPoint( anchorPoint ); + actor.SetProperty( Actor::Property::ANCHOR_POINT, anchorPoint ); actor.SetSize( Vector3( meshInfo.size.x, meshInfo.size.y, meshInfo.size.z ) ); actor.AddRenderer( renderer ); @@ -1648,7 +1648,7 @@ Actor Loader::AddNode( Scene3dView& scene3dView, uint32_t index ) } else { - actor.SetAnchorPoint( AnchorPoint::CENTER ); + actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); actor.SetPosition( translation ); actor.RotateBy( orientation ); actor.SetSize( actorSize ); @@ -1670,7 +1670,7 @@ Actor Loader::AddNode( Scene3dView& scene3dView, uint32_t index ) { std::string nameString; ReadString( tempNode, nameString ); - actor.SetName( nameString ); + actor.SetProperty( Dali::Actor::Property::NAME, nameString ); } SetActorCache( actor, index ); @@ -1679,7 +1679,7 @@ Actor Loader::AddNode( Scene3dView& scene3dView, uint32_t index ) for( auto childIter = tempNode->CBegin(), end = tempNode->CEnd(); childIter != end; ++childIter ) { Actor childActor = AddNode( scene3dView, ( ( *childIter ).second ).GetInteger() ); - childActor.SetParentOrigin( anchorPoint ); + childActor.SetProperty( Actor::Property::PARENT_ORIGIN, anchorPoint ); actor.Add( childActor ); } }