X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Frenderers%2Frenderer-factory-impl.cpp;h=6b2e22e74eab1d2a79f2e6032192c1bd8ba75ce8;hp=b9d1d4015a59389101736e310b2ae97b5af12b90;hb=76dead7c21ac57622ca1a70c156efddc017059cf;hpb=21b42a30e8a6e94e5e523ebdaec055a91a38f046 diff --git a/dali-toolkit/internal/controls/renderers/renderer-factory-impl.cpp b/dali-toolkit/internal/controls/renderers/renderer-factory-impl.cpp index b9d1d40..6b2e22e 100644 --- a/dali-toolkit/internal/controls/renderers/renderer-factory-impl.cpp +++ b/dali-toolkit/internal/controls/renderers/renderer-factory-impl.cpp @@ -31,16 +31,21 @@ #include #include #include +#include namespace { -const char * const RENDERER_TYPE_NAME( "renderer-type" ); +const char * const RENDERER_TYPE_NAME( "rendererType" ); -const char * const COLOR_RENDERER("color-renderer"); -const char * const BORDER_RENDERER("border-renderer"); -const char * const GRADIENT_RENDERER("gradient-renderer"); -const char * const IMAGE_RENDERER("image-renderer"); -const char * const N_PATCH_RENDERER("n-patch-renderer"); +const char * const COLOR_RENDERER("colorRenderer"); +const char * const BORDER_RENDERER("borderRenderer"); +const char * const GRADIENT_RENDERER("gradientRenderer"); +const char * const IMAGE_RENDERER("imageRenderer"); +const char * const N_PATCH_RENDERER("nPatchRenderer"); + +const std::string TEXTURE_UNIFORM_NAME = "sTexture"; + +const char * const BROKEN_RENDERER_IMAGE_URL( DALI_IMAGE_DIR "broken.png"); } namespace Dali @@ -98,7 +103,8 @@ Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const Property::Ma } else if( typeValue == IMAGE_RENDERER ) { - rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ) ); + CreateAtlasManager(); + rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) ); } else if( typeValue == N_PATCH_RENDERER ) { @@ -112,7 +118,8 @@ Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const Property::Ma if( rendererPtr ) { - rendererPtr->Initialize( propertyMap ); + Actor actor; + rendererPtr->Initialize( actor, propertyMap ); } else { @@ -135,18 +142,24 @@ Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const Vector4& col return Toolkit::ControlRenderer( rendererPtr ); } -bool RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, const Vector4& color ) +void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Vector4& color ) { - ColorRenderer* rendererPtr = dynamic_cast< ColorRenderer* >( &GetImplementation( renderer ) ); - if( rendererPtr ) + if( renderer ) { - rendererPtr->SetColor( color ); - return false; + ColorRenderer* rendererPtr = dynamic_cast< ColorRenderer* >( &GetImplementation( renderer ) ); + if( rendererPtr ) + { + rendererPtr->SetColor( color ); + return; + } + + renderer.RemoveAndReset( actor ); } - else + + renderer = GetControlRenderer( color ); + if( actor && actor.OnStage() ) { - renderer = GetControlRenderer( color ); - return true; + renderer.SetOnStage( actor ); } } @@ -186,40 +199,57 @@ Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const Image& image } else { - ImageRenderer* rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ) ); - rendererPtr->SetImage( image ); + CreateAtlasManager(); + ImageRenderer* rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) ); + Actor actor; + rendererPtr->SetImage( actor, image ); return Toolkit::ControlRenderer( rendererPtr ); } } -bool RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, const Image& image ) +void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Image& image ) { - NinePatchImage npatchImage = NinePatchImage::DownCast( image ); - if( npatchImage ) + if( renderer ) { - NPatchRenderer* rendererPtr = dynamic_cast< NPatchRenderer* >( &GetImplementation( renderer ) ); - if( rendererPtr ) + if( ! image ) { - rendererPtr->SetImage( npatchImage ); - return false; + // If the image is empty, then reset the renderer and return + renderer.RemoveAndReset( actor ); + return; } - } - else - { - ImageRenderer* rendererPtr = dynamic_cast< ImageRenderer* >( &GetImplementation( renderer ) ); - if( rendererPtr ) + + NinePatchImage npatchImage = NinePatchImage::DownCast( image ); + if( npatchImage ) { - rendererPtr->SetImage( image ); - return false; + NPatchRenderer* rendererPtr = dynamic_cast< NPatchRenderer* >( &GetImplementation( renderer ) ); + if( rendererPtr ) + { + rendererPtr->SetImage( npatchImage ); + return; + } } + else + { + ImageRenderer* rendererPtr = dynamic_cast< ImageRenderer* >( &GetImplementation( renderer ) ); + if( rendererPtr ) + { + rendererPtr->SetImage( actor, image ); + return; + } + } + + renderer.RemoveAndReset( actor ); } renderer = GetControlRenderer( image ); - return true; + if( actor && actor.OnStage() ) + { + renderer.SetOnStage( actor ); + } } -Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const std::string& url ) +Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const std::string& url, ImageDimensions size ) { if( !mFactoryCache ) { @@ -235,76 +265,98 @@ Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const std::string& } else { - ImageRenderer* rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ) ); - rendererPtr->SetImage( url ); + CreateAtlasManager(); + ImageRenderer* rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) ); + Actor actor; + rendererPtr->SetImage( actor, url, size ); return Toolkit::ControlRenderer( rendererPtr ); } } -bool RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, const std::string& url ) +void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const std::string& url, ImageDimensions size ) { - if( NinePatchImage::IsNinePatchUrl( url ) ) + if( renderer ) { - NPatchRenderer* rendererPtr = dynamic_cast< NPatchRenderer* >( &GetImplementation( renderer ) ); - if( rendererPtr ) + if( url.empty() ) { - rendererPtr->SetImage( url ); - return false; + // If the URL is empty, then reset the renderer and return + renderer.RemoveAndReset( actor ); + return; } - } - else - { - ImageRenderer* rendererPtr = dynamic_cast< ImageRenderer* >( &GetImplementation( renderer ) ); - if( rendererPtr ) + else if( NinePatchImage::IsNinePatchUrl( url ) ) + { + NPatchRenderer* rendererPtr = dynamic_cast< NPatchRenderer* >( &GetImplementation( renderer ) ); + if( rendererPtr ) + { + rendererPtr->SetImage( url ); + return; + } + } + else { - rendererPtr->SetImage( url ); - return false; + ImageRenderer* rendererPtr = dynamic_cast< ImageRenderer* >( &GetImplementation( renderer ) ); + if( rendererPtr ) + { + rendererPtr->SetImage( actor, url, size ); + return; + } } + + renderer.RemoveAndReset( actor ); } + renderer = GetControlRenderer( url, size ); + if( actor && actor.OnStage() ) { - renderer = GetControlRenderer( url ); - return true; + renderer.SetOnStage( actor ); } } -bool RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, const Property::Map& propertyMap ) +void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Property::Map& propertyMap ) { - Property::Value* type = propertyMap.Find( RENDERER_TYPE_NAME ); - std::string typeValue ; - if( type && type->Get( typeValue )) + if( renderer ) { - //If there's been a renderer type change then we have to return a new shader - if( typeValue == COLOR_RENDERER && typeid( renderer ) != typeid( ColorRenderer ) ) - { - renderer = GetControlRenderer( propertyMap ); - return true; - } - else if( typeValue == GRADIENT_RENDERER && typeid( renderer ) != typeid( GradientRenderer ) ) - { - renderer = GetControlRenderer( propertyMap ); - return true; - } - else if( typeValue == IMAGE_RENDERER && typeid( renderer ) != typeid( ImageRenderer ) ) - { - renderer = GetControlRenderer( propertyMap ); - return true; - } - else if( typeValue == N_PATCH_RENDERER && typeid( renderer ) != typeid( NPatchRenderer ) ) + ControlRenderer& controlRenderer = GetImplementation( renderer ); + + Property::Value* type = propertyMap.Find( RENDERER_TYPE_NAME ); + std::string typeValue ; + + //If there's no renderer type specified or if there hasn't been a renderer type change then we can reuse the renderer + if( !type || !type->Get( typeValue ) || + ( typeValue == IMAGE_RENDERER && typeid( controlRenderer ) == typeid( ImageRenderer ) ) || + ( typeValue == N_PATCH_RENDERER && typeid( controlRenderer ) == typeid( NPatchRenderer ) ) || + ( typeValue == COLOR_RENDERER && typeid( controlRenderer ) == typeid( ColorRenderer ) )|| + ( typeValue == GRADIENT_RENDERER && typeid( controlRenderer ) == typeid( GradientRenderer ) ) || + ( typeValue == BORDER_RENDERER && typeid( controlRenderer ) == typeid( BorderRenderer ) ) ) { - renderer = GetControlRenderer( propertyMap ); - return true; - } - else if( typeValue == BORDER_RENDERER && typeid( renderer ) != typeid( BorderRenderer ) ) - { - renderer = GetControlRenderer( propertyMap ); - return true; + controlRenderer.Initialize( actor, propertyMap ); + return; } + + renderer.RemoveAndReset( actor ); } - GetImplementation( renderer ).Initialize( propertyMap ); - return false; + renderer = GetControlRenderer( propertyMap ); + if( actor && actor.OnStage() ) + { + renderer.SetOnStage( actor ); + } +} + +Image RendererFactory::GetBrokenRendererImage() +{ + return ResourceImage::New( BROKEN_RENDERER_IMAGE_URL ); +} + +void RendererFactory::CreateAtlasManager() +{ + if( !mAtlasManager ) + { + Shader shader = ImageRenderer::GetImageShader( *( mFactoryCache.Get() ) ); + mAtlasManager = new ImageAtlasManager(shader, TEXTURE_UNIFORM_NAME); + mAtlasManager->SetBrokenImage( BROKEN_RENDERER_IMAGE_URL ); + } } } // namespace Internal