X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Frenderers%2Fnpatch%2Fnpatch-renderer.cpp;h=df0e8f5ada4a3d8af16adacfcf46c9ff27ef83b9;hp=d49f3d32ec0bd04f6b2f6a2edf0a3d76c328561a;hb=a2de9cf491172cd5da9dc9ed60b17683dab6d7bc;hpb=669373aecf093fe345b679b0ebe1e8056b12af2c diff --git a/dali-toolkit/internal/controls/renderers/npatch/npatch-renderer.cpp b/dali-toolkit/internal/controls/renderers/npatch/npatch-renderer.cpp index d49f3d3..df0e8f5 100644 --- a/dali-toolkit/internal/controls/renderers/npatch/npatch-renderer.cpp +++ b/dali-toolkit/internal/controls/renderers/npatch/npatch-renderer.cpp @@ -41,13 +41,37 @@ namespace Internal namespace { -const char * const RENDERER_TYPE("renderer-type"); -const char * const RENDERER_TYPE_VALUE("n-patch-renderer"); +const char * const RENDERER_TYPE("rendererType"); +const char * const RENDERER_TYPE_VALUE("nPatch"); -const char * const IMAGE_URL_NAME("image-url"); -const char * const BORDER_ONLY("border-only"); +const char * const IMAGE_URL_NAME("imageUrl"); +const char * const BORDER_ONLY("borderOnly"); -std::string TEXTURE_UNIFORM_NAME = "sTexture"; +const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( + attribute mediump vec2 aPosition;\n + varying mediump vec2 vTexCoord;\n + uniform mediump mat4 uMvpMatrix;\n + uniform mediump vec3 uSize;\n + uniform mediump vec2 uNinePatchFactorsX[ FACTOR_SIZE_X ];\n + uniform mediump vec2 uNinePatchFactorsY[ FACTOR_SIZE_Y ];\n + \n + void main()\n + {\n + mediump vec2 fixedFactor = vec2( uNinePatchFactorsX[ int( ( aPosition.x + 1.0 ) * 0.5 ) ].x, uNinePatchFactorsY[ int( ( aPosition.y + 1.0 ) * 0.5 ) ].x );\n + mediump vec2 stretch = vec2( uNinePatchFactorsX[ int( ( aPosition.x ) * 0.5 ) ].y, uNinePatchFactorsY[ int( ( aPosition.y ) * 0.5 ) ].y );\n + \n + mediump vec2 fixedTotal = vec2( uNinePatchFactorsX[ FACTOR_SIZE_X - 1 ].x, uNinePatchFactorsY[ FACTOR_SIZE_Y - 1 ].x );\n + mediump vec2 stretchTotal = vec2( uNinePatchFactorsX[ FACTOR_SIZE_X - 1 ].y, uNinePatchFactorsY[ FACTOR_SIZE_Y - 1 ].y );\n + \n + mediump vec4 vertexPosition = vec4( ( fixedFactor + ( uSize.xy - fixedTotal ) * stretch / stretchTotal ), 0.0, 1.0 );\n + vertexPosition.xy -= uSize.xy * vec2( 0.5, 0.5 );\n + vertexPosition = uMvpMatrix * vertexPosition;\n + \n + vTexCoord = ( fixedFactor + stretch ) / ( fixedTotal + stretchTotal );\n + \n + gl_Position = vertexPosition;\n + }\n +); const char* VERTEX_SHADER_3X3 = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n @@ -101,18 +125,18 @@ Geometry GenerateGeometry( const Vector< Vector2 >& vertices, const Vector< unsi { Property::Map vertexFormat; vertexFormat[ "aPosition" ] = Property::VECTOR2; - PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat, vertices.Size() ); + PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat ); if( vertices.Size() > 0 ) { - vertexPropertyBuffer.SetData( &vertices[ 0 ] ); + vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() ); } Property::Map indexFormat; indexFormat[ "indices" ] = Property::INTEGER; - PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat, indices.Size() ); + PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat ); if( indices.Size() > 0 ) { - indexPropertyBuffer.SetData( &indices[ 0 ] ); + indexPropertyBuffer.SetData( &indices[ 0 ], indices.Size() ); } // Create the geometry object @@ -146,12 +170,43 @@ void AddVertex( Vector< Vector2 >& vertices, unsigned int x, unsigned int y ) vertices.PushBack( Vector2( x, y ) ); } +void RegisterStretchProperties( TextureSet& textureSet, const char * uniformName, const NinePatchImage::StretchRanges& stretchPixels, uint16_t imageExtent) +{ + uint16_t prevEnd = 0; + uint16_t prevFix = 0; + uint16_t prevStretch = 0; + unsigned int i = 1; + for( NinePatchImage::StretchRanges::ConstIterator it = stretchPixels.Begin(); it != stretchPixels.End(); ++it, ++i ) + { + uint16_t start = it->GetX(); + uint16_t end = it->GetY(); + + uint16_t fix = prevFix + start - prevEnd; + uint16_t stretch = prevStretch + end - start; + + std::stringstream uniform; + uniform << uniformName << "[" << i << "]"; + textureSet.RegisterProperty( uniform.str(), Vector2( fix, stretch ) ); + + prevEnd = end; + prevFix = fix; + prevStretch = stretch; + } + + { + prevFix += imageExtent - prevEnd; + std::stringstream uniform; + uniform << uniformName << "[" << i << "]"; + textureSet.RegisterProperty( uniform.str(), Vector2( prevFix, prevStretch ) ); + } +} + } //unnamed namespace /////////////////NPatchRenderer//////////////// -NPatchRenderer::NPatchRenderer() -: ControlRenderer(), +NPatchRenderer::NPatchRenderer( RendererFactoryCache& factoryCache ) +: ControlRenderer( factoryCache ), mBorderOnly( false ) { } @@ -160,14 +215,12 @@ NPatchRenderer::~NPatchRenderer() { } -void NPatchRenderer::Initialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap ) +void NPatchRenderer::DoInitialize( Actor& actor, const Property::Map& propertyMap ) { - Initialize(factoryCache); - Property::Value* imageURLValue = propertyMap.Find( IMAGE_URL_NAME ); if( imageURLValue ) { - //Read the border-only property first since InitialiseFromImage relies on mBorderOnly to be properly set + //Read the borderOnly property first since InitialiseFromImage relies on mBorderOnly to be properly set Property::Value* borderOnlyValue = propertyMap.Find( BORDER_ONLY ); if( borderOnlyValue ) { @@ -177,16 +230,35 @@ void NPatchRenderer::Initialize( RendererFactoryCache& factoryCache, const Prope if( imageURLValue->Get( mImageUrl ) ) { NinePatchImage nPatch = NinePatchImage::New( mImageUrl ); - InitialiseFromImage( nPatch ); + InitializeFromImage( nPatch ); } else { - CreateErrorImage(); + InitializeFromBrokenImage(); DALI_LOG_ERROR( "The property '%s' is not a string\n", IMAGE_URL_NAME ); } } } +void NPatchRenderer::GetNaturalSize( Vector2& naturalSize ) const +{ + if( mImage ) + { + naturalSize.x = mImage.GetWidth(); + naturalSize.y = mImage.GetHeight(); + } + else if( !mImageUrl.empty() ) + { + ImageDimensions dimentions = ResourceImage::GetImageSize( mImageUrl ); + naturalSize.x = dimentions.GetWidth(); + naturalSize.y = dimentions.GetHeight(); + } + else + { + naturalSize = Vector2::ZERO; + } +} + void NPatchRenderer::SetClipRect( const Rect& clipRect ) { ControlRenderer::SetClipRect( clipRect ); @@ -198,6 +270,109 @@ void NPatchRenderer::SetOffset( const Vector2& offset ) //ToDo: renderer applies the offset } +Geometry NPatchRenderer::CreateGeometry() +{ + Geometry geometry; + if( mStretchPixelsX.Size() == 1 && mStretchPixelsY.Size() == 1 ) + { + if( !mBorderOnly ) + { + geometry = mFactoryCache.GetGeometry( RendererFactoryCache::NINE_PATCH_GEOMETRY ); + if( !geometry ) + { + geometry = CreateGeometry( Uint16Pair( 3, 3 ) ); + mFactoryCache.SaveGeometry( RendererFactoryCache::NINE_PATCH_GEOMETRY, geometry ); + } + } + else + { + geometry = mFactoryCache.GetGeometry( RendererFactoryCache::NINE_PATCH_BORDER_GEOMETRY ); + if( !geometry ) + { + geometry = CreateGeometryBorder( Uint16Pair( 3, 3 ) ); + mFactoryCache.SaveGeometry( RendererFactoryCache::NINE_PATCH_BORDER_GEOMETRY, geometry ); + } + } + } + else if( mStretchPixelsX.Size() > 0 || mStretchPixelsY.Size() > 0) + { + Uint16Pair gridSize( 2 * mStretchPixelsX.Size() + 1, 2 * mStretchPixelsY.Size() + 1 ); + geometry = !mBorderOnly ? CreateGeometry( gridSize ) : CreateGeometryBorder( gridSize ); + } + + return geometry; +} + +Shader NPatchRenderer::CreateShader() +{ + Shader shader; + if( !mImpl->mCustomShader ) + { + if( mStretchPixelsX.Size() == 1 && mStretchPixelsY.Size() == 1 ) + { + shader = mFactoryCache.GetShader( RendererFactoryCache::NINE_PATCH_SHADER ); + if( !shader ) + { + shader = Shader::New( VERTEX_SHADER_3X3, FRAGMENT_SHADER ); + mFactoryCache.SaveShader( RendererFactoryCache::NINE_PATCH_SHADER, shader ); + } + } + else if( mStretchPixelsX.Size() > 0 || mStretchPixelsY.Size() > 0) + { + std::stringstream vertexShader; + vertexShader << "#define FACTOR_SIZE_X " << mStretchPixelsX.Size() + 2 << "\n" + << "#define FACTOR_SIZE_Y " << mStretchPixelsY.Size() + 2 << "\n" + << VERTEX_SHADER; + + shader = Shader::New( vertexShader.str(), FRAGMENT_SHADER ); + } + } + else + { + const char* fragmentShader = FRAGMENT_SHADER; + Dali::Shader::ShaderHints hints = Dali::Shader::HINT_NONE; + + if( !mImpl->mCustomShader->mFragmentShader.empty() ) + { + fragmentShader = mImpl->mCustomShader->mFragmentShader.c_str(); + } + hints = mImpl->mCustomShader->mHints; + + if( mStretchPixelsX.Size() == 1 && mStretchPixelsY.Size() == 1 ) + { + shader = Shader::New( VERTEX_SHADER_3X3, fragmentShader, hints ); + } + else if( mStretchPixelsX.Size() > 0 || mStretchPixelsY.Size() > 0) + { + std::stringstream vertexShader; + vertexShader << "#define FACTOR_SIZE_X " << mStretchPixelsX.Size() + 2 << "\n" + << "#define FACTOR_SIZE_Y " << mStretchPixelsY.Size() + 2 << "\n" + << VERTEX_SHADER; + + shader = Shader::New( vertexShader.str(), fragmentShader, hints ); + } + } + + return shader; +} + +void NPatchRenderer::InitializeRenderer() +{ + Geometry geometry = CreateGeometry(); + Shader shader = CreateShader(); + + if( !geometry || !shader ) + { + DALI_LOG_ERROR("The 9 patch image '%s' doesn't have any valid stretch borders and so is not a valid 9 patch image\n", mImageUrl.c_str() ); + InitializeFromBrokenImage(); + } + + TextureSet textureSet = TextureSet::New(); + mImpl->mRenderer = Renderer::New( geometry, shader ); + mImpl->mRenderer.SetTextures( textureSet ); +} + + void NPatchRenderer::DoSetOnStage( Actor& actor ) { if( !mCroppedImage ) @@ -205,14 +380,17 @@ void NPatchRenderer::DoSetOnStage( Actor& actor ) if( !mImageUrl.empty() ) { NinePatchImage nPatch = NinePatchImage::New( mImageUrl ); - InitialiseFromImage( nPatch ); + InitializeFromImage( nPatch ); } else if( mImage ) { - InitialiseFromImage( mImage ); + InitializeFromImage( mImage ); } } + //initialize the renderer after initializing from the image since we need to know the grid size from the image before creating the geometry + InitializeRenderer(); + if( mCroppedImage ) { ApplyImageToSampler(); @@ -222,9 +400,11 @@ void NPatchRenderer::DoSetOnStage( Actor& actor ) void NPatchRenderer::DoSetOffStage( Actor& actor ) { mCroppedImage.Reset(); + actor.RemoveRenderer( mImpl->mRenderer ); + mImpl->mRenderer.Reset(); } -void NPatchRenderer::CreatePropertyMap( Property::Map& map ) const +void NPatchRenderer::DoCreatePropertyMap( Property::Map& map ) const { map.Clear(); map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE ); @@ -239,37 +419,48 @@ void NPatchRenderer::CreatePropertyMap( Property::Map& map ) const map.Insert( BORDER_ONLY, mBorderOnly ); } -void NPatchRenderer::Initialize( RendererFactoryCache& factoryCache ) +void NPatchRenderer::ChangeRenderer( bool oldBorderOnly, size_t oldGridX, size_t oldGridY ) { - mNinePatchGeometry = factoryCache.GetGeometry( RendererFactoryCache::NINE_PATCH_GEOMETRY ); - if( !(mNinePatchGeometry) ) - { - mNinePatchGeometry = CreateGeometry( Uint16Pair( 3, 3 ) ); - factoryCache.SaveGeometry( RendererFactoryCache::NINE_PATCH_GEOMETRY, mNinePatchGeometry ); - } + //check to see if the border style has changed - mNinePatchBorderGeometry = factoryCache.GetGeometry( RendererFactoryCache::NINE_PATCH_BORDER_GEOMETRY ); - if( !(mNinePatchBorderGeometry) ) + bool borderOnlyChanged = oldBorderOnly != mBorderOnly; + bool gridChanged = oldGridX != mStretchPixelsX.Size() || oldGridY != mStretchPixelsY.Size(); + + if( borderOnlyChanged || gridChanged ) { - mNinePatchBorderGeometry = CreateGeometryBorder( Uint16Pair( 3, 3 ) ); - factoryCache.SaveGeometry( RendererFactoryCache::NINE_PATCH_BORDER_GEOMETRY, mNinePatchBorderGeometry ); + Geometry geometry = CreateGeometry(); + if( geometry ) + { + mImpl->mRenderer.SetGeometry( geometry ); + } + else + { + InitializeFromBrokenImage(); + } } - mNinePatchShader = factoryCache.GetShader( RendererFactoryCache::NINE_PATCH_SHADER ); - if( !mNinePatchShader ) + if( gridChanged ) { - mNinePatchShader = Shader::New( VERTEX_SHADER_3X3, FRAGMENT_SHADER ); - factoryCache.SaveShader( RendererFactoryCache::NINE_PATCH_SHADER, mNinePatchShader ); + Shader shader = CreateShader(); + TextureSet textureSet; + if( shader ) + { + textureSet = mImpl->mRenderer.GetTextures(); + if( !textureSet ) + { + InitializeFromBrokenImage(); + } + mImpl->mRenderer.SetShader( shader ); + } } - - mImpl->mGeometry = mNinePatchGeometry; - mImpl->mShader = mNinePatchShader; - - mImageUrl.clear(); } void NPatchRenderer::SetImage( const std::string& imageUrl, bool borderOnly ) { + bool oldBorderOnly = mBorderOnly; + size_t oldGridX = mStretchPixelsX.Size(); + size_t oldGridY = mStretchPixelsY.Size(); + mBorderOnly = borderOnly; mImage.Reset(); if( mImageUrl == imageUrl ) @@ -278,17 +469,26 @@ void NPatchRenderer::SetImage( const std::string& imageUrl, bool borderOnly ) } mImageUrl = imageUrl; - NinePatchImage nPatch = NinePatchImage::New( mImageUrl ); - InitialiseFromImage( nPatch ); - - if( mCroppedImage && mImpl->mIsOnStage ) + if( mImpl->mRenderer ) { - ApplyImageToSampler(); + NinePatchImage nPatch = NinePatchImage::New( mImageUrl ); + InitializeFromImage( nPatch ); + + ChangeRenderer( oldBorderOnly, oldGridX, oldGridY ); + + if( mCroppedImage ) + { + ApplyImageToSampler(); + } } } void NPatchRenderer::SetImage( NinePatchImage image, bool borderOnly ) { + bool oldBorderOnly = mBorderOnly; + size_t oldGridX = mStretchPixelsX.Size(); + size_t oldGridY = mStretchPixelsY.Size(); + mBorderOnly = borderOnly; mImageUrl.empty(); if( mImage == image ) @@ -297,21 +497,25 @@ void NPatchRenderer::SetImage( NinePatchImage image, bool borderOnly ) } mImage = image; - InitialiseFromImage( mImage ); - - if( mCroppedImage && mImpl->mIsOnStage ) + if( mImpl->mRenderer ) { - ApplyImageToSampler(); + InitializeFromImage( mImage ); + ChangeRenderer( oldBorderOnly, oldGridX, oldGridY ); + + if( mCroppedImage ) + { + ApplyImageToSampler(); + } } } -void NPatchRenderer::InitialiseFromImage( NinePatchImage nPatch ) +void NPatchRenderer::InitializeFromImage( NinePatchImage nPatch ) { mCroppedImage = nPatch.CreateCroppedBufferImage(); if( !mCroppedImage ) { DALI_LOG_ERROR("'%s' specify a valid 9 patch image\n", mImageUrl.c_str() ); - CreateErrorImage(); + InitializeFromBrokenImage(); return; } @@ -319,74 +523,47 @@ void NPatchRenderer::InitialiseFromImage( NinePatchImage nPatch ) mStretchPixelsX = nPatch.GetStretchPixelsX(); mStretchPixelsY = nPatch.GetStretchPixelsY(); - - if( mStretchPixelsX.Size() > 0 && mStretchPixelsY.Size() > 0 ) - { - //only 9 patch supported for now - mImpl->mGeometry = !mBorderOnly ? mNinePatchGeometry : mNinePatchBorderGeometry; - mImpl->mShader = mNinePatchShader; - } } -void NPatchRenderer::CreateErrorImage() +void NPatchRenderer::InitializeFromBrokenImage() { - mImageSize = ImageDimensions( 1, 1 ); - - BufferImage bufferImage = BufferImage::New( mImageSize.GetWidth(), mImageSize.GetHeight(), Pixel::RGBA8888 ); - mCroppedImage = bufferImage; - PixelBuffer* pixbuf = bufferImage.GetBuffer(); - - for( size_t i = 0; i < mImageSize.GetWidth() * mImageSize.GetHeight() * 4u; ) - { - pixbuf[ i++ ] = 0; - pixbuf[ i++ ] = 0; - pixbuf[ i++ ] = 0; - pixbuf[ i++ ] = 255; - } + mCroppedImage = RendererFactory::GetBrokenRendererImage(); + mImageSize = ImageDimensions( mCroppedImage.GetWidth(), mCroppedImage.GetHeight() ); mStretchPixelsX.Clear(); mStretchPixelsX.PushBack( Uint16Pair( 0, mImageSize.GetWidth() ) ); mStretchPixelsY.Clear(); mStretchPixelsY.PushBack( Uint16Pair( 0, mImageSize.GetHeight() ) ); - - mImpl->mGeometry = mNinePatchGeometry; - mImpl->mShader = mNinePatchShader; } void NPatchRenderer::ApplyImageToSampler() { - Material material = mImpl->mRenderer.GetMaterial(); - if( material ) + TextureSet textureSet = mImpl->mRenderer.GetTextures(); + if( textureSet ) { - Sampler sampler; - for( std::size_t i = 0; i < material.GetNumberOfSamplers(); ++i ) - { - sampler = material.GetSamplerAt( i ); - if( sampler.GetUniformName() == TEXTURE_UNIFORM_NAME ) - { - sampler.SetImage( mCroppedImage ); - break; - } - } - if( !sampler ) - { - sampler = Sampler::New( mCroppedImage, TEXTURE_UNIFORM_NAME ); - material.AddSampler( sampler ); - } + textureSet.SetImage( 0u, mCroppedImage ); - if( mStretchPixelsX.Size() > 0 && mStretchPixelsY.Size() > 0 ) + if( mStretchPixelsX.Size() == 1 && mStretchPixelsY.Size() == 1 ) { - //only 9 patch supported for now + //special case for 9 patch Uint16Pair stretchX = mStretchPixelsX[ 0 ]; Uint16Pair stretchY = mStretchPixelsY[ 0 ]; uint16_t stretchWidth = stretchX.GetY() - stretchX.GetX(); uint16_t stretchHeight = stretchY.GetY() - stretchY.GetX(); - sampler.RegisterProperty( "uFixed[0]", Vector2::ZERO ); - sampler.RegisterProperty( "uFixed[1]", Vector2( stretchX.GetX(), stretchY.GetX()) ); - sampler.RegisterProperty( "uFixed[2]", Vector2( mImageSize.GetWidth() - stretchWidth, mImageSize.GetHeight() - stretchHeight ) ); - sampler.RegisterProperty( "uStretchTotal", Vector2( stretchWidth, stretchHeight ) ); + textureSet.RegisterProperty( "uFixed[0]", Vector2::ZERO ); + textureSet.RegisterProperty( "uFixed[1]", Vector2( stretchX.GetX(), stretchY.GetX()) ); + textureSet.RegisterProperty( "uFixed[2]", Vector2( mImageSize.GetWidth() - stretchWidth, mImageSize.GetHeight() - stretchHeight ) ); + textureSet.RegisterProperty( "uStretchTotal", Vector2( stretchWidth, stretchHeight ) ); + } + else + { + textureSet.RegisterProperty( "uNinePatchFactorsX[0]", Vector2::ZERO ); + textureSet.RegisterProperty( "uNinePatchFactorsY[0]", Vector2::ZERO ); + + RegisterStretchProperties( textureSet, "uNinePatchFactorsX", mStretchPixelsX, mImageSize.GetWidth() ); + RegisterStretchProperties( textureSet, "uNinePatchFactorsY", mStretchPixelsY, mImageSize.GetHeight() ); } } }