X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Frenderers%2Fimage%2Fimage-renderer.cpp;h=c2bec8574a9f62e24a6a29893a76b0d6f8c8f0c1;hp=b8c6343bf32a89f6dee0ff60929e1ce8d5096654;hb=a2de9cf491172cd5da9dc9ed60b17683dab6d7bc;hpb=301d5a88d13f48dd5220fbcb21231ce4516f313f diff --git a/dali-toolkit/internal/controls/renderers/image/image-renderer.cpp b/dali-toolkit/internal/controls/renderers/image/image-renderer.cpp index b8c6343..c2bec85 100644 --- a/dali-toolkit/internal/controls/renderers/image/image-renderer.cpp +++ b/dali-toolkit/internal/controls/renderers/image/image-renderer.cpp @@ -71,7 +71,6 @@ const char * const BOX_THEN_LINEAR("boxThenLinear"); const char * const NO_FILTER("noFilter"); const char * const DONT_CARE("dontCare"); -const std::string TEXTURE_UNIFORM_NAME = "sTexture"; const std::string ATLAS_RECT_UNIFORM_NAME = "uAtlasRect"; const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea"; @@ -109,34 +108,6 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( }\n ); - -Geometry GenerateGeometry( const Vector< Vector2 >& vertices, const Vector< unsigned int >& indices ) -{ - Property::Map vertexFormat; - vertexFormat[ "aPosition" ] = Property::VECTOR2; - PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat ); - if( vertices.Size() > 0 ) - { - vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() ); - } - - Property::Map indexFormat; - indexFormat[ "indices" ] = Property::INTEGER; - PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat ); - if( indices.Size() > 0 ) - { - indexPropertyBuffer.SetData( &indices[ 0 ], indices.Size() ); - } - - // Create the geometry object - Geometry geometry = Geometry::New(); - geometry.AddVertexBuffer( vertexPropertyBuffer ); - geometry.SetIndexBuffer( indexPropertyBuffer ); - geometry.SetGeometryType( Geometry::TRIANGLE_STRIP ); - - return geometry; -} - Geometry CreateGeometry( RendererFactoryCache& factoryCache, ImageDimensions gridSize ) { Geometry geometry; @@ -146,54 +117,13 @@ Geometry CreateGeometry( RendererFactoryCache& factoryCache, ImageDimensions gri geometry = factoryCache.GetGeometry( RendererFactoryCache::QUAD_GEOMETRY ); if( !geometry ) { - geometry = factoryCache.CreateQuadGeometry(); + geometry = RendererFactoryCache::CreateQuadGeometry(); factoryCache.SaveGeometry( RendererFactoryCache::QUAD_GEOMETRY, geometry ); } } else { - uint16_t gridWidth = gridSize.GetWidth(); - uint16_t gridHeight = gridSize.GetHeight(); - - // Create vertices - Vector< Vector2 > vertices; - vertices.Reserve( ( gridWidth + 1 ) * ( gridHeight + 1 ) ); - - for( int y = 0; y < gridHeight + 1; ++y ) - { - for( int x = 0; x < gridWidth + 1; ++x ) - { - vertices.PushBack( Vector2( (float)x/gridWidth - 0.5f, (float)y/gridHeight - 0.5f) ); - } - } - - // Create indices - Vector< unsigned int > indices; - indices.Reserve( (gridWidth+2)*gridHeight*2 - 2); - - for( unsigned int row = 0u; row < gridHeight; ++row ) - { - unsigned int rowStartIndex = row*(gridWidth+1u); - unsigned int nextRowStartIndex = rowStartIndex + gridWidth +1u; - - if( row != 0u ) // degenerate index on non-first row - { - indices.PushBack( rowStartIndex ); - } - - for( unsigned int column = 0u; column < gridWidth+1u; column++) // main strip - { - indices.PushBack( rowStartIndex + column); - indices.PushBack( nextRowStartIndex + column); - } - - if( row != gridHeight-1u ) // degenerate index on non-last row - { - indices.PushBack( nextRowStartIndex + gridWidth ); - } - } - - return GenerateGeometry( vertices, indices ); + geometry = RendererFactoryCache::CreateGridGeometry( gridSize ); } return geometry; @@ -428,8 +358,12 @@ Renderer ImageRenderer::CreateRenderer() const } } - Material material = Material::New( shader ); - return Renderer::New( geometry, material ); + TextureSet textureSet = TextureSet::New(); + + Renderer renderer = Renderer::New( geometry, shader ); + renderer.SetTextures( textureSet ); + + return renderer; } Renderer ImageRenderer::CreateNativeImageRenderer() const @@ -465,8 +399,11 @@ Renderer ImageRenderer::CreateNativeImageRenderer() const } } - Material material = Material::New( shader ); - return Renderer::New( geometry, material ); + TextureSet textureSet = TextureSet::New(); + Renderer renderer = Renderer::New( geometry, shader ); + renderer.SetTextures( textureSet ); + + return renderer; } void ImageRenderer::InitializeRenderer( const std::string& imageUrl ) @@ -487,11 +424,13 @@ void ImageRenderer::InitializeRenderer( const std::string& imageUrl ) if( !mImpl->mRenderer ) { Vector4 atlasRect; - Material material = mAtlasManager.Add(atlasRect, imageUrl, mDesiredSize, mFittingMode, mSamplingMode ); - if( material ) + TextureSet textureSet = mAtlasManager.Add(atlasRect, imageUrl, mDesiredSize, mFittingMode, mSamplingMode ); + if( textureSet ) { Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) ); - mImpl->mRenderer = Renderer::New( geometry, material ); + Shader shader( GetImageShader(mFactoryCache) ); + mImpl->mRenderer = Renderer::New( geometry, shader ); + mImpl->mRenderer.SetTextures( textureSet ); mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect ); } else // big image, atlasing is not applied @@ -500,8 +439,8 @@ void ImageRenderer::InitializeRenderer( const std::string& imageUrl ) ResourceImage image = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode ); image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded ); - Material material = mImpl->mRenderer.GetMaterial(); - material.AddTexture( image, TEXTURE_UNIFORM_NAME ); + TextureSet textureSet = mImpl->mRenderer.GetTextures(); + textureSet.SetImage( 0u, image ); } mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer ); @@ -797,17 +736,10 @@ void ImageRenderer::ApplyImageToSampler( const Image& image ) { if( image ) { - Material material = mImpl->mRenderer.GetMaterial(); - if( material ) + TextureSet textureSet = mImpl->mRenderer.GetTextures(); + if( textureSet ) { - int index = material.GetTextureIndex( TEXTURE_UNIFORM_NAME ); - if( index != -1 ) - { - material.SetTextureImage( index, image ); - return; - } - - material.AddTexture( image, TEXTURE_UNIFORM_NAME ); + textureSet.SetImage( 0u, image ); } } } @@ -826,7 +758,7 @@ void ImageRenderer::OnImageLoaded( ResourceImage image ) void ImageRenderer::CleanCache(const std::string& url) { - Material material = mImpl->mRenderer.GetMaterial(); + TextureSet textureSet = mImpl->mRenderer.GetTextures(); Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f ); Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME ); @@ -839,7 +771,7 @@ void ImageRenderer::CleanCache(const std::string& url) mImpl->mRenderer.Reset(); if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX ) { - mAtlasManager.Remove( material, atlasRect ); + mAtlasManager.Remove( textureSet, atlasRect ); } }