X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Frenderers%2Fimage%2Fimage-renderer.cpp;h=c2bec8574a9f62e24a6a29893a76b0d6f8c8f0c1;hp=b84b5f5d3094b99e9db6563d2f4f073f35774242;hb=a2de9cf491172cd5da9dc9ed60b17683dab6d7bc;hpb=5eac3823385c43627c80d0f10f2aa1b3465cb250 diff --git a/dali-toolkit/internal/controls/renderers/image/image-renderer.cpp b/dali-toolkit/internal/controls/renderers/image/image-renderer.cpp index b84b5f5..c2bec85 100644 --- a/dali-toolkit/internal/controls/renderers/image/image-renderer.cpp +++ b/dali-toolkit/internal/controls/renderers/image/image-renderer.cpp @@ -18,11 +18,18 @@ // CLASS HEADER #include "image-renderer.h" +// EXTERNAL HEADER +#include // for strncasecmp +#include +#include +#include + +// INTERNAL HEADER #include #include #include #include -#include +#include namespace Dali { @@ -35,39 +42,49 @@ namespace Internal namespace { -const char * const RENDERER_TYPE("renderer-type"); -const char * const RENDERER_TYPE_VALUE("image-renderer"); +const char HTTP_URL[] = "http://"; +const char HTTPS_URL[] = "https://"; + +const char * const RENDERER_TYPE("rendererType"); +const char * const RENDERER_TYPE_VALUE("image"); // property names -const char * const IMAGE_URL_NAME("image-url"); -const char * const IMAGE_FITTING_MODE("image-fitting-mode"); -const char * const IMAGE_SAMPLING_MODE("image-sampling-mode"); -const char * const IMAGE_DESIRED_WIDTH("image-desired-width"); -const char * const IMAGE_DESIRED_HEIGHT("image-desired-height"); +const char * const IMAGE_URL_NAME( "imageUrl" ); +const char * const IMAGE_FITTING_MODE( "imageFittingMode" ); +const char * const IMAGE_SAMPLING_MODE( "imageSamplingMode" ); +const char * const IMAGE_DESIRED_WIDTH( "imageDesiredWidth" ); +const char * const IMAGE_DESIRED_HEIGHT( "imageDesiredHeight" ); // fitting modes -const char * const SHRINK_TO_FIT("shrink-to-fit"); -const char * const SCALE_TO_FILL("scale-to-fill"); -const char * const FIT_WIDTH("fit-width"); -const char * const FIT_HEIGHT("fit-height"); +const char * const SHRINK_TO_FIT("shrinkToFit"); +const char * const SCALE_TO_FILL("scaleToFill"); +const char * const FIT_WIDTH("fitWidth"); +const char * const FIT_HEIGHT("fitHeight"); const char * const DEFAULT("default"); // sampling modes const char * const BOX("box"); const char * const NEAREST("nearest"); const char * const LINEAR("linear"); -const char * const BOX_THEN_NEAREST("box-then-nearest"); -const char * const BOX_THEN_LINEAR("box-then-linear"); -const char * const NO_FILTER("no-filter"); -const char * const DONT_CARE("dont-care"); +const char * const BOX_THEN_NEAREST("boxThenNearest"); +const char * const BOX_THEN_LINEAR("boxThenLinear"); +const char * const NO_FILTER("noFilter"); +const char * const DONT_CARE("dontCare"); -std::string TEXTURE_UNIFORM_NAME = "sTexture"; +const std::string ATLAS_RECT_UNIFORM_NAME = "uAtlasRect"; +const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea"; + +const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f); + +const char* DEFAULT_SAMPLER_TYPENAME = "sampler2D"; const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n - varying mediump vec2 vTexCoord;\n uniform mediump mat4 uMvpMatrix;\n uniform mediump vec3 uSize;\n + uniform mediump vec4 uAtlasRect;\n + uniform mediump vec4 pixelArea; + varying mediump vec2 vTexCoord;\n \n void main()\n {\n @@ -75,7 +92,7 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( vertexPosition.xyz *= uSize;\n vertexPosition = uMvpMatrix * vertexPosition;\n \n - vTexCoord = aPosition + vec2(0.5);\n + vTexCoord = mix( uAtlasRect.xy, uAtlasRect.zw, pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) ) );\n gl_Position = vertexPosition;\n }\n ); @@ -91,13 +108,37 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( }\n ); +Geometry CreateGeometry( RendererFactoryCache& factoryCache, ImageDimensions gridSize ) +{ + Geometry geometry; + + if( gridSize == ImageDimensions( 1, 1 ) ) + { + geometry = factoryCache.GetGeometry( RendererFactoryCache::QUAD_GEOMETRY ); + if( !geometry ) + { + geometry = RendererFactoryCache::CreateQuadGeometry(); + factoryCache.SaveGeometry( RendererFactoryCache::QUAD_GEOMETRY, geometry ); + } + } + else + { + geometry = RendererFactoryCache::CreateGridGeometry( gridSize ); + } + + return geometry; +} + } //unnamed namespace -ImageRenderer::ImageRenderer() -: ControlRenderer(), +ImageRenderer::ImageRenderer( RendererFactoryCache& factoryCache, ImageAtlasManager& atlasManager ) +: ControlRenderer( factoryCache ), + mAtlasManager( atlasManager ), mDesiredSize(), mFittingMode( FittingMode::DEFAULT ), - mSamplingMode( SamplingMode::DEFAULT ) + mSamplingMode( SamplingMode::DEFAULT ), + mNativeFragmentShaderCode( ), + mNativeImageFlag( false ) { } @@ -105,14 +146,18 @@ ImageRenderer::~ImageRenderer() { } -void ImageRenderer::Initialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap ) +void ImageRenderer::DoInitialize( Actor& actor, const Property::Map& propertyMap ) { - Initialize(factoryCache); + std::string oldImageUrl = mImageUrl; Property::Value* imageURLValue = propertyMap.Find( IMAGE_URL_NAME ); if( imageURLValue ) { imageURLValue->Get( mImageUrl ); + if( !mImageUrl.empty() ) + { + mImage.Reset(); + } Property::Value* fittingValue = propertyMap.Find( IMAGE_FITTING_MODE ); if( fittingValue ) @@ -209,7 +254,31 @@ void ImageRenderer::Initialize( RendererFactoryCache& factoryCache, const Proper mDesiredSize = ImageDimensions( desiredWidth, desiredHeight ); } - mImage.Reset(); + // remove old renderer if exit + if( mImpl->mRenderer ) + { + if( actor ) //remove old renderer from actor + { + actor.RemoveRenderer( mImpl->mRenderer ); + } + if( !oldImageUrl.empty() ) //clean old renderer from cache + { + CleanCache( oldImageUrl ); + } + } + + NativeImage nativeImage = NativeImage::DownCast( mImage ); + + if( nativeImage ) + { + SetNativeFragmentShaderCode( nativeImage ); + } + + // if actor is on stage, create new renderer and apply to actor + if( actor && actor.OnStage() ) + { + SetOnStage( actor ); + } } void ImageRenderer::SetSize( const Vector2& size ) @@ -251,14 +320,170 @@ void ImageRenderer::SetOffset( const Vector2& offset ) { } +Renderer ImageRenderer::CreateRenderer() const +{ + Geometry geometry; + Shader shader; + + // If mImage is nativeImage with custom sampler or prefix, mNativeFragmentShaderCode will be applied. + // Renderer can't be shared between NativeImage and other image types. + if( !mNativeFragmentShaderCode.empty() ) + { + return CreateNativeImageRenderer(); + } + + if( !mImpl->mCustomShader ) + { + geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) ); + + shader = GetImageShader(mFactoryCache); + } + else + { + geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize ); + if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() ) + { + shader = GetImageShader(mFactoryCache); + } + else + { + shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader, + mImpl->mCustomShader->mFragmentShader.empty() ? FRAGMENT_SHADER : mImpl->mCustomShader->mFragmentShader, + mImpl->mCustomShader->mHints ); + if( mImpl->mCustomShader->mVertexShader.empty() ) + { + shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT ); + shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); + } + } + } + + TextureSet textureSet = TextureSet::New(); + + Renderer renderer = Renderer::New( geometry, shader ); + renderer.SetTextures( textureSet ); + + return renderer; +} + +Renderer ImageRenderer::CreateNativeImageRenderer() const +{ + Geometry geometry; + Shader shader; + + if( !mImpl->mCustomShader ) + { + geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) ); + + shader = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode ); + shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT ); + shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); + } + else + { + geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize ); + if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() ) + { + shader = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode ); + } + else + { + shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader, + mNativeFragmentShaderCode, + mImpl->mCustomShader->mHints ); + if( mImpl->mCustomShader->mVertexShader.empty() ) + { + shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT ); + shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); + } + } + } + + TextureSet textureSet = TextureSet::New(); + Renderer renderer = Renderer::New( geometry, shader ); + renderer.SetTextures( textureSet ); + + return renderer; +} + +void ImageRenderer::InitializeRenderer( const std::string& imageUrl ) +{ + if( imageUrl.empty() ) + { + return; + } + + mImageUrl = imageUrl; + mImpl->mRenderer.Reset(); + + if( !mImpl->mCustomShader && + ( strncasecmp( imageUrl.c_str(), HTTP_URL, sizeof(HTTP_URL) -1 ) != 0 ) && // ignore remote images + ( strncasecmp( imageUrl.c_str(), HTTPS_URL, sizeof(HTTPS_URL) -1 ) != 0 ) ) + { + mImpl->mRenderer = mFactoryCache.GetRenderer( imageUrl ); + if( !mImpl->mRenderer ) + { + Vector4 atlasRect; + TextureSet textureSet = mAtlasManager.Add(atlasRect, imageUrl, mDesiredSize, mFittingMode, mSamplingMode ); + if( textureSet ) + { + Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) ); + Shader shader( GetImageShader(mFactoryCache) ); + mImpl->mRenderer = Renderer::New( geometry, shader ); + mImpl->mRenderer.SetTextures( textureSet ); + mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect ); + } + else // big image, atlasing is not applied + { + mImpl->mRenderer = CreateRenderer(); + + ResourceImage image = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode ); + image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded ); + TextureSet textureSet = mImpl->mRenderer.GetTextures(); + textureSet.SetImage( 0u, image ); + } + + mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer ); + } + + mImpl->mFlags |= Impl::IS_FROM_CACHE; + } + else + { + // for custom shader or remote image, renderer is not cached and atlas is not applied + + mImpl->mFlags &= ~Impl::IS_FROM_CACHE; + mImpl->mRenderer = CreateRenderer(); + ResourceImage resourceImage = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode ); + resourceImage.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded ); + ApplyImageToSampler( resourceImage ); + } +} + +void ImageRenderer::InitializeRenderer( const Image& image ) +{ + mImpl->mFlags &= ~Impl::IS_FROM_CACHE; + + mImpl->mRenderer = CreateRenderer(); + + if( image ) + { + ApplyImageToSampler( image ); + } +} + + void ImageRenderer::DoSetOnStage( Actor& actor ) { - if( !mImageUrl.empty() && !mImage ) + if( !mImageUrl.empty() ) { - mImage = Dali::ResourceImage::New( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode ); + InitializeRenderer( mImageUrl ); + } + else + { + InitializeRenderer( mImage ); } - ApplyImageToSampler(); } void ImageRenderer::DoSetOffStage( Actor& actor ) @@ -266,11 +491,18 @@ void ImageRenderer::DoSetOffStage( Actor& actor ) //If we own the image then make sure we release it when we go off stage if( !mImageUrl.empty() ) { + actor.RemoveRenderer( mImpl->mRenderer ); + CleanCache(mImageUrl); mImage.Reset(); } + else + { + actor.RemoveRenderer( mImpl->mRenderer ); + mImpl->mRenderer.Reset(); + } } -void ImageRenderer::CreatePropertyMap( Property::Map& map ) const +void ImageRenderer::DoCreatePropertyMap( Property::Map& map ) const { map.Clear(); map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE ); @@ -366,99 +598,210 @@ void ImageRenderer::CreatePropertyMap( Property::Map& map ) const } } -void ImageRenderer::Initialize( RendererFactoryCache& factoryCache ) +Shader ImageRenderer::GetImageShader( RendererFactoryCache& factoryCache ) { - mImpl->mGeometry = factoryCache.GetGeometry( RendererFactoryCache::QUAD_GEOMETRY ); - if( !(mImpl->mGeometry) ) + Shader shader = factoryCache.GetShader( RendererFactoryCache::IMAGE_SHADER ); + if( !shader ) { - mImpl->mGeometry = factoryCache.CreateQuadGeometry(); - factoryCache.SaveGeometry( RendererFactoryCache::QUAD_GEOMETRY, mImpl->mGeometry ); + shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); + factoryCache.SaveShader( RendererFactoryCache::IMAGE_SHADER, shader ); + shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT ); + shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); } - - mImpl->mShader = factoryCache.GetShader( RendererFactoryCache::IMAGE_SHADER ); - if( !mImpl->mShader ) - { - mImpl->mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); - factoryCache.SaveShader( RendererFactoryCache::IMAGE_SHADER, mImpl->mShader ); - } - - mDesiredSize = ImageDimensions(); - mFittingMode = FittingMode::DEFAULT; - mSamplingMode = SamplingMode::DEFAULT; - mImageUrl.clear(); -} - -void ImageRenderer::SetImage( const std::string& imageUrl ) -{ - SetImage( imageUrl, 0, 0, Dali::FittingMode::DEFAULT, Dali::SamplingMode::DEFAULT ); + return shader; } -void ImageRenderer::SetImage( const std::string& imageUrl, int desiredWidth, int desiredHeight, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode ) +void ImageRenderer::SetImage( Actor& actor, const std::string& imageUrl, ImageDimensions size, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode ) { if( mImageUrl != imageUrl ) { + std::string oldImageUrl = mImageUrl; mImageUrl = imageUrl; - mDesiredSize = ImageDimensions( desiredWidth, desiredHeight ); + mDesiredSize = size; mFittingMode = fittingMode; mSamplingMode = samplingMode; + mImage.Reset(); - if( !mImageUrl.empty() && mImpl->mIsOnStage ) + if( mImpl->mRenderer ) { - mImage = Dali::ResourceImage::New( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode ); - ApplyImageToSampler(); - } - else - { - mImage.Reset(); + if( GetIsFromCache() ) // if renderer is from cache, remove the old one + { + //remove old renderer + if( actor ) + { + actor.RemoveRenderer( mImpl->mRenderer ); + } + + //clean the cache + if( !oldImageUrl.empty() ) + { + CleanCache(oldImageUrl); + } + + if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor + { + SetOnStage(actor); + } + } + else // if renderer is not from cache, reuse the same renderer and only change the texture + { + ResourceImage image = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode ); + image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded ); + ApplyImageToSampler( image ); + } } } } -void ImageRenderer::SetImage( Image image ) +void ImageRenderer::SetImage( Actor& actor, const Image& image ) { if( mImage != image ) { + NativeImage newNativeImage = NativeImage::DownCast( image ); + bool newRendererFlag = true; + + if( newNativeImage && !mNativeImageFlag ) + { + SetNativeFragmentShaderCode( newNativeImage ); + } + + if( ( newNativeImage && mNativeImageFlag ) || ( !newNativeImage && !mNativeImageFlag ) ) + { + newRendererFlag = false; + } + + if( newNativeImage ) + { + mNativeImageFlag = true; + } + else + { + mNativeFragmentShaderCode.clear(); + mNativeImageFlag = false; + } + + mImage = image; + + if( mImpl->mRenderer ) + { + // if renderer is from cache, remove the old one, and create new renderer + if( GetIsFromCache() ) + { + //remove old renderer + if( actor ) + { + actor.RemoveRenderer( mImpl->mRenderer ); + } + + //clean the cache + if( !mImageUrl.empty() ) + { + CleanCache(mImageUrl); + } + mImageUrl.clear(); + + if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor + { + SetOnStage(actor); + } + } + // if input image is nativeImage and mImage is regular image or the reverse, remove the old one, and create new renderer + else if( newRendererFlag ) + { + //remove old renderer + if( actor ) + { + actor.RemoveRenderer( mImpl->mRenderer ); + } + + if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor + { + SetOnStage(actor); + } + } + else // if renderer is not from cache, reuse the same renderer and only change the texture + { + ApplyImageToSampler( image ); + } + } + mImageUrl.clear(); mDesiredSize = ImageDimensions(); mFittingMode = FittingMode::DEFAULT; mSamplingMode = SamplingMode::DEFAULT; - mImage = image; + } +} - if( mImage && mImpl->mIsOnStage ) +void ImageRenderer::ApplyImageToSampler( const Image& image ) +{ + if( image ) + { + TextureSet textureSet = mImpl->mRenderer.GetTextures(); + if( textureSet ) { - ApplyImageToSampler(); + textureSet.SetImage( 0u, image ); } } } -Image ImageRenderer::GetImage() const +void ImageRenderer::OnImageLoaded( ResourceImage image ) { - return mImage; + if( image.GetLoadingState() == Dali::ResourceLoadingFailed ) + { + Image brokenImage = RendererFactory::GetBrokenRendererImage(); + if( mImpl->mRenderer ) + { + ApplyImageToSampler( brokenImage ); + } + } } -void ImageRenderer::ApplyImageToSampler() +void ImageRenderer::CleanCache(const std::string& url) { - if( mImage ) + TextureSet textureSet = mImpl->mRenderer.GetTextures(); + + Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f ); + Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME ); + if( index != Property::INVALID_INDEX ) { - Material material = mImpl->mRenderer.GetMaterial(); - if( material ) - { - for( std::size_t i = 0; i < material.GetNumberOfSamplers(); ++i ) - { - Sampler sampler = material.GetSamplerAt( i ); - if( sampler.GetUniformName() == TEXTURE_UNIFORM_NAME ) - { - sampler.SetImage( mImage ); - return; - } - } + Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index ); + atlasRectValue.Get( atlasRect ); + } - Sampler sampler = Sampler::New( mImage, TEXTURE_UNIFORM_NAME ); - material.AddSampler( sampler ); - } + mImpl->mRenderer.Reset(); + if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX ) + { + mAtlasManager.Remove( textureSet, atlasRect ); } } +void ImageRenderer::SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage ) +{ + const char* fragmentPreFix = nativeImage.GetCustomFragmentPreFix(); + const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename(); + + if( fragmentPreFix ) + { + mNativeFragmentShaderCode = fragmentPreFix; + mNativeFragmentShaderCode += "\n"; + } + + if( mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty() ) + { + mNativeFragmentShaderCode += mImpl->mCustomShader->mFragmentShader; + } + else + { + mNativeFragmentShaderCode += FRAGMENT_SHADER; + } + + if( customSamplerTypename ) + { + mNativeFragmentShaderCode.replace( mNativeFragmentShaderCode.find( DEFAULT_SAMPLER_TYPENAME ), strlen( DEFAULT_SAMPLER_TYPENAME ), customSamplerTypename ); + } + +} + } // namespace Internal } // namespace Toolkit