X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Frenderers%2Fimage%2Fimage-renderer.cpp;h=058f2b90cb9bcc199470cb0ad75097f88463b74d;hp=7862d5326809420c683e4ddb66c12dff2ce1b684;hb=54fbf47db890d0479d19d780de5ea5d860924632;hpb=1ef48207a956ca5a78cad6f953074953fbcf9f60 diff --git a/dali-toolkit/internal/controls/renderers/image/image-renderer.cpp b/dali-toolkit/internal/controls/renderers/image/image-renderer.cpp index 7862d53..058f2b9 100644 --- a/dali-toolkit/internal/controls/renderers/image/image-renderer.cpp +++ b/dali-toolkit/internal/controls/renderers/image/image-renderer.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -21,9 +21,14 @@ // EXTERNAL HEADER #include // for strncasecmp #include +#include +#include +#include +#include #include // INTERNAL HEADER +#include #include #include #include @@ -44,41 +49,35 @@ namespace const char HTTP_URL[] = "http://"; const char HTTPS_URL[] = "https://"; -const char * const RENDERER_TYPE("rendererType"); -const char * const RENDERER_TYPE_VALUE("imageRenderer"); - // property names -const char * const IMAGE_URL_NAME( "imageUrl" ); -const char * const IMAGE_FITTING_MODE( "imageFittingMode" ); -const char * const IMAGE_SAMPLING_MODE( "imageSamplingMode" ); -const char * const IMAGE_DESIRED_WIDTH( "imageDesiredWidth" ); -const char * const IMAGE_DESIRED_HEIGHT( "imageDesiredHeight" ); +const char * const IMAGE_FITTING_MODE( "fittingMode" ); +const char * const IMAGE_SAMPLING_MODE( "samplingMode" ); +const char * const IMAGE_DESIRED_WIDTH( "desiredWidth" ); +const char * const IMAGE_DESIRED_HEIGHT( "desiredHeight" ); +const char * const SYNCHRONOUS_LOADING( "synchronousLoading" ); // fitting modes -const char * const SHRINK_TO_FIT("shrinkToFit"); -const char * const SCALE_TO_FILL("scaleToFill"); -const char * const FIT_WIDTH("fitWidth"); -const char * const FIT_HEIGHT("fitHeight"); -const char * const DEFAULT("default"); +const char * const SHRINK_TO_FIT("SHRINK_TO_FIT"); +const char * const SCALE_TO_FILL("SCALE_TO_FILL"); +const char * const FIT_WIDTH("FIT_WIDTH"); +const char * const FIT_HEIGHT("FIT_HEIGHT"); +const char * const DEFAULT("DEFAULT"); // sampling modes -const char * const BOX("box"); -const char * const NEAREST("nearest"); -const char * const LINEAR("linear"); -const char * const BOX_THEN_NEAREST("boxThenNearest"); -const char * const BOX_THEN_LINEAR("boxThenLinear"); -const char * const NO_FILTER("noFilter"); -const char * const DONT_CARE("dontCare"); - -const std::string TEXTURE_UNIFORM_NAME = "sTexture"; -const std::string ATLAS_RECT_UNIFORM_NAME = "uAtlasRect"; -const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea"; +const char * const BOX("BOX"); +const char * const NEAREST("NEAREST"); +const char * const LINEAR("LINEAR"); +const char * const BOX_THEN_NEAREST("BOX_THEN_NEAREST"); +const char * const BOX_THEN_LINEAR("BOX_THEN_LINEAR"); +const char * const NO_FILTER("NO_FILTER"); +const char * const DONT_CARE("DONT_CARE"); -// Set this uniform to 1.0 for conventional alpha blending; if pre-multiplied alpha blending, set this uniform to 0.0 -const std::string ALPHA_BLENDING_UNIFORM_NAME = "uAlphaBlending"; +const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea"; const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f); +const char* DEFAULT_SAMPLER_TYPENAME = "sampler2D"; + const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n uniform mediump mat4 uMvpMatrix;\n @@ -102,41 +101,13 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( varying mediump vec2 vTexCoord;\n uniform sampler2D sTexture;\n uniform lowp vec4 uColor;\n - uniform lowp float uAlphaBlending; // Set to 1.0 for conventional alpha blending; if pre-multiplied alpha blending, set to 0.0 \n void main()\n {\n - gl_FragColor = texture2D( sTexture, vTexCoord ) * vec4( uColor.rgb*max( uAlphaBlending, uColor.a ), uColor.a );\n + gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n }\n ); -Geometry GenerateGeometry( const Vector< Vector2 >& vertices, const Vector< unsigned int >& indices ) -{ - Property::Map vertexFormat; - vertexFormat[ "aPosition" ] = Property::VECTOR2; - PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat, vertices.Size() ); - if( vertices.Size() > 0 ) - { - vertexPropertyBuffer.SetData( &vertices[ 0 ] ); - } - - Property::Map indexFormat; - indexFormat[ "indices" ] = Property::INTEGER; - PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat, indices.Size() ); - if( indices.Size() > 0 ) - { - indexPropertyBuffer.SetData( &indices[ 0 ] ); - } - - // Create the geometry object - Geometry geometry = Geometry::New(); - geometry.AddVertexBuffer( vertexPropertyBuffer ); - geometry.SetIndexBuffer( indexPropertyBuffer ); - geometry.SetGeometryType( Geometry::TRIANGLE_STRIP ); - - return geometry; -} - Geometry CreateGeometry( RendererFactoryCache& factoryCache, ImageDimensions gridSize ) { Geometry geometry; @@ -146,54 +117,13 @@ Geometry CreateGeometry( RendererFactoryCache& factoryCache, ImageDimensions gri geometry = factoryCache.GetGeometry( RendererFactoryCache::QUAD_GEOMETRY ); if( !geometry ) { - geometry = factoryCache.CreateQuadGeometry(); + geometry = RendererFactoryCache::CreateQuadGeometry(); factoryCache.SaveGeometry( RendererFactoryCache::QUAD_GEOMETRY, geometry ); } } else { - uint16_t gridWidth = gridSize.GetWidth(); - uint16_t gridHeight = gridSize.GetHeight(); - - // Create vertices - Vector< Vector2 > vertices; - vertices.Reserve( ( gridWidth + 1 ) * ( gridHeight + 1 ) ); - - for( int y = 0; y < gridHeight + 1; ++y ) - { - for( int x = 0; x < gridWidth + 1; ++x ) - { - vertices.PushBack( Vector2( (float)x/gridWidth - 0.5f, (float)y/gridHeight - 0.5f) ); - } - } - - // Create indices - Vector< unsigned int > indices; - indices.Reserve( (gridWidth+2)*gridHeight*2 - 2); - - for( unsigned int row = 0u; row < gridHeight; ++row ) - { - unsigned int rowStartIndex = row*(gridWidth+1u); - unsigned int nextRowStartIndex = rowStartIndex + gridWidth +1u; - - if( row != 0u ) // degenerate index on non-first row - { - indices.PushBack( rowStartIndex ); - } - - for( unsigned int column = 0u; column < gridWidth+1u; column++) // main strip - { - indices.PushBack( rowStartIndex + column); - indices.PushBack( nextRowStartIndex + column); - } - - if( row != gridHeight-1u ) // degenerate index on non-last row - { - indices.PushBack( nextRowStartIndex + gridWidth ); - } - } - - return GenerateGeometry( vertices, indices ); + geometry = RendererFactoryCache::CreateGridGeometry( gridSize ); } return geometry; @@ -207,7 +137,8 @@ ImageRenderer::ImageRenderer( RendererFactoryCache& factoryCache, ImageAtlasMana mDesiredSize(), mFittingMode( FittingMode::DEFAULT ), mSamplingMode( SamplingMode::DEFAULT ), - mIsAlphaPreMultiplied( false ) + mNativeFragmentShaderCode( ), + mNativeImageFlag( false ) { } @@ -321,6 +252,29 @@ void ImageRenderer::DoInitialize( Actor& actor, const Property::Map& propertyMap } mDesiredSize = ImageDimensions( desiredWidth, desiredHeight ); + + } + + Property::Value* syncLoading = propertyMap.Find( SYNCHRONOUS_LOADING ); + if( syncLoading ) + { + bool sync; + syncLoading->Get( sync ); + if( sync ) + { + mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; + } + else + { + mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; + } + } + + // if sync loading is required, the loading should start immediately when new image url is set or the actor is off stage + // ( for on-stage actor with image url unchanged, resource loading is already finished) + if( ( !mImpl->mRenderer || imageURLValue) && IsSynchronousResourceLoading() ) + { + DoSynchronousResourceLoading(); } // remove old renderer if exit @@ -336,6 +290,13 @@ void ImageRenderer::DoInitialize( Actor& actor, const Property::Map& propertyMap } } + NativeImage nativeImage = NativeImage::DownCast( mImage ); + + if( nativeImage ) + { + SetNativeFragmentShaderCode( nativeImage ); + } + // if actor is on stage, create new renderer and apply to actor if( actor && actor.OnStage() ) { @@ -387,9 +348,17 @@ Renderer ImageRenderer::CreateRenderer() const Geometry geometry; Shader shader; + // If mImage is nativeImage with custom sampler or prefix, mNativeFragmentShaderCode will be applied. + // Renderer can't be shared between NativeImage and other image types. + if( !mNativeFragmentShaderCode.empty() ) + { + return CreateNativeImageRenderer(); + } + if( !mImpl->mCustomShader ) { geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) ); + shader = GetImageShader(mFactoryCache); } else @@ -408,13 +377,122 @@ Renderer ImageRenderer::CreateRenderer() const { shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT ); shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); - shader.RegisterProperty( ALPHA_BLENDING_UNIFORM_NAME, 1.f ); } } } - Material material = Material::New( shader ); - return Renderer::New( geometry, material ); + Renderer renderer = Renderer::New( geometry, shader ); + + return renderer; +} + +Renderer ImageRenderer::CreateNativeImageRenderer() const +{ + Geometry geometry; + Shader shader; + + if( !mImpl->mCustomShader ) + { + geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) ); + + shader = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode ); + shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT ); + shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); + } + else + { + geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize ); + shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader, + mNativeFragmentShaderCode, + mImpl->mCustomShader->mHints ); + if( mImpl->mCustomShader->mVertexShader.empty() ) + { + shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT ); + shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); + } + } + + TextureSet textureSet = TextureSet::New(); + Renderer renderer = Renderer::New( geometry, shader ); + renderer.SetTextures( textureSet ); + + return renderer; +} + + +bool ImageRenderer::IsSynchronousResourceLoading() const +{ + return mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; +} + +void ImageRenderer::DoSynchronousResourceLoading() +{ + if( !mImageUrl.empty() ) + { + BitmapLoader loader = BitmapLoader::New( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode ); + loader.Load(); + mPixels = loader.GetPixelData(); + } +} + +Image ImageRenderer::LoadImage( const std::string& url, bool synchronousLoading ) +{ + if( synchronousLoading ) + { + if( !mPixels ) + { + // use broken image + return RendererFactory::GetBrokenRendererImage(); + } + Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() ); + image.Upload( mPixels, 0, 0 ); + return image; + } + else + { + ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode ); + resourceImage.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded ); + return resourceImage; + } +} + +TextureSet ImageRenderer::CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading ) +{ + TextureSet textureSet; + textureRect = FULL_TEXTURE_RECT; + if( synchronousLoading ) + { + if( !mPixels ) + { + // use broken image + textureSet = TextureSet::New(); + TextureSetImage( textureSet, 0u, RendererFactory::GetBrokenRendererImage() ); + } + else + { + textureSet = mAtlasManager.Add(textureRect, mPixels ); + if( !textureSet ) // big image, no atlasing + { + Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() ); + image.Upload( mPixels, 0, 0 ); + textureSet = TextureSet::New(); + TextureSetImage( textureSet, 0u, image ); + } + } + } + else + { + textureSet = mAtlasManager.Add(textureRect, url, mDesiredSize, mFittingMode, mSamplingMode ); + if( !textureSet ) // big image, no atlasing + { + ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode ); + resourceImage.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded ); + textureSet = TextureSet::New(); + TextureSetImage( textureSet, 0u, resourceImage ); + } + } + + return textureSet; } void ImageRenderer::InitializeRenderer( const std::string& imageUrl ) @@ -435,23 +513,15 @@ void ImageRenderer::InitializeRenderer( const std::string& imageUrl ) if( !mImpl->mRenderer ) { Vector4 atlasRect; - Material material = mAtlasManager.Add(atlasRect, imageUrl, mDesiredSize, mFittingMode, mSamplingMode ); - if( material ) + TextureSet textureSet = CreateTextureSet(atlasRect, imageUrl, IsSynchronousResourceLoading() ); + Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) ); + Shader shader( GetImageShader(mFactoryCache) ); + mImpl->mRenderer = Renderer::New( geometry, shader ); + mImpl->mRenderer.SetTextures( textureSet ); + if( atlasRect != FULL_TEXTURE_RECT ) { - Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) ); - mImpl->mRenderer = Renderer::New( geometry, material ); mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect ); } - else // big image, atlasing is not applied - { - mImpl->mRenderer = CreateRenderer(); - - ResourceImage image = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode ); - image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded ); - Material material = mImpl->mRenderer.GetMaterial(); - material.AddTexture( image, TEXTURE_UNIFORM_NAME ); - } - mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer ); } @@ -463,9 +533,8 @@ void ImageRenderer::InitializeRenderer( const std::string& imageUrl ) mImpl->mFlags &= ~Impl::IS_FROM_CACHE; mImpl->mRenderer = CreateRenderer(); - ResourceImage resourceImage = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode ); - resourceImage.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded ); - ApplyImageToSampler( resourceImage ); + Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() ); + ApplyImageToSampler( image ); } } @@ -493,7 +562,6 @@ void ImageRenderer::DoSetOnStage( Actor& actor ) InitializeRenderer( mImage ); } - EnablePreMultipliedAlpha( mIsAlphaPreMultiplied ); } void ImageRenderer::DoSetOffStage( Actor& actor ) @@ -503,7 +571,6 @@ void ImageRenderer::DoSetOffStage( Actor& actor ) { actor.RemoveRenderer( mImpl->mRenderer ); CleanCache(mImageUrl); - mImage.Reset(); } else @@ -516,7 +583,10 @@ void ImageRenderer::DoSetOffStage( Actor& actor ) void ImageRenderer::DoCreatePropertyMap( Property::Map& map ) const { map.Clear(); - map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE ); + map.Insert( RENDERER_TYPE, IMAGE_RENDERER ); + + bool sync = IsSynchronousResourceLoading(); + map.Insert( SYNCHRONOUS_LOADING, sync ); if( !mImageUrl.empty() ) { map.Insert( IMAGE_URL_NAME, mImageUrl ); @@ -618,7 +688,6 @@ Shader ImageRenderer::GetImageShader( RendererFactoryCache& factoryCache ) factoryCache.SaveShader( RendererFactoryCache::IMAGE_SHADER, shader ); shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT ); shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); - shader.RegisterProperty( ALPHA_BLENDING_UNIFORM_NAME, 1.f ); } return shader; } @@ -634,6 +703,11 @@ void ImageRenderer::SetImage( Actor& actor, const std::string& imageUrl, ImageDi mSamplingMode = samplingMode; mImage.Reset(); + if( IsSynchronousResourceLoading() ) + { + DoSynchronousResourceLoading(); + } + if( mImpl->mRenderer ) { if( GetIsFromCache() ) // if renderer is from cache, remove the old one @@ -657,8 +731,7 @@ void ImageRenderer::SetImage( Actor& actor, const std::string& imageUrl, ImageDi } else // if renderer is not from cache, reuse the same renderer and only change the texture { - ResourceImage image = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode ); - image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded ); + Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() ); ApplyImageToSampler( image ); } } @@ -669,11 +742,35 @@ void ImageRenderer::SetImage( Actor& actor, const Image& image ) { if( mImage != image ) { + NativeImage newNativeImage = NativeImage::DownCast( image ); + bool newRendererFlag = true; + + if( newNativeImage && !mNativeImageFlag ) + { + SetNativeFragmentShaderCode( newNativeImage ); + } + + if( ( newNativeImage && mNativeImageFlag ) || ( !newNativeImage && !mNativeImageFlag ) ) + { + newRendererFlag = false; + } + + if( newNativeImage ) + { + mNativeImageFlag = true; + } + else + { + mNativeFragmentShaderCode.clear(); + mNativeImageFlag = false; + } + mImage = image; if( mImpl->mRenderer ) { - if( GetIsFromCache() ) // if renderer is from cache, remove the old one + // if renderer is from cache, remove the old one, and create new renderer + if( GetIsFromCache() ) { //remove old renderer if( actor ) @@ -693,6 +790,20 @@ void ImageRenderer::SetImage( Actor& actor, const Image& image ) SetOnStage(actor); } } + // if input image is nativeImage and mImage is regular image or the reverse, remove the old one, and create new renderer + else if( newRendererFlag ) + { + //remove old renderer + if( actor ) + { + actor.RemoveRenderer( mImpl->mRenderer ); + } + + if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor + { + SetOnStage(actor); + } + } else // if renderer is not from cache, reuse the same renderer and only change the texture { ApplyImageToSampler( image ); @@ -706,53 +817,17 @@ void ImageRenderer::SetImage( Actor& actor, const Image& image ) } } -void ImageRenderer::EnablePreMultipliedAlpha( bool preMultipled ) -{ - mIsAlphaPreMultiplied = preMultipled; - if( mImpl->mRenderer ) - { - Material material = mImpl->mRenderer.GetMaterial(); - - if( preMultipled ) - { - material.SetBlendFunc( BlendingFactor::ONE, BlendingFactor::ONE_MINUS_SRC_ALPHA, - BlendingFactor::ONE, BlendingFactor::ONE ); - if( !mImpl->mCustomShader || mImpl->mCustomShader->mVertexShader.empty()) - { - material.RegisterProperty( ALPHA_BLENDING_UNIFORM_NAME, 0.f ); - } - } - else - { - // using default blend func - material.SetBlendFunc( BlendingFactor::SRC_ALPHA, BlendingFactor::ONE_MINUS_SRC_ALPHA, - BlendingFactor::ONE, BlendingFactor::ONE_MINUS_SRC_ALPHA ); - - Property::Index index = material.GetPropertyIndex( ALPHA_BLENDING_UNIFORM_NAME ); - if( index != Property::INVALID_INDEX ) // only set value when the property already exist on the Material - { - material.SetProperty( index, 1.f ); - } - } - } -} - void ImageRenderer::ApplyImageToSampler( const Image& image ) { if( image ) { - Material material = mImpl->mRenderer.GetMaterial(); - if( material ) + TextureSet textureSet = mImpl->mRenderer.GetTextures(); + if( !textureSet ) { - int index = material.GetTextureIndex( TEXTURE_UNIFORM_NAME ); - if( index != -1 ) - { - material.SetTextureImage( index, image ); - return; - } - - material.AddTexture( image, TEXTURE_UNIFORM_NAME ); + textureSet = TextureSet::New(); + mImpl->mRenderer.SetTextures( textureSet ); } + TextureSetImage( textureSet, 0u, image ); } } @@ -770,7 +845,7 @@ void ImageRenderer::OnImageLoaded( ResourceImage image ) void ImageRenderer::CleanCache(const std::string& url) { - Material material = mImpl->mRenderer.GetMaterial(); + TextureSet textureSet = mImpl->mRenderer.GetTextures(); Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f ); Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME ); @@ -783,7 +858,33 @@ void ImageRenderer::CleanCache(const std::string& url) mImpl->mRenderer.Reset(); if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX ) { - mAtlasManager.Remove( material, atlasRect ); + mAtlasManager.Remove( textureSet, atlasRect ); + } +} + +void ImageRenderer::SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage ) +{ + const char* fragmentPreFix = nativeImage.GetCustomFragmentPreFix(); + const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename(); + + if( fragmentPreFix ) + { + mNativeFragmentShaderCode = fragmentPreFix; + mNativeFragmentShaderCode += "\n"; + } + + if( mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty() ) + { + mNativeFragmentShaderCode += mImpl->mCustomShader->mFragmentShader; + } + else + { + mNativeFragmentShaderCode += FRAGMENT_SHADER; + } + + if( customSamplerTypename ) + { + mNativeFragmentShaderCode.replace( mNativeFragmentShaderCode.find( DEFAULT_SAMPLER_TYPENAME ), strlen( DEFAULT_SAMPLER_TYPENAME ), customSamplerTypename ); } }