X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Frenderers%2Fgradient%2Fgradient-renderer.cpp;h=f1838ae5435e98f9e6ffcfdbedc3587b83260331;hp=e11f3ffa4828d3e1cf573e473f356980dcaa965f;hb=a2de9cf491172cd5da9dc9ed60b17683dab6d7bc;hpb=a9e64686388c10743bf66a9c5d6e0aa06e198c70 diff --git a/dali-toolkit/internal/controls/renderers/gradient/gradient-renderer.cpp b/dali-toolkit/internal/controls/renderers/gradient/gradient-renderer.cpp index e11f3ff..f1838ae 100644 --- a/dali-toolkit/internal/controls/renderers/gradient/gradient-renderer.cpp +++ b/dali-toolkit/internal/controls/renderers/gradient/gradient-renderer.cpp @@ -69,7 +69,6 @@ const char * const SPREAD_REPEAT("repeat"); // uniform names const char * const UNIFORM_ALIGNMENT_MATRIX_NAME( "uAlignmentMatrix" ); -const char * const UNIFORM_TEXTULRE_NAME("sTexture"); // default offset value const unsigned int DEFAULT_OFFSET_MINIMUM = 0.0f; @@ -316,16 +315,17 @@ void GradientRenderer::InitializeRenderer() mFactoryCache.SaveShader( shaderType, shader ); } - Material material; - material = Material::New( shader ); - mImpl->mRenderer = Renderer::New( geometry, material ); - + //Set up the texture set + TextureSet textureSet = TextureSet::New(); Dali::BufferImage lookupTexture = mGradient->GenerateLookupTexture(); - Sampler sampler = Sampler::New(); + textureSet.SetImage( 0u, lookupTexture ); Dali::WrapMode::Type wrap = GetWrapMode( mGradient->GetSpreadMethod() ); + Sampler sampler = Sampler::New(); sampler.SetWrapMode( wrap, wrap ); + textureSet.SetSampler( 0u, sampler ); - material.AddTexture( lookupTexture, UNIFORM_TEXTULRE_NAME, sampler ); + mImpl->mRenderer = Renderer::New( geometry, shader ); + mImpl->mRenderer.SetTextures( textureSet ); mImpl->mRenderer.RegisterProperty( UNIFORM_ALIGNMENT_MATRIX_NAME, mGradientTransform ); }