X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fprogress-bar%2Fprogress-bar-impl.h;h=bdc5da96376716871f7b8bce72579790381f915d;hp=5c98cb05e990991df89905ae1cdd77e9a2b90485;hb=73e02f6f3ea83cbdf3d894a7d067c4dafc0ac54d;hpb=eb3641c5f89d0ad118aff7862b1e7669ea9828d9 diff --git a/dali-toolkit/internal/controls/progress-bar/progress-bar-impl.h b/dali-toolkit/internal/controls/progress-bar/progress-bar-impl.h index 5c98cb0..bdc5da9 100755 --- a/dali-toolkit/internal/controls/progress-bar/progress-bar-impl.h +++ b/dali-toolkit/internal/controls/progress-bar/progress-bar-impl.h @@ -18,11 +18,11 @@ * */ - // INTERNAL INCLUDES #include #include -#include +#include +#include #include namespace Dali @@ -46,11 +46,11 @@ class ProgressBar : public Control public: /** - * Create a new ProgressBar. - * + * Create a new ProgressBar with predefined style. + * @param[in] progressBarStyle A style value that determines the shape of the progress bar. * @return A public handle to the newly allocated ProgressBar. */ - static Dali::Toolkit::ProgressBar New(); + static Dali::Toolkit::ProgressBar New( DevelProgressBar::Style progressBarStyle = DevelProgressBar::Style::LINEAR ); public: @@ -171,12 +171,12 @@ protected: /** * @copydoc CustomActorImpl::OnRelayout() */ - virtual void OnRelayout( const Vector2& size, RelayoutContainer& container ); + void OnRelayout( const Vector2& size, RelayoutContainer& container ) override; /** * @copydoc CustomActorImpl::GetNaturalSize() */ - virtual Vector3 GetNaturalSize(); + Vector3 GetNaturalSize() override; private: @@ -202,7 +202,7 @@ private: /** * @copydoc Toolkit::Control::OnInitialize() */ - virtual void OnInitialize(); + void OnInitialize() override; /** * Get the range of the valid values the ProgressBar handle can move between @@ -233,9 +233,19 @@ private: bool GetPropertyMapForVisual( Property::Index visualIndex, Property::Map& retreivedMap ) const; /** + * Apply progress value to visual + */ + void ApplyProgressToVisual( float progress, Property::Index index, int depth ); + + /** + * Apply progress value to visual transform + */ + void ApplyProgressToVisualTransform( float progress, Vector2 trackSize, Property::Index index ); + + /** * Check if we should start animating */ - virtual void OnStageConnection( int depth ); + void OnSceneConnection( int depth ) override; private: @@ -256,6 +266,9 @@ private: float mProgressValue; ///< Current value of ProgressBar float mSecondaryProgressValue; ///< Current loading value of ProgressBar bool mIndeterminate; ///< Whether the progress state is determined or not + Property::Map mTrackVisualMap; ///< To backup visual properties when switching determinate/indeterminate. + Property::Map mProgressVisualMap; ///< To backup visual properties when switching determinate/indeterminate. + Property::Map mSecondaryProgressVisualMap; ///< To backup visual properties when switching determinate/indeterminate. }; } // namespace Internal