X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fpopup%2Fpopup-impl.h;h=099e5e6f47adf648ef671290dd1733b6f941d772;hp=9c674742a28727ffbce0ead90e71c2d01de91bd4;hb=a78bb823aebc305823855ac35b3413aaff7bc684;hpb=70ee2ab38bb1aa71222e65863ebb98d395c449a2 diff --git a/dali-toolkit/internal/controls/popup/popup-impl.h b/dali-toolkit/internal/controls/popup/popup-impl.h index 9c67474..099e5e6 100755 --- a/dali-toolkit/internal/controls/popup/popup-impl.h +++ b/dali-toolkit/internal/controls/popup/popup-impl.h @@ -25,10 +25,10 @@ // INTERNAL INCLUDES #include -#include -#include #include #include +#include +#include namespace Dali { @@ -215,12 +215,12 @@ private: bool OnBackingTouched(Actor actor, const TouchEvent& event); /** - * Signal occurs when the mouse wheel event is occured on dimmed backing for the Popup. - * @param[in] actor The Actor got mouse wheel - * @param[in] event The Mouse Wheel Event. + * Signal occurs when the wheel event is occured on dimmed backing for the Popup. + * @param[in] actor The Actor got wheel + * @param[in] event The Wheel Event. * @return Whether to consume event or not. */ - bool OnBackingMouseWheelEvent(Actor actor, const MouseWheelEvent& event); + bool OnBackingWheelEvent(Actor actor, const WheelEvent& event); /** * Signal occurs when the dialog has been touched. @@ -279,7 +279,7 @@ private: /** * @copydoc Control::GetNextKeyboardFocusableActor() */ - Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled); + Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled); /** * Create the root actor for the footer @@ -321,7 +321,7 @@ private: Actor mBottomBg; ///< bottom button bar background. ImageActor is replaced with Actor due to hidden image. Actor mTailImage; ///< Stores the tail image - ActorContainer mButtons; ///< Keeps track of the buttons added to this popup. + std::vector< Actor > mButtons; ///< Keeps track of the buttons added to this popup. Toolkit::Popup::PopupState mState; ///< Popup current state. Animation mAnimation; ///< The animation instance managing state changing. bool mAlterAddedChild; ///< Flag used to control whether children are reparented or not.