X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fpopup%2Fpopup-impl.cpp;h=0a58b7c4f167e1610c6d738a025d4fb3af988fc9;hp=f63398d3457e853a7c1f08a072a245d2558a2df0;hb=99cfad1f8fe17f96c45004022372be6e78c22a0b;hpb=98d4ab61c23c9c7494f5936f7807b9c17075315f diff --git a/dali-toolkit/internal/controls/popup/popup-impl.cpp b/dali-toolkit/internal/controls/popup/popup-impl.cpp index f63398d..0a58b7c 100755 --- a/dali-toolkit/internal/controls/popup/popup-impl.cpp +++ b/dali-toolkit/internal/controls/popup/popup-impl.cpp @@ -21,14 +21,14 @@ // EXTERNAL INCLUDES #include // for strcmp #include -#include +#include #include #include #include #include #include #include -#include +#include #include #include @@ -38,6 +38,7 @@ #include #include #include +#include using namespace Dali; @@ -519,13 +520,13 @@ void Popup::HandleStateChange( Toolkit::Popup::PopupState state, float duration if(mShowing) { - mAnimation.AnimateTo( Property(mBacking, Actor::Property::COLOR_ALPHA), targetBackingAlpha, AlphaFunctions::EaseInOut, TimePeriod(0.0f, duration * 0.5f) ); - mAnimation.AnimateTo( Property(self, Actor::Property::SCALE), targetSize, AlphaFunctions::EaseInOut, TimePeriod(duration * 0.5f, duration * 0.5f) ); + mAnimation.AnimateTo( Property(mBacking, Actor::Property::COLOR_ALPHA), targetBackingAlpha, AlphaFunction::EASE_IN_OUT, TimePeriod(0.0f, duration * 0.5f) ); + mAnimation.AnimateTo( Property(self, Actor::Property::SCALE), targetSize, AlphaFunction::EASE_IN_OUT, TimePeriod(duration * 0.5f, duration * 0.5f) ); } else { - mAnimation.AnimateTo( Property(mBacking, Actor::Property::COLOR_ALPHA), targetBackingAlpha, AlphaFunctions::EaseInOut, TimePeriod(0.0f, duration * 0.5f) ); - mAnimation.AnimateTo( Property(self, Actor::Property::SCALE), targetSize, AlphaFunctions::EaseInOut, TimePeriod(0.0f, duration * 0.5f) ); + mAnimation.AnimateTo( Property(mBacking, Actor::Property::COLOR_ALPHA), targetBackingAlpha, AlphaFunction::EASE_IN_OUT, TimePeriod(0.0f, duration * 0.5f) ); + mAnimation.AnimateTo( Property(self, Actor::Property::SCALE), targetSize, AlphaFunction::EASE_IN_OUT, TimePeriod(0.0f, duration * 0.5f) ); } mAnimation.Play(); mAnimation.FinishedSignal().Connect(this, &Popup::OnStateAnimationFinished); @@ -646,7 +647,7 @@ void Popup::OnRelayout( const Vector2& size, RelayoutContainer& container ) mBackgroundImage.SetVisible( !( mButtons.empty() && mPopupLayout.GetChildCount() == 0 ) ); // Relayout All buttons - if ( !mButtons.empty() ) + if( !mButtons.empty() ) { // All buttons should be the same size and fill the button area. The button spacing needs to be accounted for as well. Vector2 buttonSize( ( ( size.width - mPopupStyle->buttonSpacing * ( mButtons.size() + 1 ) ) / mButtons.size() ), @@ -654,7 +655,7 @@ void Popup::OnRelayout( const Vector2& size, RelayoutContainer& container ) Vector3 buttonPosition( mPopupStyle->buttonSpacing, 0.0f, 0.0f ); - for ( ActorIter iter = mButtons.begin(), endIter = mButtons.end(); + for( std::vector< Actor >::iterator iter = mButtons.begin(), endIter = mButtons.end(); iter != endIter; ++iter, buttonPosition.x += mPopupStyle->buttonSpacing + buttonSize.width ) { @@ -675,8 +676,8 @@ void Popup::OnRelayout( const Vector2& size, RelayoutContainer& container ) button.SetPosition( buttonPosition ); - button.PropagateRelayoutFlags(); // Reset relayout flags for relayout - container.Add( button, buttonSize ); + //Todo: Use the size negotiation pass instead of SetSize directly + button.SetSize( buttonSize ); } } } @@ -832,7 +833,7 @@ Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::C else { // Rebuild the focus chain because button or content can be added or removed dynamically - ActorContainer focusableActors; + std::vector< Actor > focusableActors; if( mContent && mContent.IsKeyboardFocusable() ) { focusableActors.push_back(mContent); @@ -846,7 +847,7 @@ Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::C } } - for ( ActorContainer::iterator iter = focusableActors.begin(), end = focusableActors.end(); iter != end; ++iter ) + for( std::vector< Actor >::iterator iter = focusableActors.begin(), end = focusableActors.end(); iter != end; ++iter ) { if ( currentFocusedActor == *iter ) {