X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fpage-turn-view%2Fpage-turn-view-impl.cpp;h=2fea47915967c51c7e289817f4b19aba0e228937;hp=f757f95a9276630a645943f4d01162d1842ddd9a;hb=a2de9cf491172cd5da9dc9ed60b17683dab6d7bc;hpb=c8ffcb9f46ded14981915479af62d85970798db5 diff --git a/dali-toolkit/internal/controls/page-turn-view/page-turn-view-impl.cpp b/dali-toolkit/internal/controls/page-turn-view/page-turn-view-impl.cpp index f757f95..2fea479 100644 --- a/dali-toolkit/internal/controls/page-turn-view/page-turn-view-impl.cpp +++ b/dali-toolkit/internal/controls/page-turn-view/page-turn-view-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2015 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,25 +19,47 @@ #include // EXTERNAL INCLUDES +#include // for strcmp #include -#include #include -#include +#include #include -#include +#include +#include // INTERNAL INCLUDES -#include +#include +#include +#include + +// headers needed for backward compatibility of PageFactory::NewPage(pageId) API +#include using namespace Dali; -namespace //unnamed namespace +namespace //Unnamed namespace { -// To register type -TypeRegistration mType( typeid(Toolkit::PageTurnView), typeid(Toolkit::Control), NULL ); +// broken image is loaded if there is no valid image provided for the page +const char * const BROKEN_IMAGE_URL( DALI_IMAGE_DIR "broken.png"); + +// names of shader property map +const char * const CUSTOM_SHADER( "shader" ); +const char * const CUSTOM_VERTEX_SHADER( "vertexShader" ); +const char * const CUSTOM_FRAGMENT_SHADER( "fragmentShader" ); + +// properties set on shader, these properties have the constant value in regardless of the page status +const char * const PROPERTY_SPINE_SHADOW ( "uSpineShadowParameter" ); // uniform for both spine and turn effect + +// properties set on actor, the value of these properties varies depending on the page status +// properties used in turn effect +const char * const PROPERTY_TURN_DIRECTION( "uIsTurningBack" ); // uniform +const char * const PROPERTY_COMMON_PARAMETERS( "uCommonParameters" ); //uniform + +const char * const PROPERTY_PAN_DISPLACEMENT( "panDisplacement" );// property used to constrain the uniforms +const char * const PROPERTY_PAN_CENTER( "panCenter" );// property used to constrain the uniforms -// default grid density for page turn effect, 10 pixels by 10 pixels -const float DEFAULT_GRID_DENSITY(10.0f); +// default grid density for page turn effect, 20 pixels by 20 pixels +const float DEFAULT_GRID_DENSITY(20.0f); // to bent the page, the minimal horizontal pan start position is pageSize.x * MINIMUM_START_POSITION_RATIO const float MINIMUM_START_POSITION_RATIO(0.6f); @@ -77,17 +99,17 @@ struct OriginalCenterConstraint mDirection = offset / mDistance; } - Vector2 operator()(const Vector2& current, const PropertyInput& panDisplacement) + void operator()( Vector2& current, const PropertyInputContainer& inputs ) { - float displacement = panDisplacement.GetFloat(); + float displacement = inputs[0]->GetFloat(); if( displacement < mDistance ) { - return mOldCenter + mDirection * displacement; + current = mOldCenter + mDirection * displacement; } else { - return mNewCenter + Vector2(0.25f*(displacement-mDistance), 0.f); + current = mNewCenter + Vector2(0.25f*(displacement-mDistance), 0.f); } } @@ -111,22 +133,21 @@ struct RotationConstraint mStep = 1.f / pageWidth; mSign = isTurnBack ? -1.0f : 1.0f; mConst = isTurnBack ? -1.0f : 0.f; - mRotation = isTurnBack ? Quaternion( -Math::PI, Vector3::YAXIS ) : Quaternion( 0.f, Vector3::YAXIS ); + mRotation = isTurnBack ? Quaternion( Radian( -Math::PI ), Vector3::YAXIS ) : Quaternion( Radian(0.f), Vector3::YAXIS ); } - Quaternion operator()( const Quaternion& current, const PropertyInput& panDisplacement ) + void operator()( Quaternion& current, const PropertyInputContainer& inputs ) { - float displacement = panDisplacement.GetFloat(); - float angle; + float displacement = inputs[0]->GetFloat(); if( displacement < mDistance) { - return mRotation; + current = mRotation; } else { float coef = std::max(-1.0f, mStep*(mDistance-displacement)); - angle = Math::PI*( mConst + mSign*coef ); - return Quaternion( angle, Vector3::YAXIS ); + float angle = Math::PI * ( mConst + mSign * coef ); + current = Quaternion( Radian( angle ), Vector3::YAXIS ); } } @@ -145,30 +166,31 @@ struct RotationConstraint */ struct CurrentCenterConstraint { - CurrentCenterConstraint( float pageWidth) + CurrentCenterConstraint( float pageWidth ) : mPageWidth( pageWidth ) { mThres = pageWidth * PAGE_TURN_OVER_THRESHOLD_RATIO * 0.5f; } - Vector2 operator()( const Vector2& current, const PropertyInput& center, const PropertyInput& originalCenter ) + void operator()( Vector2& current, const PropertyInputContainer& inputs ) { - Vector2 centerPosition = center.GetVector2(); + const Vector2& centerPosition = inputs[0]->GetVector2(); if( centerPosition.x > 0.f ) { - return Vector2( mThres+centerPosition.x*0.5f , centerPosition.y); + current.x = mThres+centerPosition.x * 0.5f; + current.y = centerPosition.y; } else { - Vector2 centerOrigin = originalCenter.GetVector2(); + const Vector2& centerOrigin = inputs[1]->GetVector2(); Vector2 direction = centerOrigin - Vector2(mThres, centerPosition.y); float coef = 1.f+(centerPosition.x*2.f / mPageWidth); - // Todo: when coef <= 0, the page is flat, slow down the last moment of the page stretch by 10 times to avoid a small bounce + // when coef <= 0, the page is flat, slow down the last moment of the page stretch by 10 times to avoid a small bounce if(coef < 0.025f) { coef = (coef+0.225f)/10.0f; } - return centerOrigin - direction * coef; + current = centerOrigin - direction * coef; } } @@ -182,14 +204,13 @@ struct ShadowBlurStrengthConstraint : mThres( thres ) {} - float operator()( const float current, const PropertyInput& currentCenter, const PropertyInput& originalCenter, const PropertyInput& panDisplacement) + void operator()( float& blurStrength, const PropertyInputContainer& inputs ) { - float displacement = panDisplacement.GetFloat(); - float blurStrength; + float displacement = inputs[2]->GetFloat(); if( EqualsZero(displacement)) { - Vector2 cur = currentCenter.GetVector2(); - Vector2 ori = originalCenter.GetVector2(); + const Vector2& cur = inputs[0]->GetVector2(); + const Vector2& ori = inputs[1]->GetVector2(); blurStrength = 5.f*(ori-cur).Length() / mThres; } else @@ -198,49 +219,11 @@ struct ShadowBlurStrengthConstraint } blurStrength = blurStrength > 1.f ? 1.f : ( blurStrength < 0.f ? 0.f : blurStrength ); - return blurStrength; } float mThres; }; -bool IsActorHittableFunction( Actor actor, Dali::HitTestAlgorithm::TraverseType type ) -{ - bool hittable = false; - - switch (type) - { - case Dali::HitTestAlgorithm::CHECK_ACTOR: - { - // Check whether the actor is visible and not fully transparent. - Property::Index propertyActorHittable = actor.GetPropertyIndex(Toolkit::PageFactory::ACTOR_HITTABLE); - if( actor.IsSensitive() - && actor.IsVisible() - && actor.GetCurrentWorldColor().a > 0.01f// not FULLY_TRANSPARENT - && ( propertyActorHittable != Property::INVALID_INDEX && - actor.GetProperty( propertyActorHittable ) ) ) - { - hittable = true; - } - break; - } - case Dali::HitTestAlgorithm::DESCEND_ACTOR_TREE: - { - if( actor.IsSensitive() && actor.IsVisible() ) // Actor is visible, if not visible then none of its children are visible. - { - hittable = true; - } - break; - } - default: - { - break; - } - } - - return hittable; -} - } //unnamed namespace namespace Dali @@ -252,40 +235,143 @@ namespace Toolkit namespace Internal { +namespace +{ + +BaseHandle Create() +{ + // empty handle as we cannot create PageTurnView(but type registered for page turn signal) + return BaseHandle(); +} + +// Setup properties, signals and actions using the type-registry. +DALI_TYPE_REGISTRATION_BEGIN( Toolkit::PageTurnView, Toolkit::Control, Create ); + +DALI_PROPERTY_REGISTRATION( Toolkit, PageTurnView, "pageSize", VECTOR2, PAGE_SIZE ) +DALI_PROPERTY_REGISTRATION( Toolkit, PageTurnView, "currentPageId", INTEGER, CURRENT_PAGE_ID ) +DALI_PROPERTY_REGISTRATION( Toolkit, PageTurnView, "spineShadow", VECTOR2, SPINE_SHADOW ) + +DALI_SIGNAL_REGISTRATION( Toolkit, PageTurnView, "pageTurnStarted", SIGNAL_PAGE_TURN_STARTED ) +DALI_SIGNAL_REGISTRATION( Toolkit, PageTurnView, "pageTurnFinished", SIGNAL_PAGE_TURN_FINISHED ) +DALI_SIGNAL_REGISTRATION( Toolkit, PageTurnView, "pagePanStarted", SIGNAL_PAGE_PAN_STARTED ) +DALI_SIGNAL_REGISTRATION( Toolkit, PageTurnView, "pagePanFinished", SIGNAL_PAGE_PAN_FINISHED ) + +DALI_TYPE_REGISTRATION_END() + +} + // these several constants are also used in the derived classes +const char * const PageTurnView::PROPERTY_TEXTURE_WIDTH( "uTextureWidth" ); // uniform name +const char * const PageTurnView::PROPERTY_ORIGINAL_CENTER( "originalCenter" ); // property used to constrain the uniform +const char * const PageTurnView::PROPERTY_CURRENT_CENTER( "currentCenter" );// property used to constrain the uniform const int PageTurnView::MAXIMUM_TURNING_NUM = 4; const int PageTurnView::NUMBER_OF_CACHED_PAGES_EACH_SIDE = MAXIMUM_TURNING_NUM + 1; const int PageTurnView::NUMBER_OF_CACHED_PAGES = NUMBER_OF_CACHED_PAGES_EACH_SIDE*2; const float PageTurnView::STATIC_PAGE_INTERVAL_DISTANCE = 1.0f; +PageTurnView::Page::Page() +: isTurnBack( false ) +{ + actor = Actor::New(); + actor.SetAnchorPoint( AnchorPoint::CENTER_LEFT ); + actor.SetParentOrigin( ParentOrigin::CENTER_LEFT ); + actor.SetVisible( false ); + + propertyPanDisplacement = actor.RegisterProperty( PROPERTY_PAN_DISPLACEMENT, 0.f ); + propertyPanCenter = actor.RegisterProperty(PROPERTY_PAN_CENTER, Vector2::ZERO); + + propertyOriginalCenter = actor.RegisterProperty(PROPERTY_ORIGINAL_CENTER, Vector2::ZERO); + propertyCurrentCenter = actor.RegisterProperty(PROPERTY_CURRENT_CENTER, Vector2::ZERO); + Matrix zeroMatrix(true); + actor.RegisterProperty(PROPERTY_COMMON_PARAMETERS, zeroMatrix); + propertyTurnDirection = actor.RegisterProperty(PROPERTY_TURN_DIRECTION, -1.f); +} + +void PageTurnView::Page::SetImage( Image image ) +{ + if( !textureSet ) + { + textureSet = TextureSet::New(); + } + + textureSet.SetImage( 0u, image ); +} + +void PageTurnView::Page::UseEffect(Shader newShader) +{ + shader = newShader; + if( renderer ) + { + renderer.SetShader( shader ); + } +} + +void PageTurnView::Page::UseEffect(Shader newShader, Geometry geometry) +{ + UseEffect( newShader ); + + if( !renderer ) + { + renderer = Renderer::New( geometry, shader ); + + if( !textureSet ) + { + textureSet = TextureSet::New(); + } + + renderer.SetTextures( textureSet ); + actor.AddRenderer( renderer ); + } +} + +void PageTurnView::Page::ChangeTurnDirection() +{ + isTurnBack = !isTurnBack; + actor.SetProperty( propertyTurnDirection, isTurnBack ? 1.f : -1.f ); +} + +void PageTurnView::Page::SetPanDisplacement(float value) +{ + actor.SetProperty( propertyPanDisplacement, value ); +} + +void PageTurnView::Page::SetPanCenter( const Vector2& value ) +{ + actor.SetProperty( propertyPanCenter, value ); +} + +void PageTurnView::Page::SetOriginalCenter( const Vector2& value ) +{ + actor.SetProperty( propertyOriginalCenter, value ); +} + +void PageTurnView::Page::SetCurrentCenter( const Vector2& value ) +{ + actor.SetProperty( propertyCurrentCenter, value ); +} + PageTurnView::PageTurnView( PageFactory& pageFactory, const Vector2& pageSize ) -: Control( REQUIRES_TOUCH_EVENTS ), - mPageFactory( pageFactory ), +: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS ) ), + mPageFactory( &pageFactory ), mPageSize( pageSize ), - mTotalPageCount( 0 ), - mIsEditMode( false ), - mNeedOffscreenRendering( false ), - mPanning( false ), mSpineShadowParameter( DEFAULT_SPINE_SHADOW_PARAMETER ), - mCurrentPageIndex( 0 ), - mIndex( 0 ), - mPress( false ), - mPageUpdated( true ), mDistanceUpCorner( 0.f ), mDistanceBottomCorner( 0.f ), mPanDisplacement( 0.f ), + mTotalPageCount( 0 ), + mCurrentPageIndex( 0 ), + mTurningPageIndex( 0 ), + mIndex( 0 ), + mSlidingCount( 0 ), + mAnimatingCount( 0 ), mConstraints( false ), + mPress( false ), + mPageUpdated( true ), mPageTurnStartedSignal(), mPageTurnFinishedSignal(), mPagePanStartedSignal(), mPagePanFinishedSignal() { - mPageActors.resize( NUMBER_OF_CACHED_PAGES ); - mIsAnimating.resize( MAXIMUM_TURNING_NUM ); - mIsSliding.resize( MAXIMUM_TURNING_NUM ); - mTurnEffect.resize( MAXIMUM_TURNING_NUM ); - mPropertyPanDisplacement.resize( MAXIMUM_TURNING_NUM ); - mPropertyCurrentCenter.resize( MAXIMUM_TURNING_NUM ); } PageTurnView::~PageTurnView() @@ -294,102 +380,80 @@ PageTurnView::~PageTurnView() void PageTurnView::OnInitialize() { - // create the two book spine effect for static images, left and right side pages respectively - mSpineEffectFront = PageTurnBookSpineEffect::New(); - mSpineEffectFront.SetIsBackImageVisible( false ); - mSpineEffectFront.SetPageWidth( mPageSize.width ); - mSpineEffectFront.SetShadowWidth( 0.f ); - mSpineEffectFront.SetSpineShadowParameter( mSpineShadowParameter ); - - mSpineEffectBack = PageTurnBookSpineEffect::New(); - mSpineEffectBack.SetIsBackImageVisible( true ); - mSpineEffectBack.SetPageWidth( mPageSize.width ); - mSpineEffectBack.SetShadowWidth( 0.f ); - mSpineEffectBack.SetSpineShadowParameter( mSpineShadowParameter ); - - // create the page turn effect objects - for( int i = 0; i < MAXIMUM_TURNING_NUM; i++ ) + // create the book spine effect for static pages + Property::Map spineEffectMap = CreatePageTurnBookSpineEffect(); + mSpineEffectShader = CreateShader( spineEffectMap ); + mSpineEffectShader.RegisterProperty(PROPERTY_SPINE_SHADOW, mSpineShadowParameter ); + // create the turn effect for turning pages + Property::Map turnEffectMap = CreatePageTurnEffect(); + mTurnEffectShader = CreateShader( turnEffectMap ); + mTurnEffectShader.RegisterProperty(PROPERTY_SPINE_SHADOW, mSpineShadowParameter ); + + // create the grid geometry for pages + uint16_t width = static_cast(mPageSize.width / DEFAULT_GRID_DENSITY + 0.5f); + uint16_t height = static_cast(mPageSize.height / DEFAULT_GRID_DENSITY + 0.5f); + mGeometry = RendererFactoryCache::CreateGridGeometry( Uint16Pair( width, height ) ); + mGeometry.SetRequiresDepthTesting( true ); + + mPages.reserve( NUMBER_OF_CACHED_PAGES ); + for( int i = 0; i < NUMBER_OF_CACHED_PAGES; i++ ) { - mTurnEffect[i] = Toolkit::PageTurnEffect::New( false ); - mTurnEffect[i].SetProperty( ShaderEffect::Property::GridDensity, Property::Value( DEFAULT_GRID_DENSITY ) ); - mTurnEffect[i].SetPageSize( mPageSize ); - mTurnEffect[i].SetShadowWidth(0.f); - mTurnEffect[i].SetSpineShadowParameter( mSpineShadowParameter ); - mIsAnimating[i] = false; - mIsSliding[i] = false; - mPropertyPanDisplacement[i] = Self().RegisterProperty("PAN_DISPLACEMENT_PROPERTY_"+i, 0.0f); - mPropertyCurrentCenter[i] = Self().RegisterProperty("CURRENT_CENTER_PROPERTY_"+i, Vector2(0.0f,0.0f)); + mPages.push_back( Page() ); + mPages[i].actor.SetSize( mPageSize ); + Self().Add( mPages[i].actor ); } + // create the layer for turning images mTurningPageLayer = Layer::New(); mTurningPageLayer.SetAnchorPoint( AnchorPoint::CENTER_LEFT ); - // Set control size and the parent origin of turningPageLayer - OnPageTurnViewInitialize(); + mTurningPageLayer.SetBehavior(Layer::LAYER_3D); + mTurningPageLayer.Raise(); - mRootOnScreen = Actor::New(); - mRootOnScreen.SetPositionInheritanceMode( USE_PARENT_POSITION ); - mRootOnScreen.SetSize( mControlSize ); - Self().Add( mRootOnScreen ); - mRootOnScreen.Add(mTurningPageLayer); + // Set control size and the parent origin of page layers + OnPageTurnViewInitialize(); - mTotalPageCount = static_cast( mPageFactory.GetNumberOfPages() ); - mNeedOffscreenRendering = mPageFactory.IsOffscreenRenderingNeeded(); - if( mNeedOffscreenRendering ) - { - SetupRenderTasks(); - } + Self().Add(mTurningPageLayer); + mTotalPageCount = static_cast( mPageFactory->GetNumberOfPages() ); // add pages to the scene, and set depth for the stacked pages for( int i = 0; i < NUMBER_OF_CACHED_PAGES_EACH_SIDE; i++ ) { AddPage( i ); - if(mPageActors[i]) - { - mPageActors[i].SetZ( -static_cast( i )*STATIC_PAGE_INTERVAL_DISTANCE ); - } + mPages[i].actor.SetZ( -static_cast( i )*STATIC_PAGE_INTERVAL_DISTANCE ); } + mPages[0].actor.SetVisible(true); // enable the pan gesture which is attached to the control EnableGestureDetection(Gesture::Type(Gesture::Pan)); - - mPageFactory.PageRefreshSignal().Connect(this, &PageTurnView::RenderPage); } -void PageTurnView::SetupRenderTasks() +Shader PageTurnView::CreateShader( const Property::Map& shaderMap ) { - mPageSourceActor.resize( NUMBER_OF_CACHED_PAGES ); - mOffscreenTask.resize( NUMBER_OF_CACHED_PAGES ); - mRenderedPage.resize( NUMBER_OF_CACHED_PAGES ); - - mCameraActor = CameraActor::New(mControlSize); - mCameraActor.SetParentOrigin(ParentOrigin::CENTER); - mCameraActor.SetPositionInheritanceMode( DONT_INHERIT_POSITION ); - mCameraActor.SetInheritScale( false ); - Self().Add(mCameraActor); - - RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); - for(int i=0; iGet( shaderSource ) ) + { + std::string vertexShader; + Property::Value* vertexShaderValue = shaderSource.Find( CUSTOM_VERTEX_SHADER ); + if( !vertexShaderValue || !vertexShaderValue->Get( vertexShader ) ) + { + DALI_LOG_ERROR("PageTurnView::CreateShader failed: vertex shader source is not available.\n"); + } + std::string fragmentShader; + Property::Value* fragmentShaderValue = shaderSource.Find( CUSTOM_FRAGMENT_SHADER ); + if( !fragmentShaderValue || !fragmentShaderValue->Get( fragmentShader ) ) + { + DALI_LOG_ERROR("PageTurnView::CreateShader failed: fragment shader source is not available.\n"); + } + shader = Shader::New( vertexShader, fragmentShader ); + } + else { - mPageSourceActor[i] = Actor::New(); - mPageSourceActor[i].SetParentOrigin(ParentOrigin::CENTER); - mPageSourceActor[i].SetColorMode( USE_OWN_COLOR ); - mPageSourceActor[i].SetPositionInheritanceMode( DONT_INHERIT_POSITION ); - mPageSourceActor[i].SetInheritScale( false ); - Self().Add( mPageSourceActor[i] ); - mPageSourceActor[i].SetSensitive( false ); - - mRenderedPage[i] = FrameBufferImage::New( mControlSize.width, mControlSize.height, Pixel::RGB8888, Image::UNUSED ); - mOffscreenTask[i] = taskList.CreateTask(); - mOffscreenTask[i].SetRefreshRate( RenderTask::REFRESH_ONCE ); - mOffscreenTask[i].SetCameraActor(mCameraActor); - mOffscreenTask[i].SetSourceActor( mPageSourceActor[i] ); - mOffscreenTask[i].SetExclusive(true); - mOffscreenTask[i].SetInputEnabled( false ); - mOffscreenTask[i].SetClearEnabled( true ); - mOffscreenTask[i].SetClearColor( Vector4(0.f,0.f,0.f,0.f) ); - mOffscreenTask[i].SetTargetFrameBuffer( mRenderedPage[i] ); - mOffscreenTask[i].SetScreenToFrameBufferMappingActor( Self() ); - } + DALI_LOG_ERROR("PageTurnView::CreateShader failed: shader source is not available.\n"); + } + + return shader; } void PageTurnView::SetupShadowView() @@ -401,62 +465,71 @@ void PageTurnView::SetupShadowView() mShadowView.SetPointLightFieldOfView( Math::PI / 2.0f); mShadowView.SetShadowColor(DEFAULT_SHADOW_COLOR); - mShadowLayer = Layer::New(); - mShadowLayer.SetPositionInheritanceMode( USE_PARENT_POSITION ); - mRootOnScreen.Add(mShadowLayer); - mShadowLayer.Raise(); - - mShadowPlane = CreateSolidColorActor( Vector4 (0.0f, 0.0f, 0.0f, 0.0f) ); - mShadowPlane.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION ); - mShadowPlane.SetSize( mControlSize ); - mShadowLayer.Add( mShadowPlane ); - mShadowView.SetShadowPlane( mShadowPlane ); + mShadowPlaneBackground = Actor::New(); + mShadowPlaneBackground.SetParentOrigin( ParentOrigin::CENTER ); + mShadowPlaneBackground.SetSize( mControlSize ); + Self().Add( mShadowPlaneBackground ); + mShadowView.SetShadowPlaneBackground( mShadowPlaneBackground ); mPointLight = Actor::New(); mPointLight.SetAnchorPoint( origin ); mPointLight.SetParentOrigin( origin ); mPointLight.SetPosition( 0.f, 0.f, mPageSize.width*POINT_LIGHT_HEIGHT_RATIO ); - mRootOnScreen.Add( mPointLight ); + Self().Add( mPointLight ); mShadowView.SetPointLight( mPointLight ); mTurningPageLayer.Add( mShadowView ); mShadowView.Activate(); } -void PageTurnView::OnControlStageConnection() +void PageTurnView::OnStageConnection( int depth ) { + Control::OnStageConnection( depth ); + SetupShadowView(); - mTurningPageLayer.RaiseToTop(); } -void PageTurnView::OnControlStageDisconnection() +void PageTurnView::OnStageDisconnection() { if(mShadowView) { - Self().Remove(mPointLight); - Self().Remove(mShadowLayer); - mTurningPageLayer.Remove( mShadowView ); + mShadowView.RemoveConstraints(); + mPointLight.Unparent(); + mShadowPlaneBackground.Unparent(); + mShadowView.Unparent(); } // make sure the status of the control is updated correctly when the pan gesture is interrupted - if(mPanning) + StopTurning(); + + Control::OnStageDisconnection(); +} + +void PageTurnView::SetPageSize( const Vector2& pageSize ) +{ + mPageSize = pageSize; + + if( mPointLight ) { - mPanning = false; + mPointLight.SetPosition( 0.f, 0.f, mPageSize.width*POINT_LIGHT_HEIGHT_RATIO ); + } - mRootOnScreen.Add(mPanActor); - mIsAnimating[mIndex] = false; - mPanActor.RemoveConstraints(); - mTurnEffect[mIndex].RemoveConstraints(); - mPageUpdated = true; + for( size_t i=0; i(pageId); - // record the new current page index - mCurrentPageIndex = pageIdx; + int pageIdx = Clamp( static_cast(pageId), 0, mTotalPageCount-1); - // clear the old pages - for(int i = 0; i < NUMBER_OF_CACHED_PAGES; i++ ) + if( mCurrentPageIndex == pageIdx ) { - if( mPageActors[i] ) - { - mPageActors[i].Unparent(); - mPageActors[i].Reset(); - } + return; } + // if any animation ongoing, stop it. + StopTurning(); + + // record the new current page index + mCurrentPageIndex = pageIdx; + + // add the current page and the pages right before and after it for( int i = pageIdx - NUMBER_OF_CACHED_PAGES_EACH_SIDE; i < pageIdx + NUMBER_OF_CACHED_PAGES_EACH_SIDE; i++ ) { AddPage( i ); } + + mPages[pageId%NUMBER_OF_CACHED_PAGES].actor.SetVisible(true); + if( pageId > 0 ) + { + mPages[(pageId-1)%NUMBER_OF_CACHED_PAGES].actor.SetVisible(true); + } // set ordered depth to the stacked pages OrganizePageDepth(); } @@ -508,117 +583,35 @@ unsigned int PageTurnView::GetCurrentPage() return static_cast< unsigned int >( mCurrentPageIndex ); } -Actor PageTurnView::EnterEditMode() -{ - if( mNeedOffscreenRendering ) - { - DALI_ASSERT_ALWAYS( mCurrentPageIndex >= 0 ); - - mIsEditMode = true; - - int index = mCurrentPageIndex % NUMBER_OF_CACHED_PAGES; - mOffscreenTask[index].SetInputEnabled( true ); - mPageSourceActor[index].SetSensitive( true ); - mOffscreenTask[index].SetRefreshRate( RenderTask::REFRESH_ALWAYS ); - - mRootOnScreen.SetSensitive(false); - - return mPageSourceActor[index].GetChildAt( 0 ); - } - else - { - return Actor(); - } -} - -void PageTurnView::LeaveEditMode() -{ - if( mNeedOffscreenRendering ) - { - DALI_ASSERT_ALWAYS( mCurrentPageIndex >= 0 ); - - mIsEditMode = false; - - int index = mCurrentPageIndex % NUMBER_OF_CACHED_PAGES; - mOffscreenTask[index].SetInputEnabled( false ); - mPageSourceActor[index].SetSensitive( false ); - mOffscreenTask[index].SetRefreshRate( RenderTask::REFRESH_ONCE ); - - mRootOnScreen.SetSensitive(true); - } -} - -Actor PageTurnView::GetHitActor( Vector2& screenCoordinates, Vector2& actorCoordinates ) -{ - if( mNeedOffscreenRendering && mCurrentPageIndex < mTotalPageCount) - { - int index = mCurrentPageIndex % NUMBER_OF_CACHED_PAGES; - - Dali::HitTestAlgorithm::Results results; - if( !mOffscreenTask[index].GetInputEnabled() ) - { - mOffscreenTask[index].SetInputEnabled( true ); - mPageSourceActor[index].SetSensitive( true ); - Dali::HitTestAlgorithm::HitTest( mOffscreenTask[index], screenCoordinates, results, IsActorHittableFunction ); - mOffscreenTask[index].SetInputEnabled( false ); - mPageSourceActor[index].SetSensitive( false ); - } - else - { - Dali::HitTestAlgorithm::HitTest( mOffscreenTask[index], screenCoordinates, results, IsActorHittableFunction ); - } - actorCoordinates = results.actorCoordinates; - return results.actor; - } - else - { - return Actor(); - } -} - void PageTurnView::AddPage( int pageIndex ) { if(pageIndex > -1 && pageIndex < mTotalPageCount) // whether the page is available from the page factory { int index = pageIndex % NUMBER_OF_CACHED_PAGES; - ImageActor newPage; - if( mNeedOffscreenRendering ) - { - Actor source = mPageFactory.NewPage( pageIndex ); - if( mPageSourceActor[index].GetChildCount() > 0 ) - { - mPageSourceActor[index].Remove( mPageSourceActor[index].GetChildAt( 0 ) ); - } - mPageSourceActor[index].Add( source ); - mOffscreenTask[index].SetRefreshRate( RenderTask::REFRESH_ONCE ); - newPage = NewPageFromRenderBuffer( pageIndex ); - } - else + + Image newPageImage; + newPageImage = mPageFactory->NewPage( pageIndex ); + + if( !newPageImage ) // load the broken image { - newPage= ImageActor::DownCast( mPageFactory.NewPage( pageIndex ) ); - DALI_ASSERT_ALWAYS( newPage ); + newPageImage = ResourceImage::New( BROKEN_IMAGE_URL ); } - newPage.SetAnchorPoint( AnchorPoint::CENTER_LEFT ); - newPage.SetParentOrigin( ParentOrigin::CENTER_LEFT ); - newPage.SetSize( mPageSize ); - mRootOnScreen.Add( newPage ); - mPageActors[index] = newPage; bool isLeftSide = ( pageIndex < mCurrentPageIndex ); - mIsTurnBack[ newPage ] = isLeftSide; - if( isLeftSide ) + if( mPages[index].isTurnBack != isLeftSide ) { - // new page is added to the left side, so need to rotate it 180 degrees - newPage.RotateBy( Degree(-180.0f ), Vector3::YAXIS ); - } - else - { - SetShaderEffect( newPage, mSpineEffectFront); + mPages[index].ChangeTurnDirection(); } + float degree = isLeftSide ? 180.f :0.f; + mPages[index].actor.SetOrientation( Degree( degree ), Vector3::YAXIS ); + mPages[index].actor.SetVisible( false ); + mPages[index].UseEffect( mSpineEffectShader, mGeometry ); + mPages[index].SetImage( newPageImage ); + // For Portrait, nothing to do - // For Landscape, set spineEffectBack to the new effect if it is in the left side, and set properties to the back image actor if it exists - OnAddPage( newPage, isLeftSide ); + // For Landscape, set the parent origin to CENTER + OnAddPage( mPages[index].actor, isLeftSide ); } } @@ -627,99 +620,30 @@ void PageTurnView::RemovePage( int pageIndex ) if( pageIndex > -1 && pageIndex < mTotalPageCount) { int index = pageIndex % NUMBER_OF_CACHED_PAGES; - mPageActors[index].Unparent(); - mIsTurnBack.erase( mPageActors[index] ); - mPageActors[index].Reset(); - if( mNeedOffscreenRendering ) - { - mPageSourceActor[index].Remove( mPageSourceActor[index].GetChildAt( 0 ) ); - } - } -} - -void PageTurnView::RenderPage( int pageIndex ) -{ - if( pageIndex > std::max(-1, mCurrentPageIndex - NUMBER_OF_CACHED_PAGES_EACH_SIDE -1) - && pageIndex < std::min(mTotalPageCount, mCurrentPageIndex + NUMBER_OF_CACHED_PAGES_EACH_SIDE)) - { - int index = pageIndex % NUMBER_OF_CACHED_PAGES; - mOffscreenTask[index].SetRefreshRate( RenderTask::REFRESH_ONCE ); - } -} - -void PageTurnView::RefreshAll() -{ - mTotalPageCount = static_cast( mPageFactory.GetNumberOfPages() ); - if( mTotalPageCount > 0 ) - { - if(mCurrentPageIndex < mTotalPageCount) - { - GoToPage( mCurrentPageIndex ); - } - else - { - GoToPage( mCurrentPageIndex-- ); - } + mPages[index].actor.SetVisible(false); } } -void PageTurnView::RefreshCurrentPage() -{ - RenderPage( mCurrentPageIndex ); -} - void PageTurnView::OnPan( const PanGesture& gesture ) { - if( mIsEditMode ) - { - // when interrupted by the call of DisplayCurrentPageSourceActor(), - // make sure the panFinished is always called before stopping to responding the gesture - // so the status of the control is updated correctly - if(mPanning) - { - mPanning = false; - PanFinished( SetPanPosition( gesture.position ), gesture.GetSpeed() ); - } - - return; - } // the pan gesture is attached to control itself instead of each page switch( gesture.state ) { case Gesture::Started: { - mPanning = true; - // to find out whether the undergoing turning page number already reaches the maximum allowed - // and get one idle index when it is animatable - bool animatable = false; - for( int i = 0; i < MAXIMUM_TURNING_NUM; i++ ) - { - if( !mIsAnimating[mIndex] ) - { - animatable = true; - break; - } - if( mIsSliding[mIndex] ) - { - animatable = false; - break; - } - mIndex++; - mIndex = mIndex % MAXIMUM_TURNING_NUM; - } - - if( mPageUpdated && animatable ) + // check whether the undergoing turning page number already reaches the maximum allowed + if( mPageUpdated && mAnimatingCount< MAXIMUM_TURNING_NUM && mSlidingCount < 1 ) { SetPanActor( gesture.position ); // determine which page actor is panned - if(mPanActor && mPanActor.GetParent() != mRootOnScreen) // if the page is added to turning layer,it is undergoing an animation currently + if( mTurningPageIndex != -1 && mPages[mTurningPageIndex % NUMBER_OF_CACHED_PAGES].actor.GetParent() != Self()) // if the page is added to turning layer,it is undergoing an animation currently { - mPanActor.Reset(); + mTurningPageIndex = -1; } PanStarted( SetPanPosition( gesture.position ) ); // pass in the pan position in the local page coordinate } else { - mPanActor.Reset(); + mTurningPageIndex = -1; } break; } @@ -731,7 +655,6 @@ void PageTurnView::OnPan( const PanGesture& gesture ) case Gesture::Finished: case Gesture::Cancelled: { - mPanning = false; PanFinished( SetPanPosition( gesture.position ), gesture.GetSpeed() ); break; } @@ -748,13 +671,14 @@ void PageTurnView::PanStarted( const Vector2& gesturePosition ) { mPressDownPosition = gesturePosition; - if( !mPanActor ) + if( mTurningPageIndex == -1 ) { return; } + mIndex = mTurningPageIndex % NUMBER_OF_CACHED_PAGES; + mOriginalCenter = gesturePosition; - mTurnEffect[mIndex].SetIsTurningBack( mIsTurnBack[ mPanActor] ); mPress = false; mPageUpdated = false; @@ -765,7 +689,7 @@ void PageTurnView::PanStarted( const Vector2& gesturePosition ) void PageTurnView::PanContinuing( const Vector2& gesturePosition ) { - if( !mPanActor ) + if( mTurningPageIndex == -1 ) { return; } @@ -789,27 +713,32 @@ void PageTurnView::PanContinuing( const Vector2& gesturePosition ) { mDistanceUpCorner = mOriginalCenter.Length(); mDistanceBottomCorner = ( mOriginalCenter - Vector2( 0.0f, mPageSize.height ) ).Length(); - mShadowView.Add( mPanActor ); - SetShaderEffect( mPanActor, mTurnEffect[mIndex] ); - mTurnEffect[mIndex].SetOriginalCenter( mOriginalCenter ); + mShadowView.Add( mPages[mIndex].actor ); + mPages[mIndex].UseEffect( mTurnEffectShader ); + mPages[mIndex].SetOriginalCenter( mOriginalCenter ); mCurrentCenter = mOriginalCenter; - mTurnEffect[mIndex].SetCurrentCenter( mCurrentCenter ); + mPages[mIndex].SetCurrentCenter( mCurrentCenter ); mPanDisplacement = 0.f; - mConstraints = true; + mConstraints = false; mPress = true; - mIsAnimating[mIndex] = true; + mAnimatingCount++; - mPageTurnStartedSignal.Emit( handle, static_cast(mCurrentPageIndex + ( ( mIsTurnBack[mPanActor] ) ? -1 : 0 ) ), !mIsTurnBack[mPanActor] ); + mPageTurnStartedSignal.Emit( handle, static_cast(mTurningPageIndex), !mPages[mIndex].isTurnBack ); + int id = mTurningPageIndex + (mPages[mIndex].isTurnBack ? -1 : 1); + if( id >=0 && id < mTotalPageCount ) + { + mPages[id%NUMBER_OF_CACHED_PAGES].actor.SetVisible(true); + } mShadowView.RemoveConstraints(); Actor self = Self(); - self.SetProperty( mPropertyPanDisplacement[mIndex], 0.f ); - Constraint shadowBlurStrengthConstraint = Constraint::New( mShadowView.GetBlurStrengthPropertyIndex(), - Source(mTurnEffect[mIndex], mTurnEffect[mIndex].GetPropertyIndex(mTurnEffect[mIndex].PageTurnEffect::GetCurrentCenterPropertyName())), - Source(mTurnEffect[mIndex], mTurnEffect[mIndex].GetPropertyIndex(mTurnEffect[mIndex].PageTurnEffect::GetOriginalCenterPropertyName())), - Source( self, mPropertyPanDisplacement[mIndex] ), - ShadowBlurStrengthConstraint( mPageSize.width*PAGE_TURN_OVER_THRESHOLD_RATIO ) ); - mShadowView.ApplyConstraint( shadowBlurStrengthConstraint ); + mPages[mIndex].SetPanDisplacement( 0.f ); + + Constraint shadowBlurStrengthConstraint = Constraint::New( mShadowView, mShadowView.GetBlurStrengthPropertyIndex(), ShadowBlurStrengthConstraint( mPageSize.width*PAGE_TURN_OVER_THRESHOLD_RATIO ) ); + shadowBlurStrengthConstraint.AddSource( Source(mPages[mIndex].actor, mPages[mIndex].propertyCurrentCenter) ); + shadowBlurStrengthConstraint.AddSource( Source(mPages[mIndex].actor, mPages[mIndex].propertyOriginalCenter) ); + shadowBlurStrengthConstraint.AddSource( Source(mPages[mIndex].actor, mPages[mIndex].propertyPanDisplacement) ); + shadowBlurStrengthConstraint.Apply(); } } else @@ -848,12 +777,12 @@ void PageTurnView::PanContinuing( const Vector2& gesturePosition ) { // set the property values used by the constraints mPanDisplacement = mPageSize.width*PAGE_TURN_OVER_THRESHOLD_RATIO - currentCenter.x; - Self().SetProperty( mPropertyPanDisplacement[mIndex], mPanDisplacement ); - Self().SetProperty( mPropertyCurrentCenter[mIndex], currentCenter ); + mPages[mIndex].SetPanDisplacement( mPanDisplacement ); + mPages[mIndex].SetPanCenter( currentCenter ); // set up the OriginalCenterConstraint and CurrentCebterConstraint to the PageTurnEdffect // also set up the RotationConstraint to the page actor - if( mConstraints ) + if( !mConstraints ) { Vector2 corner; // the corner position need to be a little far away from the page edge to ensure the whole page is lift up @@ -871,46 +800,39 @@ void PageTurnView::PanContinuing( const Vector2& gesturePosition ) /( offset.x*offset.x + offset.y*offset.y ); offset *= k; Actor self = Self(); - Source source(self, mPropertyPanDisplacement[mIndex]); - Property::Index shaderOriginalCenterPropertyIndex = mTurnEffect[mIndex].GetPropertyIndex(mTurnEffect[mIndex].PageTurnEffect::GetOriginalCenterPropertyName()); - Constraint originalCenterConstraint = Constraint::New( shaderOriginalCenterPropertyIndex , - source, - OriginalCenterConstraint( mOriginalCenter, offset )); - mTurnEffect[mIndex].ApplyConstraint( originalCenterConstraint ); + Constraint originalCenterConstraint = Constraint::New( mPages[mIndex].actor, mPages[mIndex].propertyOriginalCenter, OriginalCenterConstraint( mOriginalCenter, offset )); + originalCenterConstraint.AddSource( Source( mPages[mIndex].actor, mPages[mIndex].propertyPanDisplacement ) ); + originalCenterConstraint.Apply(); - Property::Index shaderCurrentCenterPropertyIndex = mTurnEffect[mIndex].GetPropertyIndex(mTurnEffect[mIndex].PageTurnEffect::GetCurrentCenterPropertyName()); - Constraint currentCenterConstraint = Constraint::New( shaderCurrentCenterPropertyIndex, - Source(self, mPropertyCurrentCenter[mIndex]), - Source(mTurnEffect[mIndex], shaderOriginalCenterPropertyIndex), - CurrentCenterConstraint(mPageSize.width)); - mTurnEffect[mIndex].ApplyConstraint( currentCenterConstraint ); + Constraint currentCenterConstraint = Constraint::New( mPages[mIndex].actor, mPages[mIndex].propertyCurrentCenter, CurrentCenterConstraint(mPageSize.width)); + currentCenterConstraint.AddSource( Source( mPages[mIndex].actor, mPages[mIndex].propertyPanCenter ) ); + currentCenterConstraint.AddSource( Source( mPages[mIndex].actor, mPages[mIndex].propertyOriginalCenter ) ); + currentCenterConstraint.Apply(); - GetImpl( mTurnEffect[mIndex] ).ApplyInternalConstraint(); + PageTurnApplyInternalConstraint( mPages[mIndex].actor, mPageSize.height ); float distance = offset.Length(); - Constraint rotationConstraint = Constraint::New( Actor::Property::Rotation, - Source( self, mPropertyPanDisplacement[mIndex] ), - RotationConstraint(distance, mPageSize.width, mIsTurnBack[mPanActor])); - mPanActor.ApplyConstraint( rotationConstraint ); + Constraint rotationConstraint = Constraint::New( mPages[mIndex].actor, Actor::Property::ORIENTATION, RotationConstraint(distance, mPageSize.width, mPages[mIndex].isTurnBack)); + rotationConstraint.AddSource( Source( mPages[mIndex].actor, mPages[mIndex].propertyPanDisplacement ) ); + rotationConstraint.Apply(); - mConstraints = false; + mConstraints = true; } } else { - if(!mConstraints) // remove the constraint is the pan position move back to far away from the spine + if(mConstraints) // remove the constraint is the pan position move back to far away from the spine { - mPanActor.RemoveConstraints(); - mTurnEffect[mIndex].RemoveConstraints(); - mTurnEffect[mIndex].SetOriginalCenter( mOriginalCenter ); - mConstraints = true; + mPages[mIndex].actor.RemoveConstraints(); + mPages[mIndex].SetOriginalCenter(mOriginalCenter ); + mConstraints = false; mPanDisplacement = 0.f; } - mTurnEffect[mIndex].SetCurrentCenter( currentCenter ); + mPages[mIndex].SetCurrentCenter( currentCenter ); mCurrentCenter = currentCenter; - GetImpl( mTurnEffect[mIndex] ).ApplyInternalConstraint(); + PageTurnApplyInternalConstraint(mPages[mIndex].actor, mPageSize.height ); } } } @@ -920,25 +842,25 @@ void PageTurnView::PanFinished( const Vector2& gesturePosition, float gestureSpe // Guard against destruction during signal emission Toolkit::PageTurnView handle( GetOwner() ); - if( !mPanActor ) + if( mTurningPageIndex == -1 ) { - if(!mIsAnimating[mIndex]) + if( mAnimatingCount< MAXIMUM_TURNING_NUM && mSlidingCount < 1) { OnPossibleOutwardsFlick( gesturePosition, gestureSpeed ); } + return; } mPagePanFinishedSignal.Emit( handle ); - ImageActor actor = mPanActor; if(mPress) { - if(!mConstraints) // if with constraints, the pan finished position is near spine, set up an animation to turn the page over + if(mConstraints) // if with constraints, the pan finished position is near spine, set up an animation to turn the page over { // update the pages here instead of in the TurnedOver callback function // as new page is allowed to respond to the pan gesture before other pages finishing animation - if(mIsTurnBack[actor]) + if(mPages[mIndex].isTurnBack) { mCurrentPageIndex--; RemovePage( mCurrentPageIndex+NUMBER_OF_CACHED_PAGES_EACH_SIDE ); @@ -953,30 +875,27 @@ void PageTurnView::PanFinished( const Vector2& gesturePosition, float gestureSpe OrganizePageDepth(); // set up an animation to turn the page over - Actor self = Self(); float width = mPageSize.width*(1.f+PAGE_TURN_OVER_THRESHOLD_RATIO); Animation animation = Animation::New( std::max(0.1f,PAGE_TURN_OVER_ANIMATION_DURATION * (1.0f - mPanDisplacement / width)) ); - animation.AnimateTo( Property(self, mPropertyPanDisplacement[mIndex]), - width,AlphaFunctions::EaseOutSine33); - animation.AnimateTo( Property(self, mPropertyCurrentCenter[mIndex]), - Vector2(-mPageSize.width, 0.5f*mPageSize.height), AlphaFunctions::EaseOutSine33); - mAnimationActorPair[animation] = actor; - mAnimationIndexPair[animation] = mIndex; + animation.AnimateTo( Property(mPages[mIndex].actor, mPages[mIndex].propertyPanDisplacement), + width,AlphaFunction::EASE_OUT_SINE); + animation.AnimateTo( Property(mPages[mIndex].actor, mPages[mIndex].propertyPanCenter), + Vector2(-mPageSize.width*1.1f, 0.5f*mPageSize.height), AlphaFunction::EASE_OUT_SINE); + mAnimationPageIdPair[animation] = mTurningPageIndex; animation.Play(); animation.FinishedSignal().Connect( this, &PageTurnView::TurnedOver ); } else // the pan finished position is far away from the spine, set up an animation to slide the page back instead of turning over { Animation animation= Animation::New( PAGE_SLIDE_BACK_ANIMATION_DURATION * (mOriginalCenter.x - mCurrentCenter.x) / mPageSize.width / PAGE_TURN_OVER_THRESHOLD_RATIO ); - animation.AnimateTo( Property( mTurnEffect[mIndex], mTurnEffect[mIndex].PageTurnEffect::GetCurrentCenterPropertyName() ), - mOriginalCenter, AlphaFunctions::Linear ); - mAnimationActorPair[animation] = actor; - mAnimationIndexPair[animation] = mIndex; + animation.AnimateTo( Property( mPages[mIndex].actor, mPages[mIndex].propertyCurrentCenter ), + mOriginalCenter, AlphaFunction::LINEAR ); + mAnimationPageIdPair[animation] = mTurningPageIndex; animation.Play(); - mIsSliding[mIndex] = true; + mSlidingCount++; animation.FinishedSignal().Connect( this, &PageTurnView::SliddenBack ); - mPageTurnStartedSignal.Emit( handle, static_cast( mCurrentPageIndex + ( ( mIsTurnBack[mPanActor] ) ? -1 : 0 ) ), mIsTurnBack[mPanActor] ); + mPageTurnStartedSignal.Emit( handle, static_cast(mTurningPageIndex), mPages[mIndex].isTurnBack ); } } else @@ -985,44 +904,57 @@ void PageTurnView::PanFinished( const Vector2& gesturePosition, float gestureSpe // In landscape view, nothing to do OnPossibleOutwardsFlick( gesturePosition, gestureSpeed ); } - mPageUpdated = true; } void PageTurnView::TurnedOver( Animation& animation ) { - ImageActor actor = mAnimationActorPair[animation]; - mIsTurnBack[actor] = !mIsTurnBack[actor]; - actor.RemoveConstraints(); - mRootOnScreen.Add(actor); - int index = mAnimationIndexPair[animation]; - mIsAnimating[index] = false; - mTurnEffect[index].RemoveConstraints(); - mAnimationIndexPair.erase( animation ); - mAnimationActorPair.erase( animation ); - - SetSpineEffect( actor, mIsTurnBack[actor] ); + int pageId = mAnimationPageIdPair[animation]; + int index = pageId%NUMBER_OF_CACHED_PAGES; + + mPages[index].ChangeTurnDirection(); + mPages[index].actor.RemoveConstraints(); + Self().Add(mPages[index].actor); + mAnimatingCount--; + mAnimationPageIdPair.erase( animation ); + + float degree = mPages[index].isTurnBack ? 180.f : 0.f; + mPages[index].actor.SetOrientation( Degree(degree), Vector3::YAXIS ); + mPages[index].UseEffect( mSpineEffectShader ); + + int id = pageId + (mPages[index].isTurnBack ? -1 : 1); + if( id >=0 && id < mTotalPageCount ) + { + mPages[id%NUMBER_OF_CACHED_PAGES].actor.SetVisible(false); + } + + OnTurnedOver( mPages[index].actor, mPages[index].isTurnBack ); // Guard against destruction during signal emission Toolkit::PageTurnView handle( GetOwner() ); - mPageTurnFinishedSignal.Emit( handle, static_cast( mCurrentPageIndex + ( ( mIsTurnBack[actor] ) ? -1 : 0 ) ), mIsTurnBack[actor] ); + mPageTurnFinishedSignal.Emit( handle, static_cast(pageId), mPages[index].isTurnBack ); } void PageTurnView::SliddenBack( Animation& animation ) { - ImageActor actor = mAnimationActorPair[animation]; - mRootOnScreen.Add(actor); - int index = mAnimationIndexPair[animation]; - mIsSliding[index] = false; - mIsAnimating[index] = false; - mAnimationIndexPair.erase( animation ); - mAnimationActorPair.erase( animation ); + int pageId = mAnimationPageIdPair[animation]; + int index = pageId%NUMBER_OF_CACHED_PAGES; + Self().Add(mPages[index].actor); + mSlidingCount--; + mAnimatingCount--; + mAnimationPageIdPair.erase( animation ); - SetSpineEffect( actor, mIsTurnBack[actor] ); + mPages[index].UseEffect( mSpineEffectShader ); + + int id = pageId + (mPages[index].isTurnBack ? -1 : 1); + if( id >=0 && id < mTotalPageCount ) + { + mPages[id%NUMBER_OF_CACHED_PAGES].actor.SetVisible(false); + } // Guard against destruction during signal emission Toolkit::PageTurnView handle( GetOwner() ); - mPageTurnFinishedSignal.Emit( handle, static_cast( mCurrentPageIndex + ( ( mIsTurnBack[mPanActor] ) ? -1 : 0 ) ), mIsTurnBack[actor] ); + mPageTurnFinishedSignal.Emit( handle, static_cast(pageId), mPages[index].isTurnBack ); } void PageTurnView::OrganizePageDepth() @@ -1031,18 +963,38 @@ void PageTurnView::OrganizePageDepth() { if(mCurrentPageIndex+i < mTotalPageCount) { - mPageActors[( mCurrentPageIndex+i )%NUMBER_OF_CACHED_PAGES].SetZ( -static_cast( i )*STATIC_PAGE_INTERVAL_DISTANCE ); + mPages[( mCurrentPageIndex+i )%NUMBER_OF_CACHED_PAGES].actor.SetZ( -static_cast( i )*STATIC_PAGE_INTERVAL_DISTANCE ); } if( mCurrentPageIndex >= i + 1 ) { - mPageActors[( mCurrentPageIndex-i-1 )%NUMBER_OF_CACHED_PAGES].SetZ( -static_cast( i )*STATIC_PAGE_INTERVAL_DISTANCE ); + mPages[( mCurrentPageIndex-i-1 )%NUMBER_OF_CACHED_PAGES].actor.SetZ( -static_cast( i )*STATIC_PAGE_INTERVAL_DISTANCE ); } } } -void PageTurnView::SetShaderEffect( ImageActor actor, ShaderEffect shaderEffect ) +void PageTurnView::StopTurning() { - SetShaderEffectRecursively( actor, shaderEffect ); + mAnimatingCount = 0; + mSlidingCount = 0; + + if( !mPageUpdated ) + { + int index = mTurningPageIndex % NUMBER_OF_CACHED_PAGES; + Self().Add( mPages[ index ].actor ); + mPages[ index ].actor.RemoveConstraints(); + mPages[ index ].UseEffect( mSpineEffectShader ); + float degree = mTurningPageIndex==mCurrentPageIndex ? 0.f :180.f; + mPages[index].actor.SetOrientation( Degree(degree), Vector3::YAXIS ); + mPageUpdated = true; + } + + if( !mAnimationPageIdPair.empty() ) + { + for (std::map::iterator it=mAnimationPageIdPair.begin(); it!=mAnimationPageIdPair.end(); ++it) + { + static_cast(it->first).SetCurrentProgress( 1.f ); + } + } } Toolkit::PageTurnView::PageTurnSignal& PageTurnView::PageTurnStartedSignal() @@ -1065,6 +1017,99 @@ Toolkit::PageTurnView::PagePanSignal& PageTurnView::PagePanFinishedSignal() return mPagePanFinishedSignal; } +bool PageTurnView::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor ) +{ + Dali::BaseHandle handle( object ); + + bool connected( true ); + Toolkit::PageTurnView pageTurnView = Toolkit::PageTurnView::DownCast( handle ); + + if( 0 == strcmp( signalName.c_str(), SIGNAL_PAGE_TURN_STARTED ) ) + { + pageTurnView.PageTurnStartedSignal().Connect( tracker, functor ); + } + else if( 0 == strcmp( signalName.c_str(), SIGNAL_PAGE_TURN_FINISHED ) ) + { + pageTurnView.PageTurnFinishedSignal().Connect( tracker, functor ); + } + else if( 0 == strcmp( signalName.c_str(), SIGNAL_PAGE_PAN_STARTED ) ) + { + pageTurnView.PagePanStartedSignal().Connect( tracker, functor ); + } + else if( 0 == strcmp( signalName.c_str(), SIGNAL_PAGE_PAN_FINISHED ) ) + { + pageTurnView.PagePanFinishedSignal().Connect( tracker, functor ); + } + else + { + // signalName does not match any signal + connected = false; + } + + return connected; +} + +void PageTurnView::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value ) +{ + Toolkit::PageTurnView pageTurnView = Toolkit::PageTurnView::DownCast( Dali::BaseHandle( object ) ); + + if( pageTurnView ) + { + PageTurnView& pageTurnViewImpl( GetImplementation( pageTurnView ) ); + + switch( index ) + { + case Toolkit::PageTurnView::Property::PAGE_SIZE: + { + pageTurnViewImpl.SetPageSize( value.Get() ); + break; + } + case Toolkit::PageTurnView::Property::CURRENT_PAGE_ID: + { + pageTurnViewImpl.GoToPage( value.Get() ); + break; + } + case Toolkit::PageTurnView::Property::SPINE_SHADOW: + { + pageTurnViewImpl.SetSpineShadowParameter( value.Get() ); + break; + } + } + } +} + +Property::Value PageTurnView::GetProperty( BaseObject* object, Property::Index index ) +{ + Property::Value value; + + Toolkit::PageTurnView pageTurnView = Toolkit::PageTurnView::DownCast( Dali::BaseHandle( object ) ); + + if( pageTurnView ) + { + PageTurnView& pageTurnViewImpl( GetImplementation( pageTurnView ) ); + + switch( index ) + { + case Toolkit::PageTurnView::Property::PAGE_SIZE: + { + value = pageTurnViewImpl.GetPageSize(); + break; + } + case Toolkit::PageTurnView::Property::CURRENT_PAGE_ID: + { + value = static_cast( pageTurnViewImpl.GetCurrentPage() ); + break; + } + case Toolkit::PageTurnView::Property::SPINE_SHADOW: + { + value = pageTurnViewImpl.GetSpineShadowParameter(); + break; + } + } + } + return value; +} + } // namespace Internal } // namespace Toolkit